Mark
Mark-Guyver
Description
Levels:
Smart = 3
Techie = 2
Character = 5
Starting Occupation: Carpenter
| Stat | # | Mod | Stat | # | Mod | Stat | # | Mod | Stat | # | Mod | Stat | # | Mod | Stat | # | Mod |
| Str | 12 | +1 | Dex | 13 | +1 | Con | 10 | +0 | Int | 14 | +2 | Wis | 14 | =2 | Cha | 13 | +1 |
Initiative: +1 = +1 (Dex)
| Weapon | Total | Damage | Crit | Bonus | Special |
| Tanto | +4 | 1d4+2 | 19-20 | +1 | Mastercraft Weapon |
| Crossbow | 4/5 | 1d10/1d10+1 | 19-20 | +1 | 1 magic crossbow/1 attack & damage within 6 squares |
| Dagger | +3 | 1d4+1 | 19-20 | - | - |
| Mace | +3 | 1d8+1 | 20 | - | - |
| X-box | +4 | 1d10 | 19-20 | +1 | Mastercraft Weapon – Semiauto Crossbow |
Defense: 18 = 10 1 (Dex) +5 (1 Chainmail) +1 (Leather Jacket) +1 (Class Bonus)
| Armor | Def | NonProf | MaxDex | Penalty | Speed | Special |
| +1 Chainmail | +5 | +2 | +5 | -2 | -1 | - |
| Saves | Total | Base | Stat | Misc | Special |
| Fort | +1 | +1 | +0 | 0 | - |
| Ref | +1 | +1 | +0 | 0 | - |
| Will | +7 | +3 | +2 | +2 | Iron Will |
Combat:
Base Attack: +2
Melee: +3 = +2 (Base Attack) +1 (Str)
Missile: +3 = +2 (Base Attack) +1 (Dex)
Armor Penalty: 0
Skill Points Available: 9
| Skill | Total | Stat | Ranks | Misc | Notes | Skill | Total | Stat | Ranks | Misc | Notes |
| Computer Use | +8 | +2 | +6 | - | - | Craft (Mechanical) | +12 | +2 | +8 | +2 | Builder |
| Craft (Structural) | +9 | +2 | +5 | +2 | Builder | Disable Device | +8 | +2 | +6 | - | - |
| Drive | +2 | +1 | +1 | - | - | Handle Animal | +2 | +1 | +1 | - | - |
| Hide | +2 | +1 | +1 | - | - | Know (Phys Sci) | +10 | +2 | +5 | +3 | Savant |
| Know (Tech) | +9 | +2 | +7 | - | - | Know (History) | +6 | +2 | +4 | - | - |
| Profession | +4 | +2 | +2 | - | - | Repair | +11 | +2 | +8 | +1 | - |
| Survival | +4 | +2 | +2 | - | - | Swim | +2 | +0 | +2 | - | - |
| Treat Injury | +5 | +2 | +3 | - | - | Research | +4 | +2 | +2 | - | - |
| Feat | Description | Feat | Description |
| Armor Proficiency (Light) | Able to wear light armor. | Builder | +2 to any two Craft checks. |
| Iron Will | +2 on Will saves. | Personal Firearms Proficiency | Able to use personal firearms. |
| Simple Weapons Proficiency | Able to use clubs, knives, etc. | Point Blank Shot | +1 to attack and damage on missile weapons within 6 squares. |
| Precise Shot | Not subject to -4 penalty firing into melee | Jury-Rig | +2 on Repair skill checks on temporary or jury-rigged repairs |
| Extreme Machine | Spend 1 Action Point to improve a machine’s performance |
| Talents | Description | Talent | Description |
| Exploit Weakness | After 1 combat rnd, Int check (DC 15) to use Int mod instead of Str or Dex. | Savant | Add bonus equal to Smart Hero level to one approved skill. |
Gear:
|Item_|#|Weight_|Item_|#|_Weight|Item|#|Weight|
|Backpack|1|-|Tent|1|-|Chainmail Shirt|1|-|
|Canteen|1|-|Binoculars|1|-|Flint & Steel|1|-|
|1 Crossbow|1|-|Bolts| ##|-|Candles|10|-|
|First Aid Kit|1|-|Dagger|1|-|Rations|7|-|
|Sleeping Bag|1|-|Rope 50’|1|-|Cloak|1|-|
|Blanket|1|-|Cell Phone|1|-|Fishing Pole|1|-|
|Kevlar Vest|1|-|Leatherman|1|-|Lighter|1|-|
|Mace|1|-|Matches|19|-|Mess Kit|1|-|
|Flashlight|1|-|Semi-auto crossbow|1|-|
|1 Chainmail|1|