A brooding blacksmith turned mercenary-adventurer, burdened with a forlorn heritage.
====== Created Using Wizards of the Coast D&D Character Builder ======Brafibur, Son of Hybur, level 2
Dwarf, Fighter (Fighter Talents: Battlerager Vigor)BACKGROUND
East Rift, Adventurer’s Scion, Dwarf – Ancestral Home Lost, Occupation – Artisan, Occupation – Military (East Rift Benefit)FINAL ABILITY SCORES
Str 16, Con 18, Dex 11, Int 8, Wis 15, Cha 10.STARTING ABILITY SCORES
Str 16, Con 16, Dex 11, Int 8, Wis 13, Cha 10.AC: 20 Fort: 17 Reflex: 13 Will: 13
HP: 39 Surges: 13 Surge Value: 9TRAINED SKILLS
Streetwise +6, Dungeoneering +12, Athletics +7UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff +1, Diplomacy +1, Endurance +5, Heal +3, History, Insight +3, Intimidate +1, Nature +3, Perception +3, Religion, Stealth -1, Thievery -1FEATS
Level 1: Dwarven Weapon Training; Level 2: Weapon Expertise (Hammer)POWERS
Fighter at-will 1: Brash Strike; Fighter at-will 1: Crushing Surge; Fighter encounter 1: Passing Attack; Fighter daily 1: Villain’s Menace; Fighter utility 2: Pass ForwardITEMS
Adventurer’s Kit, Scale Armor, Crossbow, Craghammer, Crossbow Bolts (20), Heavy Shield, Throwing hammer (3), Dagger
4’8”, 200 lbs., 38 yrs. oldBACKGROUND IN GENERAL
Father was a dynamic adventurer iconoclast who disappeared while exploring an ancient dwarfland.
Raised by grandfather according to ancient dwarven customs. Learned the blacksmithing trade, a family tradition for generations.
Hit the road as a mercenary-adventurer when grandfather passed away.
As a sergeant with the Vermillion Vanguard mercenary company (“the Vermillions”), participated in numerous campaigns, most notably on the side of trecherous Duke Naius in his failed bid for power. The war left the Vermillions in a shambles.
Put his mercenary career behind him and journeyed west, pursuing rumor of his father’s passage.
Penniless and thirsty, arrived in Red Shore to look up old friends and resupply.QUOTES
- “Say what you will of the past. . .these hands may yet do great work.”
- “Rusty?! Lad, if this weapon could talk, what stories it would tell.”
- “Up off yer heinies you lot o’ gobbers—we march!”