Aspects:
Low-tech MacGyver
There is family and there are enemies
Off-world fascination
That’s new. I’m in!
Overprotective
Luddite
Use your environment
Good can be found in surprising places
Gruff with a heart of gold
Building a family
Skills:
| rank 5 skill |
resolve |
| rank 4 skills |
survival[MG], close combat |
| rank 3 skills |
gunnery, stamina, brawling |
| rank 2 skills |
demolitions, intimidation, agility, slug throwers |
| rank 1 skills |
culture/tech[Paxcess], tactics, aircraft, alertness, assets |
Stunts:
- Pack Leader – allies can use my Resolve for Close Combat (max 3)
- Survival Training – military-grade survival
- Ironhide – Integral Equipment – Naturally radiation resistant equivalent to radiation hazmat suit
Stress Tracks
health: O O O O O
composure: O O O O O O
wealth: O O O O
Gear
- sun goggles
- variable blade []
- hunting rifle: harm:1, range:2-4, penetration:2
- emergency kit, rations
- combat hazard suit [def:5; pressurized, lightweight]
Phase 1: Growing Up
- Raised in a communal desert ranger clan
- parents ARE the group, so are siblings
- desert rangers have a harsh life – don’t live long due to mutations for surface (usually bad, sometimes good)
- trained to keep Cascade attackers on surface and battle them there
Aspects
= Low-tech MacGyver
- There is family and there are enemies
Phase 2: Starting Out
- became fascinated with the Cluster beyond Medusa. There must be more than spare desert survival. Formed offworld recon team.
Aspects
- Offword fascination
- That’s new. I’m in.
Phase 3: Moment of Crisis
I led, but didn’t understand tech and got us too close to a comet storm. Everyone died. Saved by [BRUCE’S CHAR] on his way back to Medusa.
Aspects
- Overprotective
- Luddite
Phase 4: Side Tracked
- Watched [SANDY’S CHAR]’s ship crash and “let the desert take your enemies,” as was our way. Saved Sandy when the others had died, but I had seen him try to save the jerk of the group at great sacrifice.
Aspects
- Use your environment.
- Good can be found in surprising places.
Phase 5: Coming Together
- I need a family and exploration. I need money for this, so mercenary work is a good path.
- I need family but I don’t trust these guys yet, so I’ll project a tough exterior.
Aspects
- Gruff, with heart of gold.
- Building a family.