Description

Warrior Monk of Osiris
Name S’Erith
Rank 7th Level
Race Eandroth
S’Erith is a prime example of an Eandroth Adult, which is to say he has muscles on his muscles. He usually wears his white dress robes with the flail and crook symbol of his god, Osiris, on his left breast.
The main distinguishing features of S’Erith are the purple stripes that runs diagonally from his either side of his nose past the outside corner of either eye and up to his scalp. It set him apart even as an adolescent making him a very attractive mate.
His skin is a pebbled red-brown over all, although much of it is always covered by his attire.
While he knows how to use weapons, he finds that he is best served by using his hands when diplomacy fails.
Picture from Syreene. Full size picture can be found here.
| VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | |||||||||
| HT | 5’2" | IQ | 16 (+2%) | Save vs Magic | +6 | Strike | +7 | ||||
| WT | 167lbs | ME | 13 | Save vs Psionics | Parry | +10 | |||||
| PPE | 153 | MA | 13 | Save vs Illusion | +7 | Dodge | +10 | ||||
| HP | 42 | PS | 30 | Save vs poison | +6 | Roll | +6 | ||||
| SDC | 144 | PP | 24 | Save vs horror | +3 | Pull | +3 | ||||
| ISP | 26 | PE | 26 | Save vs coma/death | +22% | Initiative | |||||
| Exp. | 48,426 | PB | 10 | Save vs Disease | +7 | Damage | +15 | ||||
| Sex | Male | SPD | 27 | Save vs Possession | +4 | Disarm | |||||
| Birthday | 8/4/46 (63) | Critical | 18,19,20 | ||||||||
| HTH: | Martial | Attacks | 6 | ||||||||
| Alignment | Principled | ||||||||||
| AR | 12 | ||||||||||
| Horror Factor |
14 | ||||||||||
| Luck Points | 10/12 | ||||||||||
| Gold | (Modified: 7/15/12) |
||||||||||
| Kick Attacks: | Damage | Notes |
| Karate | 2D6 | |
| Jump Kick | 6D6 | Auto-critical. Uses all attacks for a melee. Must be used as first attack in a melee. |
| Flying Jump Kick | 4D6 | Auto-critical. Uses all attacks for a melee. Must be used as first attack in a melee. Attack lands during the second attack of the melee. |
| Triping Leg Hook | none | Knockdown. Can’t be parried. |
| Backward Sweep | none | Knockdown to target in the Rear. Can’t be parried. |
| Snap Kick | 1D6 | Good for confined spaces. |
| Crescent Kick | 2D4+2 |
| Weapon Proficiencies | Level Acquired | Strike | Parry | Thrown | |
| Targeting | 1 | +4 | |||
| Staff | 1 | +3 | +2 | ||
| Paired: Short Staves | 7 | ||||
| Weapon | Damage | Range | |||
| Iron Staff | 2D6+2 | ||||
| Dagger | 1D6 | 40’ | |||
| Double Blade Knife | 2D4 | 40’ | |||
| Staff of Cobras | 2D6 + 2D6 per cobra | ||||
| PS 32-35 | 5d6 + (17to20) | ||||
| PS 36-40 | 6d6 + (21to25) | ||||
| PS 41-42 | 1d6*10 + (26to27) | ||||
| Armor | AR | SDC | |||
| Studded Leather | 13 | 38 | |||
| OCC Skills | Base % | OCC B+ | Start | Current | Total % | Secondary Skills | Base % | CL-A | C-R | Total % |
| Horsemanship:Exotic | 30/20+5 | 30 | 1 | 7 | 92/82% | WP Targeting | 1 | 7 | ||
| Wilderness Survival | 30+5 | 45 | 1 | 7 | 98% | WP Staff | 1 | 7 | ||
| Land Navigation | 30+4 | 40 | 1 | 7 | 92% | Culture/Customs Baalgor Waste | 30+5 | 1 | 7 | 62% |
| Dowsing | 20+5 | 15 | 1 | 7 | 67% | Lore:Undead | 25+5 | 1 | 7 | 57% |
| Track & Trap Animals | 20/30+5 | 15 | 1 | 7 | 67/77% | Legal Knowledge | 25+5 | 2 | 7 | 52% |
| Language:Eandroth | 98 | 1 | 7 | 98% | Lore: Geomancy | 25+5 | 2 | 7 | 52% | |
| Language: Western | 40+5 | 20 | 1 | 7 | 92% | Math:Advanced | 45+5 | 5 | 7 | 57% |
| Language: Elven | 40+5 | 20 | 1 | 7 | 92% | Lore:Millenium Tree | 25+5 | 5 | 7 | 37% |
| Literacy: Elven | 30+5 | 15 | 1 | 7 | 77% | |||||
| Math Basic | 45+5 | 20 | 1 | 7 | 97% | |||||
| Climbing | 40/30+5 | 10 | 1 | 7 | 82/72% | |||||
| Lore:Demon & Monsters | 25+5 | 15 | 1 | 7 | 72% | |||||
| Lore: Religion | 30+5 | 20 | 1 | 7 | 82% | |||||
| Swimming | 40+5 | 10 | 1 | 7 | 82% | |||||
| Play Dwarven Pipes(pro) | 25+5 | 35 | 1 | 7 | 92% | |||||
| Begging | 20+3 | 1 | 7 | 40% | ||||||
| Deep Meditation | 20+6 | 1 | 7 | 58% | ||||||
| Body Building | 1 | 7 | ||||||||
| Running | 1 | 7 | ||||||||
| Wrestling | 1 | 7 | ||||||||
| HTH:Martial | 1 | 7 | ||||||||
| OCC Related Skills | Base % | OCC B+ | CL-A | C-R | Total % | |||||
| Play Dwarven Pipes (above) | 1 | 7 | ||||||||
| Teamster | 35+5 | 10 | 1 | 7 | 77% | |||||
| Sewing | 25+5 | 15 | 1 | 7 | 72% | |||||
| Seamanship | 22+4 | 10 | 1 | 7 | 58% | |||||
| Rope Works | 30+5 | 10 | 1 | 7 | 72% | |||||
| Leather Working | 25+5 | 15 | 1 | 7 | 72% | |||||
| Boxing | 4 | 7 | ||||||||
| Gymnastics | 4 | 7 | ||||||||
| Balance | 30+5 | 4 | 7 | 47% | ||||||
| Parallel Bars/Rings | 30+3 | 4 | 7 | 41% | ||||||
| Back Flip/Somersault | 40+5 | 4 | 7 | 57% | ||||||
| Boat Building | 25+5 | 7 | 7 | 27% | ||||||
| ID Sea Life | 27+4 | 7 | 7 | 29% | ||||||
Special Skills
NAV: Eternal Clarity<>Inner Fire<>Spirit Strike
1. Inner Fire:
Cost: 15 PPE
Duration: 5 minutes/level
Restriction: Wearing no armor
Natural Armor Rating of 14.
Parry while unarmed.
+70 SDC (35 +5 per level), any damage done to the Monk comes from this bonus SDC first
+2D6 to P.S. and his Strength becomes Supernatural.
Only effective with a single weapon.
2. Eternal Clarity:
Cost: 10 PPE
Duration 5 minutes/level
Restrictions: Can’t use with Inner Fire
See invisible beings
See things with high stores of P.P.E.
+7 to save vs magic, psionics, and poisons on top of any P.E. and M.E. bonuses
Base psychic save becomes a 12
Monk takes half damage from all sources of magic and psionics, including magic weapons.
3. Spirit Strike (special):
Cost: 2d6 PPE
Restrictions: Punch, Kick, Staff, Spear attack. Only against Dragons, Elementals, Demons, Supernatual Beings, and Beings of Magic.
Triple normal damage.
| INVENTORY | |||||
| TRAVEL INVENTORY | |||||
| WORN | |||||
| Ceremonial white robe, Sandals | |||||
| JEWELRY | |||||
| Brooch of Osiris (flail & crook crossed in x), left breast | |||||
| Isis ring of CrIsis, right hand ring finger | |||||
| BELT | |||||
| Water Skin(Right Side), Wooden Cross(On Leather Thong on Left Side) | |||||
| SMALL SACK(next to water skin) | |||||
| 5 vials of Holy Water, Brooch of Osiris (flail & crook crossed in x) | |||||
| MAPS | |||||
| Glaive map pack from Horoth Wavestrider. | |||||
| ON MATILDA | |||||
| 4 Heavy monster hides | |||||
| MOUNTS | |||||
| Ood | |||||
| Saddle items in state room while on Matilda | |||||
| LARGE SADDLE BAG | |||||
| Six Wooden Spikes, Small Mallet, 30’ Rope, Set of traveling clothes (summer), Grey traveling robe w/hood, Books 1, 2 & 3 of CrIsis, Heavy Monster Hide, Backpack | |||||
| TIED TO SADDLE | |||||
| Bedroll | |||||
| SMALL SACK 1(Left saddle bag) | |||||
| (empty) | |||||
| SMALL SACK 2(Pommel) | |||||
| (empty) | |||||
| SMALL SACK 3(right saddle bag) | |||||
| Hand Axe | |||||














