Zeef Greenbow
L1 Elven Ranger (Archer)
Description
ATTRIBUTES
STR 16 (2)
DEX 16 (2)
CON 10
INT 13 (1)
WIS 7 (-1)
CHR 9
HP 6
AC 6
Init 3 (+1/2 surprise normal/wilderness)
Move 90’/30’
XP 295/2275 (+10%)
SAVING THROWS
Petrification/Paralysis 14+
Poison/Death 14+
Blast/Breath 16+
Staffs/Wands 16+
Spells 16+
(-1 vs Magic)
WEAPONS
Longbow 7+/1d6+1 (70/140/210) (9+ firing into melee)
Dagger 10+/1d4+2
PROFICIENCIES
Adventuring Proficient with standard adventuring tasks
Precise Shooting Can fire into melee with -2 penalty to attack throw, no chance to hit other targets
Survival Feeds self in wild, +4 to throw to hunt/gather for 2 or more
Tracking 7+ throw to follow tracks (modified), must move half speed.
ABILITIES
- +1 to hit/damage with missiles, starts with 1 rank in Precise Shooting proficiency
- Hide in woods/underbrush on 3+, hide underground with cover on 14+
- Tracks cannot be followed, cover tracks of one other person per three levels
- Free Tracking proficiency
- Understands moods and body language of animals, +2 to reactions with animals, can take animals as henchmen
- Identify flora and fauna with 11+ throw
- +1 to initiative and surprise rolls
- +2 to surprise (total) in wilderness
- Find secret doors (8/14+ actively searching/casual inspection)
- Immune to ghoul paralysis
EQUIPMENT
Longbow
Arrows (19)
Dagger
Chain mail armor
Wearing: fur cloak, tunic and pants, belt, high boots
Backpack (vial of pit viper poison, waterskin, iron rations (31), rope, lantern, tinderbox, bedroll)
Pouch (332gp, 11sp, 8cp)
Encumbrance 6 stone
Bio
Alignment Neutral
Languages Common, Elven, Goblin, Hobgoblin, Orc
(only native Auran languages are understood)
