Godswar

Zaltas

Lizardfolk Fighter

Zaltas

Description

Zaltas
AC: 26
HP: 54
STR: 23
Dex: 18
Con: 20
Int: 9
Wis: 14
Cha: 9

Fort: 11
Ref: 4
Will: 2

30/20 speed (unarmored/armored)
+4 initiative
+4 BAB

Bio

Born to Keesna and Thresh, Zaltas found himself an orphan at an early age. As an oddity, a lizardfolk in a human village, few were kind to the child and many treated him with open prejudice. Plagued by grief and abandonment the small town he called home quickly came to regard him as a menace. Being small, quick and daring he could cause no end of mayhem and seemed intent and becoming the towns youngest convict.

After three years of nonstop trouble and just before his ninth birthday the only person he thought of as a friend and protector, the blacksmith’s wife, contracted a horrific disease. After a painful though short battle she succumbed, ripping open the grief that she had only just begun healing within Zaltas. Raw sorrow and a renewed passion for trouble promised to consume his future when he found a partner in his sorrow. Unbeknownst to him, the Blacksmith promised his wife, on her deathbed, to watch after the young lizardfolk. Neither had much inclination to let someone else into their life but the Blacksmith wasn’t about to let his beloved’s final wish go unanswered and Zaltas soon found smashing lumps of metal a better release for frustration and grief than mischief ever was. Quickly the two were as close as father and son.

Zaltas, though small for his age while young, began to grow at a prodigious rate, but even more quickly mastered everything the Blacksmith could teach him about his art. Spending long hours in the shop together, the Blacksmith taught him more than the craft of metalwork. While below average in his master of letters and numbers he was a quick study with with weightier matters and grew to understand the state of the world. The blacksmith, who learned his skill in the army, had seen enough of the evil the sentient races could offer and did his utmost to impress upon Zaltas the power of goodness.

Days in front of the forge, bathed in heat, sweat, ash and iron, oddly changed Zaltas natural green coloring to resemble a reddish dark iron, giving him an intimidatingly dark appearance offset only by his vivid blue eyes. Despite his formidable stature and coloring, the locals, and any travelers who struck up a conversation with the curiosity, found him kind, though quiet, generous and eager to help in any way, big or small. Any who thought to take advantage of his kindness and somewhat slow wit quickly learned that the skills of a Blacksmith were not the only craft taught him by his foster father. Blessed with natural and learned strength he was a favorite amongst children, who loved to climb on and be tossed by him, and a scourge to all who preyed upon the weak.

Just as Zaltas was finishing his master piece that would mark the end of his apprenticeship, the crafting of his own set of blacksmith’s tools and anvil as was tradition, the blacksmith fell ill. Ravaged by sickness and old age the blacksmith’s final words to his apprentice were of praise and pride. He explained how Zaltas had not only overcome his own grief but helped the blacksmith find joy in living. What’s more, through his kindness and generosity, he had brought greater happiness, friendship and unity to the entirety of the village that was beginning to spread even further. “The town will flourish now. I know you’ve always wanted to travel the world as I once did but the military is not for you. You can be a beacon of hope to those who feel the sorrow and hate that you had to overcome. Go, if you will, and make the world better,” were his dying words to Zaltas.

While it was rightfully his, Zaltas passed the blacksmith’s shop and equipment to his sibling apprentice and procured a promise from the neighboring town’s blacksmith to finish the boys training. Spending only enough time to formally finish his own apprenticeship, though modifying the anvil for travel, Zaltas bade farewell to his home and set out to fulfill his master’s hope.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
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