Description
Str 9 (1)
Dex 11 (1)
End 12 (2)
Int 7 (0)
Edu 11 (1)
Soc 10 (1)
0s: Vacc Suit, Zero G, Engineer, Computers, Battle Dress, Tactics, Stealth
1s: Gun Combat (Slug Rifle), Comms, Leadership, Tactics (Military Tactics), Explosives, Medic, Gunner (Turret), Persuade, Athletics (Coordination), Survival
2s: Gun Combat (Energy Rifle), Heavy Weapons (Launchers)
13/14 Recon
35k cash
TAS Membership
TL12 Combat Armor – 14 protection – Vacc Suit 0 required – $300,000 – 10kg | TL8 Magnetic Grapples – $100 | TL10 Extended Life Support – $10,000 | TL10 Reflec – 10 protection vs lasers – 1kg – $1,500
TL11 Laser Rifle – 5d6 + 3 – $8,000 – 5kg | TL8 Grenade Launcher – $1,000 | TL10 Laser Sight – $200 | TL10 Secure Weapon – $100
TL12 Gauss Rifle – 4d6 – $1,500 – 4kg – Auto 4 | TL8 Grenade Launcher – $1,000 | TL10 Laser Sight – $200 | TL10 Secure Weapon – $100 | TL8 Silencer – $250 | TL9 Gyrostabiliser – $300
18 frag grenades
10 stun grenades
Stun Gun
Anti psi hat
TL12 Wafer Jack computer/2
TL12 Neural Comm w/ TL9 Translator
TL7 Flak Jacket – 6 protection – 2kg – $300
Wafer Chips:
Admin 2
Advocate 2
Astrogation 2
Broker 2
Comms 1
Computers 1
Deception 2
Diplomat 2
Explosives 1
Gunner (Capital Weapons) 1
Heavy Weapons 1
Investigate 2
Medic 1
Mechanic 2
Navigation 2
Recon 1
Sensors 2
Streetwise 2
Tactics (Military) 1
Tactics (Naval) 2
20 blocks of C4
10 things of TDX
Bio
Homeworld: Nemius. It was either enlist or join the mines…
1st tour: You are on the front lines of a planetary assault and occupation.
2nd tour: You are assigned to an assault on an enemy fortress. Injured, but convinced the military to pay for everything.
3rd tour: You are assigned to an assault on an enemy fortress. Injured, but convinced the military to pay for everything.
4th tour: You are assigned to a black ops mission. Gain a +2 DM to your next Advancement roll.
