Description
Name: Bidzil
Level: 7
Class: Barbarian 4/ Soldier 3
Background: Cimmeria/Pictish
Age: 16 Ht: 6’0 Wt: 270
ABILITIES:
Str 25 (7)
Dex 24 (7)
Con 18 (4)
Int 9 (-1)
Wis 17 (3)
Cha 14 (2)
SAVES:
Fort +13 (4 Barb, 3 Soldier, +4 Con) +2
Reflex +12 (4 Barb, 1 Soldier, +7 Dex)
Will +8 (2 level, 3 Wis) +1 RB +2
HIT POINTS: 60/60
INTIATIVE: +12
MOVEMENT: 30 Feet
DR: 8 (mail shirt & scale Hauberk)
DV (dodge): +20 (10 BD, 3 level, +7 Dex)
DV (parry): +20 (10 BD, 3 level, +7 Str)
ATTACK: +14 (4 Barb, 3 Solider, +7 Str)
FULL ATTACK: +14/9
RANGED ATTACK: 14 (7 level, +7)
SKILLS:
Bluff 6 (4+2)
Climb 11 (2+7) 2 RB
Craft: Herbalism 2 (3-1)
Craft: Any Mundane 2 (3-1)
Handle Animal 3 (12)
Hide 11 (4+7)
Intimidate 7 (5+2)
Jump 10 (2+7) 1 RB
Knowledge (cimmeria) 1 (2-1)
Knowledge (Pict) 1 (2-1)
Listen 7 (43)
Move Silently 10 (3+7)
Perform (Pict Dance) 3(1+2)
Profession (Butcher) 4 (1+3)
Ride 8 (1+7)
Spot 8 (5+3)
Survival 7 (4+3)
Swim 8 (1+7)
Tumble 10 (2+7) +1 RB
Background skills (pict)
Jump
Hide
Knowledge (Pict)
Move Silently
Tumble
Background skills (Cimmerian)
Climb
Knowledge (cimmeria)
Move Silently
Survival
CLASS FEATS:
(barbarian)
Track
Fearless: +2 will throws.
Versatility: -2 penalty
Bite sword
Crimson Mist: +4 str, +4 con, +2 will save, -2 defence. Lasts 6 rds
Trap Sense: +1
Endurance:
Uncanny Dodge:
(soldier)
Formation Combat Light Skirmisher: +1 dodge or parry
FEATS:
Archer’s Bane: +1 dodge per range increment
Great Fortitude: +2 Fort
Power Attack: -7 attack +7 damage.
Cleave
WEAPON AND ARMOR PROFICIENCIES:
Simple, Martial, two Weapon Combat, Light, medium, heavy armor and shields
SPECIAL ABILITIES: Native Language Pictish, Cimmerian Bonus Languages: Aquilonian, Zingaran, Hyberborean, Shemitish, Nordheimer.
There is a 2 circumstance bonus to hide, listen, move silently, survival, & spot checks made in temperate or cold hills or mountains. (Cimerian Racial bonus)
There is a2 circumstance bonus to hide, listen, move silently, survival, & spot checks made in temperate or warm forest. (Pictish Racial Bonus)
There is a –2 penalty for all Diplomacy or Bluff checks. (Cimerian)
Illiterate
+2 Str, -2 Int Cimmerian racial bonus
+2 Dex, -2 Int Pictish racial bonus
+1 Will Cimmerian racial bonus
+1 attack/damage hunting animals (Pictish racial bonus)
OTHER: In the Turtle tribe.
Spends a Fate Point to live after getting hit in the face by a Shemite arrow. Suffers -1 from INT.
POSSESSIONS: War Spear 1D10+10 C:X3, Bossonian Longbow (+4)1d12 C: X3, 85 arrows, Hatchet 1D6, 2 knives 1D4 C: X2, mail shirt & scale Hauberk, Light horse, 345 SP. 1 vial powder
FATE POINTS: 5
EXPERIENCE POINTS: 25,105
