Against the Fey

Batoru Erito

Changeling Swordmage. An assassin turned protector who is trying to redeem his honor and find his true parentage.

Batoru Erito

Description

== Created Using Wizards of the Coast D&D Character Builder ==
Batoru Erito, level 6
Changeling, Swordmage
Build: Assault Swordmage
Swordmage Aegis: Aegis of Assault
Background: Occupation – Hired Killer (Stealth class skill)

FINAL ABILITY SCORES
Str 14, Con 14, Dex 10, Int 20, Wis 10, Cha 10.

STARTING ABILITY SCORES
Str 13, Con 13, Dex 10, Int 18, Wis 10, Cha 8.

AC: 25 Fort: 16 Reflex: 19 Will: 17
HP: 59 Surges: 10 Surge Value: 14

TRAINED SKILLS
Arcana +13, Insight +10, Intimidate +8, Stealth +8

UNTRAINED SKILLS
Acrobatics +3, Bluff +5, Diplomacy +3, Dungeoneering +3, Endurance +5, Heal +3, History +8, Nature +3, Perception +4, Religion +8, Streetwise +3, Thievery +3, Athletics +5

FEATS
Level 1: Alertness
Level 2: Weapon Proficiency (Bastard sword)
Level 4: Unarmored Agility
Level 6: Linguist

POWERS
Swordmage at-will 1: Lightning Lure
Swordmage at-will 1: Luring Strike
Swordmage encounter 1: Lightning Clash
Swordmage daily 1: Vanishing Blade
Swordmage utility 2: Eldritch Speed
Swordmage encounter 3: Incendiary Sword
Swordmage daily 5: Dimensional Bond
Swordmage utility 6: Quickling Stride

ITEMS
Magic Bastard sword +1, Adventurer’s Kit, Grappling Hook, Hunter’s Kit, Amulet of Protection +1, Battle Harness Cloth Armor (Basic Clothing) +2
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Bio

Faded Memories

Batoru was a six year old changeling boy, living with his parents at the edge of the forest. As was the normal weekend routine, he splashed around in a nearby reflecting pool while his father tended their garden and his mother did chores inside of their quaint cottage-home.

Batoru was blowing bubbles and making faces at himself in the water, as a changeling boy he was quite the master of that. Suddenly, a bone-chilling unnatural screech came from the forest and before he could cry out in fear, Batoru saw his house explode in a flash of green and purple flames. His father, wielding a common hoe, charged into the dark forest screaming Batoru’s mother’s name.

Batoru ran. He ran until his legs turned to jelly and he collapsed in a puff of dust by the roadside.

A wagon rolled by and came to a stop. A robed goblin man stepped out and picked up the exhausted boy, putting him into the wagon’s rear seat. No words were spoken.

As the wagon rolled down the road toward the coast, these memories dripped out of Batoru and faded into the wild.

The Shadow Sword

Batoru was taken to an island named Tawagoto, a shithole of a place — full of crime and criminals. This was to be his home, his training ground, his hunting ground.

The goblin man, named Shi-no, was the lead enforcer for the Warlord Waru who ruled the island. Shi-no trained Batoru in the art of killing and swordmagic. Batoru was trained how to blend in, a skill that came easily to one with a changeling heritage. He was taught how to close the distance between himself and his prey in the blink of an eye. He was taught how to kill with a stroke of a blade. He was taught how to fade away once his job was done.

Batoru made his first professional kill at the age of 11. Following Shi-no’s orders, Batoru killed the targets of Waru. Debtors who failed payment, dissenters who spoke out against Waru’s rule, challengers that sought Waru’s position; all fell under his sword.

Though he was never seen, nor recognized, due to his ability to blend – his actions became legend in Tawagoto. Whispers of the Shadow Sword spread out across the island. Embellished stories of his killing were told to children to make them obedient – misbehaved children were told that the Shadow Sword would get them if they didn’t shape up.

Rebirth

It was when Batoru was ordered to kill an entire family, and Shi-no could give him no reasoning behind the order, that Batoru’s mind began to awaken. He saw his masters as evil men, without honor. But Batoru was well trained, he left on his mission, completed his job, and faded away — just as he was taught.

But this time, he did not return to Shi-no. Instead, he stowed away on a sailing ship, destination unknown. This was how he came to arrive on the island of his birth, a land overtaken by a wild fey forest. A land he did not remember, but a land he swore to protect.

As he stepped off the ship and his feet met sand, he was reborn. He was no longer Batoru the Assassin, nor the Shadow Sword, he was Batoru Erito.

Just Batoru Erito.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By