Through the looking glass from charismatic leader to impersonal android
When Jonn passed through the portal, being flipped to the mirror opposite was the last thing he expected…
Now, as with most Androids, J# has a positively homicidal take on things. If it moves, clamp it, slash it, beat it, maim it, or irradiate it (the latter only if it’s humanoid and susceptible to radiation).
Loot: Wireless keyboard, tonka truck, exercise treadmill, bike lock
Unreliable Jet Pack (Area 52)
Up, up, and… whoa! Waist; Power: Consumable; Minor Action; Effect: You gain a fly speed equal to your speed until the end of your next turn. Each time you take damage before the end of your next turn, the “auto-jet” engages and pushes you away from the triggering attacker a number of squares equal to your speed after the damage is dealt.
Meltdown Orbiter (Area 52)
This drone constantly morphs as it circles your head. At your command, it fires a pulse of flesh-shredding radiation at your foes. Head; Property: You gain a +2 bonus to attack rolls with radiation attacks; Power: Encounter, Radiation; Standard Action, Close Blast 5; Target: Each creature in blast; Attack: Level + 6 vs. Fortitude; Hit: 4d8 + Intelligence modifier + twice your level radiation damage; Salvage 6: A 6th level character can salvage the meltdown orbiter. It becomes a head item with the following property: You gain a +2 bonus to damage rolls with radiation attacks.
Radio Head (A; C; Dark) You’ve got a song stuck in your head. And so does everyone else. Benefit: You can receive and broadcast analog radio signals. You can transmit any sound you can imagine or are currently hearing, including voice communications and sound. You have a range of 10 miles. ; Overcharge: When you start your turn, you can roll a d20; 10+: Your range increase to 50 miles instead of 10.; 9 or less: You unconsciously broadcast a hostile radio signal that incites anger in all nearby sentient machines and robots. It also draws mobile sentient machines and robots within 1 mile of your location to you.