Crime Pays

Jin Walker

A Pretty Girl with a Secret

Jin Walker

Description

Jin is a pretty girl with reddish auburn hair. She wears a heavy cloth duster, and favors a bandoleer for vials of potions. She wields a weighted steel pipe and always wears goggles on her head like a hat. The goggles have a kind of filtration mask, so she can work around chemicals and toxins. She has a pet cat named Tawnick and has bought a horse that she calls Hozay Kwervo. She is a skilled brewer and potion-maker, and has turned the lackluster Crying Wizard Saloon into a notriously wretched hive of scum and villainy, a place where a reprobate can find insidious smokes and potent potables.

Jin can make mental attacks on her enemies, making them twitch at the wrong time, see enemies in the wrong places. Her attacks can cause mental trauma, pain, even delusion. When pressed, she can even bend space. But that’s not the limit of her usefulness.

Jin can be trusted to talk her way out of a situation, at once glibly persuading while mentally manipulating her victims. She is an expert at history, arcana and religion, knowing the right cultural buttons to push. Her lies are subtle and convincing. She knows the streets, she knows the street-dwellers, and she can talk her way into your heart, or make your heart skip a beat.

She is trained in the creation of potions and the performance of rituals. Aside from the distilling recipes of several alcoholic beverages and the blends of several herbal remedies, she also knows how to create Bloodstinger Poison (level 3), Spotted Toadstool Venom (level 10), Giggle Gas (level 9), Antivenom (level 1), Woundpatch (level 3), and Rust Bomb (level 5).

In addition to this, she knows the rituals for creating Tenser’s Flying Disc, and Holy Water.

Bio

Jin comes from the back alleys of Athisaar. Jin’s motheronly spoke in whispers about Jin’s strange, otherworldly father. Jin has a step-sister named Vera Walker-Vorigillana. aJin discovered at a very young age that she had remarkable talents. Through begging and running a variety of grifts, she learned that she had skills at deception, and even more importantly, at manipulation.

She has found her way to a kind of success. She is the owner of The Crying Wizard Saloon, a hookah-alcohol bar in the Trades, where she plies her trade usually. But she got involved with the Torchwood Gang when she saw the group dismantle the Beggar King and his cruel henchmen. Now that the Burn is safer the adjacent Trades area is also safer.

She took the steward’s role aboard the Torchwood’s flying ship where she became crucial to the ship’s functioning because of her special brews of rum and broy, but when it was attacked, and she saw Ka’Rak and Kaladry abandon ship, she also beat a hasty retreat. Racing across the wilderness on her horse, Hozay Kwervo, with Tawnick her ginger cat in a saddle bag, Jin has finally caught up with the Torchwood gang, only to discover that her news of the Torchwood Ship’s capture is old news.

Her goals now are to earn the gang’s trust and win her way into the inner circle, earn enough money to be able to expand her business and keep her secrets.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By