Crime Pays

Partuur

His weapon and his armor are all that are left of the company he once led. Now he seeks to rebuild his life elsewhere.

Partuur

Description

Partuur is trained in the Steel Viper technique of the guan dao, a long-bladed, long-handled weapon. He is equally comfortable with delivering the blows himself, and directing others on how to deliver the blows for him.

He favors his left leg, the result of an injury picked up in battle. (Flaw: Lame, -2 to speed)

But that’s okay, because he has learned to modify the Steel viper technique to direct the battle about him. (Benefit: Defend to the End, +1 to attack rolls per turn in the same place)

The guan dao counts as a falchion or as a glaive. It’s a minor action to switch between grips.

Bio

Partuur grew up in a small village that Shou Lung considered its own, but was really in a mostly unruled frontier between Shou Lung and the Hordelands. He was the third son in his family, and so did not inherit any of his family’s land. He set out after coming of age.

He eventually joined the Gâng Dúshê, or Steel Vipers, a mercenary company that hires itself out to petty nobility, churches and villages in Shou Lung. There he learned to fight with the guan dao. He rose to become captain of the East Wind, one of the four centuries of the Gâng Dúshê.

He is no longer part of the Gâng Dúshê, but he still carries with him his guan dao. He also carries some sort of banner, still on its pole, but always wrapped.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By