Las Crónicas del Valle del Nentir
Agrid

Description

Ubicación:
Agrid (Gnome Skulk)
Level 2 Lurker

Small fey humanoid
Initiative +8 ♦ Senses Perception +2; low-light vision
HP 34; Bloodied 17
AC 16; Fortitude 15, Reflex 15, Will 13
Speed 5
War Pick (Standard, At-Will) ♦ Weapon
+7 vs. AC; 1d8 + 3 (crit 1d8 + 11) damage.
Crossbow (Standard, At-Will) ♦ Weapon
Ranged 15/30; +7 vs. AC; 1d8 + 3 damage.
Combat Advantage
Agrid deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Fade Away (Immediate Reaction, when Agrid takes damage from      any source, Encounter) ♦ Illusion
The gnome skulk turns invisible until it attacks or until the end of its next turn (whichever comes first).
Reactive Stealth
If a gnome has cover or concealment when it rolls an Initiative check at the start of an encounter, it can make a Stealth check to escape notice as a free action.
Shadow Skulk
When a gnome skulk makes a melee or ranged attack from hiding and misses, it is still considered to be hiding.
Alignment Unaligned ♦ Languages Common, Elven
Skills Arcana +10, Bluff +7, Stealth +11, Thievery +9
Str 8 (+0) Dex 17 (+4) Wis 12 (+2)
Con 16 (+4) Int 14 (+3) Cha 13 (+2)
Equipment leather armor, crossbow with 20 bolts, +1 amulet of health

Melee Basic Melee Basic Attack Ranged Basic Ranged Basic Attack
Area Area Attack Close Close Attack
Melee Melee Attack Ranged Ranged Attack

Bio

Agrid fue enviado al sitio de excavación por Kalarel a recobrar una antigua reliquia de la tumba de un dragón. Sin embargo, al llegar allí se encontró con que Douven Staul ya había encontrado el espejo. Gracias a su sigilo y a sus poderes feéricos, pudo sorprenderlo y hacerlo su prisionero. Una vez recuperada la reliquia se disponía a regresar con Kalarel, pero tuvo que enfrentarse a un grupo de aventureros que finalmente lo derrotaron.