DANgerous Kalamar 4

Alamir Artur

A holy knight blinded by faith.

Alamir Artur

Description

Bio

Concept: A holy knight blinded by faith.
Description: You see before you a smiling knight of noble bearing, whose well-worn armor gleams with a hint of divine light. Parchment strips bearing the prayers to the Valiant One and the blood of fallen foes decorate his person, as does the mighty sword dedicated to heavenly work on his back.

Alamir Artur’s story begins in the distant past, seven generations ago, when the noble Artur family of Kalamar left in the dead of night and began upon a great journey across the world. Lore and legend say that a treacherous princeling planned the doom of the line of Artur, down to the last child and most distant cousin. Whatever cause for ire the clan spawned in this wicked noble has been lost to the ages. What is known is that the kin left nearly all they had behind them, traveling only with what could be carried on the backs of a few dozen fine horses. The servants commanded to poison them the following morning were left dumbfounded, and soon found themselves in the gladiator pits for their failure.

Three generations passed into the mists of the underworld before the Artur family reached the far Northwest, and there, settled in Cosdol. Tales of their self-imposed exile have grown mythical over the years, but it is known that they were a people of virtue and honesty. Though they risked danger from a princeling in pursuit, they never once denied their name or their heritage.

Alamir’s grandparents became involved in the Halls of the Valiant after knights of that church aided in the defense of the town in which they lived. In appreciation, they pledged themselves into the service of Brovadol and his followers. Adventures followed, as was the way with Servants of the Swift Sword, and the family fortune grew. By the time Alamir’s parents took up the white robes, all in the family were considered minor nobles, though they bore no true titles, having refused at least one squirehood out of sense of duty to their religion.

When Alamir had reached his fifth winter, his father prayed upon the notion of the course of the lives of his kin, and was rewarded with a true vision. He was instructed by the warrior angels of the valiant realm to once again walk the land in pilgrimage, taking nearly all that he and his kin owned back to Kalamar, which was as a foreign land to this generation. “The Quest,” as they all called it, was to be one of justice many centuries overdue, and the mandate was absolute. But one holy demand made Borum Artur hesitate, for he was instructed to leave behind his youngest boy.

A ward of the church, the child Alamir watched his parents leave from a tower window. The elders trained him hard to purge him of fear and grief, and his will grew in the knowledge that duty must be higher even than love. Soon, pain was replaced by the camaraderie known only to soldiers of a glorious cause.

Untested in battle, the unbearded youth squired for Sir Bayd, the Far-Rider, who was known for his wandering ways and his mighty charger, First-Striker. Under his care, the adolescent saw much of the countryside and even more of fighting. He bloodied his first sword on orcish flesh, and was taught how to close with an enemy who knew little of fear. He learned the orc speech and Sir Bayd soon entrusted him with scouting duties. This privilege found its way onto the shoulders of another squire after too many missions of stealth devolved into confrontation while Alamir Artur led. He was sent back to the temple-fortress for chastisement.

On the return journey, the knight-in-training was ambushed by orc raiders cut off from their main troop. Outnumbered and alone, he fought for every inch of ground, the beasts pressing him further and further up a precipitous slope. With a cliff at his back and many scars, the divine power of the Knight of the Gods filled him for the first time, clothing him in armor of light and granting him just the advantage he needed to slay the last of the raiders. He was a cleric, and had found his true calling.

The priests and paladins of the Valorous Faith tested his claim with hardship, terror, and ritual combat. With broken bones but a heart of steel, he passed all challenges. During his recovery, Alamir began the magical schooling that would enhance his martial skills, and found himself a capable student. He forged a sword imbued with holy power, calling it “The Civilizer” and dedicating the weapon to law and order. Before long, he was given a stipend and sent out into the world upon his four-year quest of seeking, where the god of his church would lead him upon his path. Little then did any mortal know of the plans of Brovadol, and the fate of his servant.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

Grapple

= + + +
Total Base Att. Str Mod Size Misc

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Appraise Int
Balance Dex
Bluff Cha
Climb Str
Concentration Con
Craft () Int
Craft () Int
Craft () Int
Decipher Script Int
Diplomacy Cha
Disable Device Int
Disguise Cha
Escape Artist Dex
Forgery Int
Gather Information Cha
Handle Animal Cha
Heal Wis
Hide Dex
Intimidate Cha
Jump Str
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
D&D 3.5 Universal Sheet by: