DANgerous Kalamar 4

Relmir Dilomas

A stout warrior who carries a massive ornately-styled shield and armor.

Relmir Dilomas

Description

Bio

Concept: A tall, quiet warrior.
Description: Relmir Dilomas is a warrior raised in the Order of the Pike. He wears the green and white colors of the order, and his armor and shield are both ornately decorated with silver, and embossed with the crossed polearms that are the symbol of the Temple of Armed Conflict.

In what was clearly a cosmic jest of some kind, Relmir Dilomas was born into a family of famous scholars. It is likely that he would have continued the family business, had both of his parents not been killed by plague when he was a very young child. Though he had other relatives, none of them were willing (or able) to take in a young child. However, his grandfather had some contacts within the Order of the Pike, and agreed to a monthly “Tithe” to the local church in return for them taking in and caring for the boy.

Though the priests accepted young initiates to the order, it was rare that one so young was brought to them. Relmir was too young to join the initiates, and so was made a page and scullion for four years until his twelfth birthday, at which time he officially joined the order as an initiate.

Though he excelled in the training, he found as he grew older that he chafed within the confines of the temple. Though he admired his instructors and the priests who educated him, he began to believe that the priesthood was not for him. At the age of twenty, he left the temple. He was gifted with a set of armor and a matching shield from the armory of the order, proof of his service to the tenants of his faith.

Relmir began to sell his services to those who needed a guardian, wandering about the Sovereign Lands with wagon caravans and traders. Still doing his best to follow the teachings of the order he chooses his clients with care, and only accepts enough money to feed himself and his horse and provide maintenance on his equipment.

He wanders the Sovereign Lands with no particular goal or destination in mind, searching for a cause to make his own in the service of his church.

IN BANK
461 gps

Amulet Of Teamwork (pg 70 – Magic Item Compendium) (007)
Body Slot: Throat
This silver chain comes together in the form of a pair of linked hands. An amulet of teamwork allows you to work more effectively as part of a team. When you successfully use the aid another action, the bonus granted to your ally improves from +2 to +3. When you flank an enemy, you and any allies also flanking that creature gain a +2 bonus on damage rolls. These are continuous effects and require no activation. In addition, you can activate the amulet to grant both you and an adjacent ally a +5 competence bonus to AC for 1 round. You must be adjacent to an ally to activate this power. This ability can be used once per day.

Armband Of Ellusive Action (pg 72 – Magic Item Compendium) (003)
Body Slot: Arms
This solid gold band is polished to a bright shine.
An armband of elusive action allows you to protect yourself from the hazards of battlefield chaos. When it is activated, the band allows you to avoid provoking a single attack of opportunity that your actions would otherwise incur. An armband of elusive action functions once per day.

Everlasting Rations (pg 160 – Magic Item Compendium) (044)
Stored in backpack
This pouch contains enough trail rations
to feed a Medium creature for one day.
Every morning at sunrise, the pouch
magically creates another day’s worth
of rations.

Everfull Mug (pg 160 – Magic Item Compendium) (045)
Stored in backpack
Three times per day, when you recite the
command word, this mug fi lls with 12
ounces of water, cheap ale, or watery wine
(your choice).

Magic Bedroll (pg 163 – Magic Item Compendium) (046)
Stored in backpack
A magic bedroll grants you a comfortable
and peaceful night’s sleep. As long as you
lie in it, you gain the benefi t of an endure
elements spell. After sleeping for 8 hours
in the bedroll, you recover 1 hit point per
character level, in addition to the hit points
you recover normally. Getting into or out
of a magic bedroll is a full-round action.

Cloak Of Weaponry (pg: 89 – Magic Item Compendium) (055)
Body Slot: Shoulders
Activation: Swift (command)
This simple white linen cloak is lined with
a dark pelt that seems to shimmer and blur
under close scrutiny.
A cloak of weaponry has an extradimensional
space within it that can hold a single
weapon with a weight of up to 25 pounds
and a size no larger than Medium. When
you activate the cloak, you can draw forth
the weapon (or stow a weapon, if the cloak
is empty). Creatures and nonweapon objects can’t
be stored within the cloak.

Ring Of Protection +2(pg: 232 – DMG) (080)
This ring offers continual magical protection in
the form of a deflection bonus of +1 to +5 to AC.

Gauntlets of Ogre Power +2 str (pg: 257 – DMG) (111)
These gauntlets are made of tough leather with iron
studs running across the back of the hands and
fingers. They grant the wearer great strength,
adding a +2 enhancement bonus to his Strength score.
Both gauntlets must be worn for the magic to be effective.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

Grapple

= + + +
Total Base Att. Str Mod Size Misc

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Appraise Int
Balance Dex
Bluff Cha
Climb Str
Concentration Con
Craft () Int
Craft () Int
Craft () Int
Decipher Script Int
Diplomacy Cha
Disable Device Int
Disguise Cha
Escape Artist Dex
Forgery Int
Gather Information Cha
Handle Animal Cha
Heal Wis
Hide Dex
Intimidate Cha
Jump Str
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
D&D 3.5 Universal Sheet by: