Dark Skies

Glysh

Initiate of The Dawn - Warden

Glysh

Description

Bio

Glysh was the last recruit into the Iron riders around 200 years ago. The Initiates of The Dawn had agreed to make one last push into recruiting members for a massive struggle against the Night Priests. During this campaign of advance, there became a huge descent of dark clouds and sandstorms, strapping most of the World of Lir for its resources.

It was out of this maelstrom that Glysh underwent the ritual of binding with the Cold Iron. As panic filled the air, it was obvious for The Initiates to focus on the immediate tasks at hand; Survival. The Iron Riders left their ideas of a last renaissance for reinforcement, and plowed ahead, leaving Glysh surrounded by veterans that had little in common and less to share with the new recruit. Following their lead and mirroring their strategies of combat, he came into his own quickly. Jumping to the front line of battle was seen as suicide but Glysh did it anyway, and somehow held his own against their foes. He had entered the ranks of “Initiate” and learned to deal with the mutation his body had undergone through the grafting of chaos infused metal to his still shivering bones.

And not soon enough had he completed his training! The few remaining Iron Riders holed up in their fortress and waited out a series of strange developments, cultivating their patience and prowess. They knew their time would soon come to aid those who would help to swiftly bring The Dawn…..

As indeed it came to pass, the time drew upon the Initiates and their secret lair, Razor’s Grotto was found by the Priests of the Night, their armada decimating the caldera, and tower that was their stronghold and Razor’s sacred domain. “Boy, these Keepers of Lir shure draw a lot of attention to themselves” Glysh thought, but endorsed by Menser he couldn’t argue. So accompanying the party to root out the devious plans of the Dun-ka and others, Glysh and Menser both team up with the heroes.

Struggling through the sewer of Buma-Tu, the brush with the chaos corrupted foliage brought apprehension but after helping rescue the Rasha from Jivven’s dirty hands, Glysh feels the Keepers are one step closer to their goal. The taste of Sa-Na-Gig’s curse is now upon him and after two party members perish in the fight, Glysh tries to summon more resolve for his new appointment.

After winning multiple battles, The Keepers continue to impress Glysh with their resolve, albeit reckless and somewhat chaotic and he continues to defend them as brothers and sisters of The Dawn. The death of his leader and personal mentor, Menser, the Heirophant of the Dawn, makes Glysh realize the depth of the situation he is in with this odd band of hardy adventurers. A most recent incursion into the heart of his enemy, The Priests of The Night, Glysh and the others come face to face with the largest amount of pure chaos they have ever endured. Well, some of them endured. The birth of a Dark Sky storm enveloped them and left them changed forever, some perished in its wake. The living cold iron that encases Glysh has started to mutate slightly from the brush with chaos, creating strange swirling patterns and random growths on the armor. He questions the stability of this bonded metal and curses under his breath having to encounter the remains of Ro Rex in such a way. What a strange destiny unfolding….

“Please rise quickly, oh Dawn of redemption and cleansing, I fear we have little time….”

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By