Dark Skies

Pau Dir

Fangling Monk (Iron Soul)

Pau Dir

Description

note- having received the Surgeon’s Knife, Pau gave the Third Eye of Mur to Darren 9/11/11
updated XP and background 9/18/11
updated- Level 4, added feat, stat bump (dex/con), inherent defenses 10/9/11
updated xp and background, added boons 10/30/11
updated- Level 5, added daily power, boon 1/2/12
updated- Level 6, added utility power, feat, 1/2 level increases, updated background 1/22/12
updated- XP, misc. cleanup, DM secret 2/26/12 (XP current through session 26)
updated- Level 7, added encounter power, inherent bonuses, XP 4/12/12
updated- Level 8, stat bump (dex/wis), 1/2 level increase, feat, XP 6/26/12 (session 35)
updated- Level 9, added daily power, inherent bonuses, retrained feat, expired boons, XP 8/21/12

Bio

Pau Dir was a promising student at the monestary where he was raised and studied. Returning from a trial to survive in the desert several days on his own, Pau found his monestary destroyed, and all the inhabitants killed. Mourning his fallen brothers, sisters, and teachers, Pau noticed tracks leading away from the atrocity. He followed them, vowing to bring justice to whoever did this.
Already weakened from just finishing his survival trial, several more days passed as he followed the tracks. Eventually he ran into a band of slave traders, who overpowered him and took him as a slave.

Having since escaped from the slavers during an eruption of the Dark Sky, Pau has come across evidence of an ancient religion, which seems to be much like the rumors and stories he heard at his monestary. Pau now feels he has two missions: to bring justice to whoever destroyed his home, and to seek out more information of this religion, to honor his fallen brethren.

As the group has progressed, Pau has witnessed events that help to confirm the teachings of his monestary were certainly based upon an ancient truth, though some of the specifics have gotten distorted over the thousands of years that have passed. Witnessing the rebirth of Daren in particular made a true believer of Pau, who is now more determined than ever to serve this higher purpose that has involved itself in the lives of the the group.

In Kantan, Pau learned that the slavers that captured him belong to the Three Winds Faction, and more specifically Murkle the Cruel. Ironically, Murkle seems to have taken a liking to Pau. After a series of events, Murkle and the other members of the Three Winds claim to have converted to serve the cause of the Keepers of Lir. Pau now finds himself in the odd position of protecting the slavers that owned him not long ago.

During the arena battle against the Blight, Pau was taken into the Gloom by Korvak. While he should have died there, Sah-Nah-Gig took notice of him. Pau challenged the mistress of death on her knowledge of what is happening in the world of the living, and of her service of the God Lir. She sent him back to the world of the living, giving him a task to complete for her, and placing a curse upon him for additional motivation. He now bears the mark of Sah-Nah-Gig on his face. The mark appears as a handprint, and grows on the skin like a birthmark. This mark is cold to the touch.

With the help of the Keepers of Lir, they have completed the task Sah-Nah-Gig placed on him, she has removed the curse, and purified the old blade Pau carried into a powerful weapon. Completing this task also came at great cost, as the Demon of the Bell Dominated Pau’s mind, forcing him to rip out his own eyes. The effects of this magic have granted him blindsight, so he still sees things- sometimes things he wishes he could not.

Pau has learned from members of the Veiled Alliance that two other monestaries like his own have been destroyed, and only one remains, far to the west beyond the Feral Sea. The monestaries have been destroyed by the Thorns, a group seeking to eradicate all knowledge of the ancient god Lir, and shape the world according to their own vision. At last knowing who is responsible for the destruction of his monestary and others like it, Pau will seek vengeance, and hopes to visit the remaining monestary one day.

Currently, Pau and the Keepers of Lir are Deep in the Feral Sea, battling the Priests of the Night. They have destroyed 3 of the major foes, and 2 more remain. In the battle against the third Priest of the night, Sah-na-gig sent one of the spawned dragonlings down into the chaos pit, which destroyed the Priest, and the dragonling fed upon the chaos, turning it into its own Dark Sky. 200 miles wide, this dark sky allowed Sah-na-gig to walk on Lir within it.
She revealed to the Keepers her intentions to destroy all life, not just on this world, but all worlds.
Her first step towards this was to merge with the dead stone, giving her a body to roam freely. The Keepers made a desperate stand to prevent this, and succeeded in destroying the dark sky, closing the portal that it made to the gloom. This was done at great cost, as several memmbers of the group fell in the process, and as the portal closed, the dead stone was sucked into the gloom.
Pau has realized that this means Sah-na-gig has a body now, but she is still trapped in the gloom for now. The Keepers now must destroy the remaining priests of the night, and find and destroy the other spawned dragonling before it can become another dark sky gloom portal.
This second dragonling spawned out of Pau while he was cursed.

The following is the Epilogue to the great rebirth of Lir
With the events at the ancient sea, Pau Dir witnessed the rebirth of the Goddess Lir. Malharath sent Pau a telepathic message, then wandered into the stormy sea and was gone. Pau took Mal’s possesions, and found his way to Malharath’s people at the Black Axe, honoring Malharath’s last request.
The Sun Folk tribe scanned Pau’s memory, and found the thoughts and memories Mal had placed there some time ago. They accepted him as a friend, and were grateful for the return of Malharath’s possesions.

It was decided that they should go to Kantan, and began the task of building the first church in Lir’s name. Kantan was chosen as it was high in the mountains, and remote. It seemed fitting to take a place that was once great evil, and transform it into a holy place. This would be a symbol of rebirth, and a tribute to the Goddess.

Some of the recently converted from the feral sea joined them, and other people seeking a new way were always arriving. Pau established a new monestary to replace his that was destroyed, and act as a new place to protect the artifacts of Lir. This would also serve as a training grounds for new warriors who wished to serve the Goddess, and teach the fighting style of his childhood monestary.

In time, Pau married and had children. He lived a long life in the service of Lir, and saw the church of Lir spead far and wide across the world. He died content that he had done all he could.

But this was not the end his story.

Pau still had the mark of Sah-Na-Gig on his face. She still had an element of power over him. So when he died, he went to the gloom. There she confronted him, as she was unhappy with all the work he had done for Lir, and nothing was done in her name.

Pau once again engaged in a discussion with the Goddess of Death. In time, he convinced her if she seeks adoration and worship like Lir recieves, Sah-Na-Gig must stop her goal of killing everyone, and keeping all their souls in the gloom. People only fear her, and look to Lir for rebirth and hope.

If there is no new life, in time there will not be any death either. By allowing souls a choice in their fate, there can be rebirth and new life. Some will choose to go back, and some will choose to pass on. There will be a balance, and both goddesses will prosper.

Sah-Na-Gig is convinced by Pau’s words, but if she is to do as he asks, she has a task for him. He will go back, and create a church in her name. Seeing a need for balance in all things, Pau agrees to this task.

Pau is sent back to the world, this time as a Shadar-Kai. He had spent much time in the gloom, and it did have some effects on him. His eyesight is restored, and while he cannot percieve invisible things anymore, he needs little light to see. He has a greater desire to experience things, since the gloom is devoid of stimulation.

The second Pau does as he was asked, and establishes a church in the name of Sah-Na-Gig. It takes time, but as people begin to see that there is hope for rebirth, and the afterlife, they begin to see Sah-Na-Gig as a true Goddess of Death, and offer her worship. Thus the balance is established, the ying/yang of life and death exists, and both Goddesses prosper.

Pau establishes this new church and monestary alongside those of Lir, to illustrate the equality of the two faiths. The new monestary teaches a different fighting style, one more indicative of the different qualities of the realm of Sah-Na-Gig. This also serves as a training ground for new warriors who wish to serve the mistress.

In this new life, Pau again marries and has children. He lives a long life in the service of Sa-Na-Gig, and sees the church of Sah-Na-Gig spread far and wide across the world. He dies content that he had done all he could.

And so both churches exist side by side, each with its own followers. They do not see eye to eye on all things, but they share a common heritage, and the bloodlines of Pau Dir exist in each faith. They have an uneasy alliance, and stay out of each other’s business when possible.
Each protects artifacts of their respective faiths: The Shard of the Scepter of Lir, and the Blade of the Old World. Additionally, each church protects one of the two Ancient Gold Coins.

The religious quarters of the cities are the largest part of the urban area. There churches are varied as Christian religions of our world. The Sah-Na-Gig and Lir churches are always next too each other and equal in size surrounded by lesser sects and other religions.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By