Deadlands: Hell on Earth

Cleibold Hammond

A ex-miner turned Templar on the road in the hopes of doing right.

Cleibold Hammond

Description

Bio

born August 24, 2055

trained with Templar Harry Billings

Extra character info and stats

Chips continued: Green: 2 ; Legend: 2;

Powers:
5pts for new +1 day to learn
2x # of level, equal # of hours meditation

Inner Strength : 5
adds to all strength related rolls
Greater Reward (ACTIVE) Permanently increase Strength by one step

Pluck: 2
Additional re-roll per lvl

Lay-On-Hands: 4
Healing spell (see table below)
Greater reward (not earned) heal sicknesses/ailments/poisons etc

Dead Eye: 1
Minus 1 range inc. each level

Guardian Angel: 5
+1 per level to my hit TN when being directly attacked, or shot at.
Greater reward (Active) Can cancel DM fate chips with own fate chips.

Armor of Saints: 5
reduce 1 damage received for each level.
Greater Reward (Active) Magical/Spiritual armor of 1 permanently applied to Templar.
-—-
Healing Table:
tn . wound level . time
3 . wind . . 1 min
5 . light . 1 . 5,min
7 . heavy . 2 . 10min
9 . serious . 3 . 15min
11 . critical . 4 . 20
13 . maimed . 5 . 25
-

Combat Skills:
Sweep
- +2 to hit, -2 damage if hit lands, I make str check against TN of wound. if I beat it,
attack continues to next target

DisArm
- My fightin vs defender’s
no raise= Knocked aside- defender must re-ready (-2 to their next attk)
1 raise- knocked out of hand, roll 1d8 for direction, 1d6 yards away.
2 raises- I choose direction, 1d6 yards.

Figure8
- 1 Action to start I cannot attack during.
any enemy who steps into the fig8 I auto attack at -2, -2 to damage
if hit lands, make str check vs TN of wound, if make, figure 8 continues


Blessings:

El Gato:
White: +4 to any corporeal trait/apt (can be chipped after roll)
Red: additional chance at any risky stunt, even if busted
Blue: Discard Black Joker – no penalty.
Legend: Raise Nimbleness by 4 Steps for # rounds equal to faith.
Lose: if show intolerance towards an ethnic or racial group.

Mc Connell:
White: sense direction of any Anti-Templar within faith x 10 yards
Red: Gain 1 pt of Armor vs Anti-Templars and minions for 1 round.
Blue: Negate any and all Anti-Templar powers for 1 round.
Legend: Single wound to Anti-Templar kills, can be used after the wound is dealt.
Lose: if you aid an Anti-Templar

Clara Cark:
White: + 4 to lay on hands – can be added after roll
Red: +4 lay on hands + medicine rolls for faith # hours
Blue: Use lay on hands on someone an additional time
Legend: Ressurect the dead within faith hours if body is in relatively good shape, dead person rises 1 hour after cast.
Lose: If frequently turn back on those in need, or if reject anyone who asks for healing/ killing the helpless

Simon Mercer:
White: +4 to all Vigor/Spirit rolls for # faith minutes
Red: Recovers all lost wind. period.
Blue: Reroll and failed trait/aptitude roll, even if busted
Legend: Use single greater reward of any templar power for # faith minutes.

 
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  • Stats
  • Bio

Traits & Skills

Mental

Cognition
    (add new)
    Knowledge
      (add new)
      Mien
        (add new)
        Smarts
          (add new)
          Spirit
            (add new)

            Corporeal

            Deftness
              (add new)
              Nimbleness
                (add new)
                Strength
                  (add new)
                  Quickness
                    (add new)
                    Vigor
                      (add new)

                       

                      Edges
                        (add new)
                        Hindrances
                          (add new)
                          Secondary Traits
                          • Pace
                          • Size 6
                          • Wind
                          • Grit 0
                          Chips & Bounty
                          • White Chips
                          • Red Chips
                          • Blue Chips
                          • Bounty Points

                          Shootin' Irons & Such

                          Weapon Shots Speed RoF Damage Range
                          (add new)

                          Hand-to-Hand Weapons

                          Weapon Defense Speed Damage
                          (add new)

                          Biography