Denizens of the Nentir Vale

What a Way to Go

February 13, 2011 00:23

beast

Ahhhh. I can feel the strength slowly growing within me. These mortal beings are weak, but with enough of them, I can mold myself into my final form. The one that called himself Slitheral – he had power. Power that I now possess. But that next one – the Yuan-Ti – almost not even worth the effort.

Two more…

I am so close to being finished. Then I will throw off these puny elemental bindings. They think that they can control me. That fool Noomar and his slimy snake minions. Would they use me for their pathetic plots? I think not. I am the Beast. No one controls me. Just two more feedings and I will have my full strength. Then let the whole world tremble.

Two more…

But wait, what is this? Noomar dead? Invaders in my chamber? They have stolen one of the prisoners, and left me alone. Come back! Well, I can wait…

Two more…

Yes, someone is coming. More of those foul Yuan-Ti, and Noomar – I thought he was dead. I would eat his brains if he wasn’t protected by an amulet. And what are they dragging through that portal? Some sort of large bat-like creature? What do they hope to accomplish with it? I do hope they are not thinking of feedi…

Ack! Awful! Do not! They are feeding the bat creature to me. Tastes horrible! But I must feed. Must grow stronger. They will pay for their insolence. Fight against the Kengi army? Pah! I care not about the Kengi. I will fight against them all, Kengi, Yuan-Ti, it matters not!

One more…

What is that fool Noomar doing? Why is he burning up the crocodile? Smells bad…

One more…

Now who is this coming into my chamber? Those pathetic fools who call themselves adventurers. One of them does not bear a symbol of Zehir. I shall feast on him. Then, when I am free, I shall feed on Noomar. The smoke is bad – I cannot see clearly. The bat creature was not good. Uurp.

Now I can see – the giant Yuan-Ti – fights the human ranger – that one is good with a bow. I will be glad to absorb him. And the smart one, the female eladrin. Her brains would taste good. She burns the giant Yuan-Ti.

What does the Yuan-Ti say to the dwarf? “I will eat your brains…” Hah! He jests. No, little Yuan-Ti, I will eat yours!

One more…

I must get them closer so I can grab the dragonborn. Curse my puny little tentacles. Noomar, I command you – bring them closer! Ah, look at the fool run over – he thinks he is under his own free will. But I control him. More flames from that wizard. And the sorcerer – she strikes fear straight into their brains – we have something in common, her and I. But what is this, has the dwarf gone mad? He attacks the ranger but misses… Ha, this is a good battle. Why aren’t my tentacles longer?!

Now the dragonborn attacks the ranger. What kind of adventurers are these? Can not they fight a single battle without turning on one another? Ah, but wait, something rises out of the elemental pool – a vortex of fire – this will be good.

Hmmm. The wizard disappeared and reappeared. I must learn that trick. She attacks Noomar – wait, no, do not destroy him – I claim him – arrrrgh – there goes his head… He is no good to me like that. Wizard, you will pay for that.

The dwarf can summon axes from the sky? This is strange. None of the dwarfs that I absorbed could do that – most were afraid of magic. However, this dwarf seems to revel in magic. I will be glad to absorb him also. And that sorcerer – she directs those bolts of chaos straight into the minds of her enemies – she is clever, but not very attractive – no tentacles or eye stalks. Sad.

Now the bridge is on fire. The fire vortex is a joy to behold. Hmm. Could I absorb something like that? Perhaps not. Wait, the dwarf is leaping over the flaming bridge – ah, burnt dwarf? No, too bad.

I see that the magic arch has reappeared. More of the pathetic Yuan-Ti. All wearing symbols. Too bad. I must learn more of this magic arch. Perhaps that is my way of gaining the teleportation ability. I will have to try it out.

The dwarf is indeed brave. He brings all of his enemies to him, and then kills them. Well done. And the human ranger is brave too, to stand in the midst of his so-called friends who so recently attacked him. But he should not have drunk from that dwarven well. I could have told him that, if he would only come closer and take off his symbol of Zehir.

One more…

Now the battle is drawing to a close. They must come to me… The strike leader – she has been teleported by the sorcerer. The dwarf is hurt – he is crawling towards me. Yes, come closer. No, do not drink in the fountain. Do not heal yourself. Ahhh. Too late, why did you do that?

You, strike leader – bring me the farm girl – yes, through the magic portal. No, now the strike leader is dead also.

The dwarf throws his axe and hits himself in the face. Ah, that is what happens when a dwarf meddles with magic. That was funny. Ho ho.

What is this? They are all dead. The adventurers have won. Now how will I feed?

But wait, what are they bringing? The magic portal? Oh joy! They wish to teach me the secrets of its use. Yes, activate the portal. I will go through it and conquer all. But first you must unbind me. I am trapped. Do not force my head through the portal. I do not like that. Wait, you do not want to do that. I must get free. Do not collapse the portal. Do not…

Alas. No more…

After a while, ...

January 14, 2011 19:00

As Prescott watches his recent companions pass silently through the door, wistful memories pass through his head. He had not known them for long, but they were a fun and interesting group to battle with, despite their inability to handle their experiences and their inefficiencies at working as a team.

Seeing Snorbaugh begin to turn, Prescott quickly raises his voice and resumes a discussion on the best tasting parts of a minotaur. A few moments later, a feeling settles over Prescott, like a sodden cloak. This feeling is one of dread; he senses that his friends of late are heading into certain doom. Stifling a sigh, Prescott knows that he must follow them, hoping to catch them and prevent their demise. None of them were as quick as he, or as sure, or able to deal massive damage from behind with a simple twist of a dagger; no they could not survive on their own, without his aid.

“Shhh!” Prescott whispers, “Over there, I think I just heard a wee lamb in the brush.” He waits for Snorbaugh to grunt and head in the direction of the next nonexistent sheep, then moves silently through the now closed door, careful to leave no tracks that Snorbaugh might detect.

He steps quickly and quietly past several dead bodies, then peers through another door. Seeing several large dead snakes and ichor still steaming from pools on the floor, Prescott hopes none of his friends are still inside one of the carcasses. One, two, three, …, no they are all here; a silent sigh of relief escapes his lips. Seeing no other monsters in the room, Prescott straightens himself and strides into the room, eyes quickly taking in the details of the fight, recognizing Tira’s imprecise spell blasting and Barrick’s neat blade cuts.

Making up an excuse about missing the action, Prescott quickly integrates himself back into the party. After being apprised of the situation, he joins Erik in an attempt to sneak into the large room beyond. Prescott moves in without a sound and then holds his breath as he waits to see if Erik can mimic his skills. Just as Prescott fears, Erik sneaks in as quietly as a kruthik hatchling, alerting the entire room. Knowing his presence is useful, Prescott leads the combat and quickly kills the nearest brigand, kicking his body into the oily waters beneath the shambling bridge. Erik redeems himself by taking out another, and Tira finishes off the last two with her bouncing multi-coloured lightning; neat trick that one.

The now enraged giant lizard she-thing steps forward and grabs Erik with her tail. Prescott wonders at Erik’s future, unstealthy and slower than a lizard’s tail today. Prescott knows he will have to try and watch Erik’s back, lest his friend finds himself dazed or confused.

Prescott leaps forward into the gaseous emanations of the belligerent one and critically wounds the she-croc, but in the process, Prescott’s dagger becomes electrified. No matter, he does not mind a little tingling zap here and there.

The battle progresses in the haphazard way Prescott expects from the group, an advantage narrowly growing. But then, a crocodile larger than Prescott had ever heard of or seen breaches the surface of the water and swallows Rift whole. Prescott falters for a second, seeing the moving bulge that is Rift moving on the surface of the crocodile belly. He prepares to rescue Rift, but even more suddenly than the attack, the beast’s belly shrinks, and standing 40 feet away, is Rift, covered in mucus, but otherwise looking happy; neat trick that one.

Prescott is feeling proud of his abilities to help, when suddenly a bolt of white light streaks from the altar, slamming into Felsmon. Realizing the battle is no longer a given, Prescott turns back to Noomar, getting in one of his wonderful sneak attacks from behind. Prescott glances over at Erik, hoping to find him still in one piece. Instead of attacking an archer, Prescott finds Erik, swords raised, attacking not an enemy, but attacking Prescott himself! “What do I have to do to protect these people from themselves,” Prescott wonders as he tries to evade Erik’s swords.

Stepping and leaping through venomous snakes, attacking and dodging, Prescott all the while watches as his companions take hit after hit. Erik becomes dazed, more than once, Felsmon is forced to use two of the magic jewels on his armour before slipping on the snakes and later becoming dominated, and Barrick almost dies, save for the healing potions he drinks.

Finally due in no small part to Prescott’s heroics, the tide turns. The beast Slitheral is sucked into the larger multi-being beast. Tira kills Noomar, and Felsmon kills Thunan. But then just as Rift determines a magical way to enhance her staff, Tira’s magic implodes and knocks Rift into the snakes. Why does this band stay together, surely there are better fighting companions to be found in any local pub.

An archer dazes Erik yet again. Enough is enough; Prescott begins to wonder if carrying the party is worth it. If they cannot dispel the archer, Prescott will do it for them. He deftly steps forward and, swiftly stealing the holy symbol from around the archer’s neck, watches as the altar changes focus and dominates the enemy. Now that is how that is done.

Prescott does give credit to Barrick, as he was able to rid all dominating and dazing effects with a single chant; neat trick that one. Prescott remembers it went like this, “Be the mayhem, death and destruction you wish to see in the world.” He files the saying away, wondering if he will be able to use it to similar effect in the future.

But before Erik can say thanks, the altar fries his mind yet again. Tired of the novelty, Prescott strides forward and destroys the altar. Expecting praise from Erik, Prescott watches incredulously as Erik turns away, runs, and dives head first into the healing waters.

Tira’s announcement of finding a prisoner and gold do little for Prescott, he knows he must leave the group and will most likely never know the outcome of the quest these folks are on. Seeing everything wrapped up, Prescott heads for the door. Stopping to look back, he can only laugh as Erik shatters the old wooden stairs with a careless jump, dropping the three girls into the snakes. Seeing Tira panic enough to actually fly off the floor is almost too much for Prescott. He shakes his head as he stops laughing and exits the room. Back in the room of the giant dead snakes, Prescott joins in the congratulations traded amongst the friends, secretly wondering how many will still be alive should he happen across them in the not too distant future.

Z'alden's Dream

January 08, 2011 04:57

Z’alden stirred in his sleep as a vision came upon him. He was in a very large, dark room. No not a room, a cave. There were two creatures, both very large standing over a pool of water. They were looking into it. One said, “Yesss they will do well.”
The other one said back in a gruff tone. “Are you sure? They seem too weak right now. Not even if they were combined they are not as powerful as the baron or his brother. They would swipe them aside like ants and devour them to make themselves stronger.”
“Yesss he would, but when they reach uss they will have grown in power, Ragnaros will be pleased with our choice.”
The two creatures turned to look down at the water. Z’alden floated up above them and saw what they were looking at. He saw his friends fighting strange half human, half reptilian creatures. Rift turned several to ice for a few seconds, but some were invincible, taking hits that healed over instantly. One of the creatures stayed back from the rest, standing by a lever next to the curtain. It seemed to be protecting the lever, but it stayed away from it for some reason.
There was an altar with blood that boiled whenever the reptilian creatures were hit by an attack of any kind. Erik jumped around the room to the altar and spilled the boiling blood. The reptilian creatures turned around and hissed at him. They started to try and surround him, so that none of his friends could help him. Felsmon stepped forward to aid his friend but slipped and fell in the mucky water. Barrrick then chopped one of the creature’s heads off and ran over to help his friend back on his feet. The creatures were soon all lying on the floor dead, some by Rift’s or Tira’s magic, others by Felsmon’s sword, Erik’s bow, or Barrick’s axe.
The five companions then proceeded to the curtain. There was much talk about trying to sneak in and slit the throats of whatever lay inside. Felsmon suggested that they charge in and slay the enemy in glorious battle. The others quickly put his idea down saying that the enemy could be killed faster if they were taken by surprise. So Erik stealthily looked into the room and saw four huge slumbering snakes. The party quickly walked into the room expecting an attack at any moment, but the snakes continued to sleep. Each party member prepared an attack on the snakes, but at Erik’s advice Felsmon drew his javelin. The party launched their attacks on the sleeping snakes killing two instantly but two others woke to fight the party. These were also quickly slaughtered.
As the party was resting Tira noticed some kind of symbol right in front of a heavy stone door, she told Erik about it, and he donned a symbol of Zehir, the yaun-ti snake god. He walked over to the symbol on the floor and kneeled on it. A blue line of energy went from his head toward the door, the door slowly opened revealing utter blackness. Erik walked through the blackness and saw a huge swampy room.
Z’alden saw the two large creatures turning on him. The one with the gruff voice yelled, “We are being watched! Quickly, dispel this unpleasant creature.”
The other creature said back, “Yessss I will.” The creature threw his hands into the air and yelled, “O lords of earthen flame grant me the power I deserve to expel this intruder!” The creature floated into the air and grew to a gargantuan size. In a deep voice he shouted, “By the Fire be purged!”
Z’alden then woke with a start in one of the Kengi’s medical tents.

Outside the door…

The Giant Room

Room – Side View

Creepy Tentacle Thingy

Snakes cover the Floor

The Crocodile Beast

Bowling For Zombies

October 27, 2010 00:12

It had been Erik’s idea, and a beauty, one of the Ranger’s best ever. Roll boulders down the ramp, smash the guardian skeletons to bone shards, and flow down afterwards like pirates down a gangplank, steel in hand. An idea this outrageous always got the thumbs-up from this band. After many sensational victories over heinous foes, they had no fear of a few walking ribcages.

Barrick the Twitcher

One among them, though, sheltered some doubts. It wasn’t that the dwarf Barrick was afraid, exactly. True, he had felt some fear months before, and had only gotten past it by concentrating on his Warlord learning, a kind of warrior meditation. But Barrick’s problem these days was more nebulous, a feeling of being ungrounded. This was an unpleasant sensation for one of his kind. Dwarves are normally stolid, dependable, steady. Barrick was instead feeling uncertain, flighty, indecisive, and even vaguely elvish, though he wouldn’t admit that while sober.

And, he was pretty sure he knew the root of his troubles.

Magic. This cursed magic that seemed everywhere, now.

Any adventurer had to face magic, of course, but in Barrick’s experience, if you kept your head down, your shield up, your axe swinging, and your wits about you, you generally came out OK, flying fireballs be damned. Fighting in this band, he knew there were some fancy finger-twitchers, especially the two gals, Rift and Tira, who didn’t always seem to mind whether their spells hit friend or foe. But friendly twitchers could be helpful too – especially the healers like his Dragonborn pal Felsmon and the much-missed Z’alden. No, his compatriots’ magical abilities weren’t the problem.

The problem was that he, Barrick the Stolid, Barrick the Steady, Barrick the Boring, was increasingly being required to – incredible but true – to use magic himself!

It had started slowly, when he received some cleats as plunder. They seemed like plain, sharp cleats to suit any Dwarf in a melee, and he had grown fond of them, but was later told they were actually magical. He had thought this a joke – but then came a suit of armor that protected against heat, a real help with Rift torching everything in sight. Ordinary armor might do the same, he thought, but then came a necklace, a belt, an axe, a helmet, supposedly all magical. From what he could tell, though, each gave him only the same advantage as a tankard of ale – instant confidence, and no more.

Lately the spooky equipment had gotten out of hand. As the only Dwarf in the band, he had been required to try to use an ancient twitchy Dwarven key to open some doors. It had worked, but he felt a fool anyway. Since then, he had been able to use the same key to call up a shower of painful blows onto the heads of distant foes, without ever looking into their faces. What fun was that, and what use? You couldn’t curse the spirit of a conquered foe whose eyes you had never seen. Anyway, he took this whole magical key thing as an extended joke, too. No doubt Rift or Tira would stifle a chuckle as they timed a real magical attack to his clumsy handling of the key, always so far before a battle heated up.

Now, in this latest quest, he had been given even stronger powers, they said. He was told he had the ability to teleport out of danger – he hadn’t tried it yet – and that if he threw his latest axe, it would fly back to his hand like a bird to its nest! He hadn’t tried that yet, either.

It was all getting to be too much. He felt like he was being groomed, manipulated, played, but by whom? And why?

One, Two, Three, Go

While the others meddled with magical potions and such, the Ranger and Barrick whacked the porous boulders into spheres. More like potatoes, really, but they would get the job done. Felsmon and Barrick of course got the nod to set them rolling and follow them down. Prescott, the newest addition to the band, came next. Just how he ended up in front of Erik was a mystery – maybe as a reward for thinking to cover the poison gas outlet with the door curtain.

Barrick wondered whether Prescott had been around long enough that the others would want to bury his corpse after this fight. Sometimes these fly-by-night amateurs were left to rot where they lay, especially if they got in the way too much. Other times a big deal was made of their help, and their passing. Whatever.

So Felsmon and Barrick pushed the two surprisingly light boulders into position, just above the icy ramp. They could see two flaming skeletons at the bottom, and, sure enough, along came two flaming orbs – always magic! – heading right at Barrick. Keep your head down when the fireballs fly, Barrick thought, and sure enough, one hit his boulder, the other flew over harmlessly. He looked at Felsmon, and the two mouthed the usual words together: One, two, three, …

On ”three”, Prescott leapt on top of Barrick’s boulder and threw a dagger, hitting one of the skeletons. Flustered, Barrick stood up and looked around to see why the plan had changed. Enemies from behind? Another cavein? Getting only shrugs from the others, he realized what had happened: Prescott hadn’t been told that this band always went on the fourth beat, not the third, a classic adventuring mixup. Barrick turned back to face the targets – and caught a fireball in the chest as Prescott leapt nimbly off the boulder to safety. His fire-resistant armor had been placed in storage in favor of a newer suit – yet more magical, of course – and THAT ONE HURT! Barrick looked back at Felsmon, who had given up on the timing and sent his boulder down the ramp with his strong shoulder. Barrick immediately did the same, not knowing whom to curse.

Both boulders in full roll, Felsmon leapt after them, sliding on his scaly feet like a Dragonborn youth having fun on a frozen river. Prescott leapt over Barrick, got off a shot from the air, landed on a boulder, and rode it down like an Elven youth rolling a log in a river. Barrick, his beard singed and his timing off, leapt after them both, caught a cleat, and landed on his face like a Dwarven youth on a dancefloor.

Rift, Tira, and Erik had all gotten off shots, but now the boulders were bearing down on the white stacks of bones. The first boulder hit both skeletons, glancing blows only, while the second, with Prescott aboard, hit one of them, Prescott leaping to safety on the other side. Nearing the bottom of the ramp, Barrick managed to get his feet up, willing his cleats to hit any bones still standing, but the boulders had broken into pieces, and he hit only stone. Felsmon, too, had slid into the broken-up rock, hurting himself into the bargain.

Zombies

Shaking his head at the two mighty battlers lying on their backs on the ice, having made a shambles of his plan, Erik used a sword like an ice axe to stop his own slide short of the bottom, switched to his bow in his usual blink-of-an-eye, and got off two quick shots, both hitting home. Tira stayed above the ice, sending a lightning bolt that struck both skeletons and even jumped to one of two zombies coming up from the rear.

Rift, feeling indulgent of the new lad’s bravery, cast a spell to defend Prescott from the skeletal fire. Barely noticing the flames, the confident youngster sauntered up behind the nearest skeleton and casually cut the thing in half at the waist with his dagger! Barrick and Felsmon, struggling to their feet, paused in mid-struggle and both watched, slack-jawed, as he then went after a third skeleton that had come up from behind.

But the undead beasties were closing on Prescott. Both Zombies had staggered onto a raised platform that seemed to boost their power, and Prescott had no defense against their icy blasts. They both laid into the youth, as did the skeleton, and he was soon motionless and in apparent great pain.

Barrick, on his feet now, didn’t particularly like digging graves, which he reckoned Prescott would deserve after such feats. Stepping over the remains of his boulder, he shouted at the pack “Ain’t it good to be alive!” Whether they understood the taunt, or just recognized a more dangerous foe, all three of Prescott’s mindless assailants moved towards the waiting dwarf, who delivered his favorite backhanded sweep of the axe blade, dealing horrific damage to two of them – and smashed his shield into the face of the middle one for good measure.

Felsmon started swinging, Erik kept up his arrows, Tira sent in another blast, and Rift cast a fire shroud, then another, which took down an already-injured injured zombie. Prescott used the opening to teleport to safety next to Tira atop the ramp, and hunkered down to nurse his wounds.

Seeing Prescott teleport his way out of trouble made Barrick think that maybe his new equipment might be magical after all. The fight was going better now – Rift had taken out the other zombie, too, although it had exploded and hurt Felsmon – he thought now would be a good time to try throwing his axe. Erik had just shot a skeleton, and Barrick, 15 feet or so away, tried to take careful aim.

He knew the technique: wind back the throwing arm while peering over the shield, then swing the shield away and use the momentum to whip the axe towards its target, with just enough wrist for exactly one revolution. As he swung the shield to the left, though, a fireball from the other remaining skeleton got through, hitting him in the gut. His arm kept moving, but with no momentum he missed as badly as an axe-wielder could well miss. The axe bounced off a rock at Felsmon’s feet, launched back at Barrick and stuck in his shield. If that was magic, he thought, he could do without it.

After all the creatures had been sent back to the void whence they came, and the magic ice had been melted, and the raised platform had been destroyed, and Barrick had yanked the “magical” axe out of his shield, the group had to decide on what to do about the room next door. Erik, with his Ranger senses, could make out the voice of Lorvas, a human necromancer who deserved the same fate his zombies had just met.

There was no question of whether to venture into that room, only a question of whether to enter fighting, or try to close in first. Many Twitchers who were dangerous from a distance, Barrick and the others knew, were pushovers if you got up in their face.

It was decided to try a bluff, just to gain a few steps before letting the fury flag fly. Funny how often this ruse worked, Barrick thought. Lorvas must have heard the carnage, or rather boneage, that just ended, but a magic-mad fanatic like Lorvas could be counted on to never think he, himself, was in any danger. These types all seemed to believe that their mastery of some mumbo-jumbo or other would protect them against all possible bands of foes – even if it included ones like Rift and Tira who knew some mumbo-jumbo themselves.

Rift teleported through the door, actually a portcullis, and unlocked it from the other side. Erik scoped the room from the top of a grand stairway: a hulking green beastie in the middle; Lorvas lurking among pillars in the background with another twitcher named Nemeia; piles of bones everywhere. Barrick thought it wise to sharpen his axe – and did so with the “special” whetstone he had bought some time ago. Magical, of course, they had said.

When all was ready Tira, whose dagger actually encased a magical ring sought by this Nemeia, began to stroll down the stairs like the Queen of Light herself, flanked by Felsmon and Barrick, playing disinterested bodyguards. Lorvas and Nemeia looked up, the green hulk snarled, and Barrick eyed the distance to Lorvas’ neck. Lots of steps, probably too many.

Lorvas

Eh? What new treachery is this? Three strangers on my stairs?

“Nemeia, it seems our conversation may be interrupted. Some fools seem to have made it past the defenses that protect this chamber. Look, here comes a skinny little girl, creeping down our stairs with two beasts by her side. A Dragonborn and, I think, the other one might actually be a Dwarf! Ridiculous!”

There are more than these three, I sense them, filthy beasts hiding in the shadows above. They too shall die. Something else I sense – some strong magic, an enchanted item perhaps. Yes, they must have a powerful item with them to have gotten this far, and a bit of cleverness, but it will not save them.

“My dear Nemeia, I have something you desire!”

The skinny girl speaks! Could it be the ring that Nemeia has so long desired? Better it comes to my hand first. Slitherall will be most pleased with me for acquiring the ring for Zithruin’s attack on the Kengi.

“See, Nemeia, how she seeks to distract you. Leave us for now, and I will, shall we say, deal with these intruders.”

Obedient as always, my good Nemeia, and she never sensed the new power in the room. But the trio comes closer, and my hulking defender becomes anxious.

“Stop there !!!”

As I thought, the mere sound of my venom has the desired effect. Weak-willed animals. How did they even get past the guards outside? I could destroy them all with a single twitch of my finger.

“Come now Lorvas, you should be able to detect the magic in this ring.”

Her tongue is still loose, and she thinks to seem brave by holding a dagger in the same hand with the ring! Does she think I would cower in fear, I Lorvas, who can summon the hordes of hell to my will? And, she taunts me, which she will soon regret. I detected the magic ring at once, and even now I detect more than her puny brain can comprehend. A very plain-looking ring, but powerful, yes, that is certain.

“Come forwards.”

See how the two brutes eye me, like fowl eye a falcon. Perhaps I will allow my Defender to feast on them. What’s that, some noise coming from outside the door, no surprise, but perhaps I can use it to coax this lass into playing her hand too early.

“What was that?”

Hah, just as I thought, a dagger thrust as I feigned distraction, see her eyes go wide as she misses, and realizes her mistake! As for her bodyguards …

“Schlaraffe !”

There, those two have their hands full now with my Defender, the green giant. And here comes one of their hidden companions, an archer, it seems. He too shall die. As for the girl, I know how to control her.

“Give me the ring or I will destroy you all !!!”

See, the frightened child already hands over the ring. So easy, so pitifully easy. Now the ring is mine, and I shall … but wait, a trick! This ring is dead metal, the magic stayed in her hand! And the dwarf approaches! Now they shall feel my wrath!

“ENFERMANIUM !!!”

Ha! That blast hurt the cretins, though it seems they all still live. Not for long, once I engage my preset blasts. The magic spot on this pillar is right … there! Amusing, the archer flies like a bird when a blast goes off behind him! So pitifully easy. My Defender is struggling, though. Perhaps I will need another. And the skinny girl is still on her feet. She stares at this worthless ring in my hand, as though she wishes to snatch it back. She will again find me too fast for her.

“Aaahhh!”

Impossible! Her snatch was a feint, and left a dagger in my side, aflame with powerful magic. She comes close to gaining my respect, this one, but she too shall die. Turn off the pain now, as I have practiced, must be able to think clearly. Just in time, I have let the archer and the cursed dwarf in too close, they are harming me, and two more are coming down the stairs – the last two, I sense, and I have just the preset blast for them. As for these foolish enough to have struck at me …

“ENCREPORIUM !!!”

Now they feel proper fear of me! They all lie on their backs like doomed beetles, all but the Dragonborn, he comes towards me, as my Defender swings to crush him – but he still stands, and swings, even hits me, and breathes fire too! This one will be worth a remark to Nemeia, but he too shall die. When they are all dead, I will be healed even before Nemeia returns, I know just the spells.

<whump> “Hey there, I’m Prescott! How do you like me so far?”

Blackness enveloping me …

Coming back to the light, I see – my foes standing around me, my limbs bound. Can’t turn off the pain, must fight to clear my head. Maybe this fight was not pitifully easy after all, but soon they will all die.

SlitheralToLorvas

“So you’re Lorvas, well I ain’t impressed. I’ve known dwarven women who were tougher. Hey, do I have your attention? Want another kick in the head? No? Then listen, we found a message from Slitherall in your pockets, and we want to know all about it. Spill your guts to us now, or we’ll spill your guts for you, like we did your big green buddy over there, may the maggots enjoy their feast.”

So they killed my Defender? Well, it will not save them. I, Lorvas, can summon the hordes of hell to my wishes, and I so wish.

“Schlaraffe !!!”

See, another Defender, and he swings already! These poor fools will all rue the day they entered my chamber! They will all die!

“Told you all, I did, should have killed him first time. I, Felsmon, show you how to deal with necromancers!”

Blackness envelops me.

Observations of a Pretty Girl

October 05, 2010 18:56

Elana Goodright pulled her long, flowing hair back into a ponytail for practical reasons. It would stay out of her eyes and her ears, both of which she would need to have at their sharpest if she where to avoid the master’s stern hand. Sensing temperature upon her youthful cheeks was not a concern, for he seemingly gave off no warmth, no heat. And so it was with soft shoes that she dared to observe once more. The orb was her link to an oft more exciting world of adventure.

Elena’s interest in the sorceress was particularly strong since in her she saw a gorgeous and sophisticated young woman, yet with fiery red hair, a strong will and a penchant for making mayhem. The wizard was not all too different at first glance, but one could quickly tell that her manner was often that of a precocious child whose impulses would also result in in a maelstrom, though by accident rather than intent. The young Goodright saw the others as a supporting crew: a lithe, yet strong ranger, a stocky dwarf fighter, a handsome rogue and now a dragonborn paladin. This last one interested her least, for righteousness was not on her teenage mind.

In the strongest terms, her master had told her not to ever again peer into the orb, yet exciting recollections of past viewings created a need for more and more. Just how could she not follow the thieves on their latest adventure? She must know. So it was that Elena Goodright tip toed her way into the master’s chamber. He would be gone for several more hours, and what was the harm anyway?

The room had few signs of his personal belongings. So odd that this man would choose a storage room for his place to bed. Surely he would choose one of the finer rooms of her father’s lavish estate, for each day he would sit at the head of the dining chamber’s long oak table, drink the house’s finest wine and feast upon the pheasants and game that the cooks would prepare. Yet no. Upon the cold, stone floor lay a bed roll and a dirty sack used as a pillow. Carefully maneuvering a foot over the bed roll so as to not disturb even a single wrinkle, Elena crept up to the pillow sack and tried to memorize it’s folds so as to be able to correctly restore it. Her heart was pounding and her senses were extra keen with the flow of excitement. She could sense changes in the currents of air. She could hear the stable boys mistreating the horses. With senses so heightened, she thought she could even perceive through the walls.

Just as her hands oh so carefully moved toward the sack’s drawcords, she heard footsteps. It didn’t matter whose they were, for the danger of them being her master’s would be too great to chance. For a moment she hesitated as she glanced around the room. Luckily the storage boxes were stacked just right to give her a place to hide. Now the heart really raced and the breathing had to be suppressed. From behind her concealing boxes should could feel the presence of the man. She did not need to look. White hair. Long yellow teeth. Stooped and sinewy. That long scar that ran from the inside corner of his left eye down his cheek like a tear like an echo of a scarred soul. It was all vivid enough in Elena’s mind.

Reaching for his sack, the man paused as if to think. Did he know? He then straightened himself to close the door and then returned to the sack. After loosening the drawcords he withdrew an impossibly large, fine wooden box and placed it upon the floor. This sound of the wood coming to rest upon the stone was familiar to Elena for it was the sound of the box that contained the orb. She wanted to look so badly! Trapped and yet not wanting to escape. Then all went dark as her master extinguished the candles. For Elena, seconds felt like minutes, but soon enough the glow of the orb filled the room with flickering light. Soft shadows danced upon the walls and Elena ever so carefully moved into position for a view. Breath ever so light. Now she could see a figure forming in the orb. A tall female. An elf. A wizard’s chamber. A knowing smile upon the elf’s face. Quickly the master ran his hand over the orb, dispelling the scrying. Minutes passed as the master and Elena sat in the darkness. His breath grew slower and deeper.

After a seeming eternity, the orb flickered to life once again. This time Elena could see something more familiar – the dwarven blacksmith working on a dagger. After a final pounding, the dagger was handed back to none other than the the beautiful sorceress with the flaming red hair. Elena was giddy with excitement, her mind still half focused on her dangerous predicament but also upon getting a chance to observer her sorceress, wizard and motley crew of thieves.

Staring intently into the orb, the man watched as the adventurers made their way through the Hold of the Hammerfell. Their manners interested him the most, for they did not stride normally, but rather skulked from crypt to crypt and wall to wall. Then, to Elena’s shock and horror, the master spoke.

Uncle: Interesting.

Alas, his voice was not directed at her. Her heart picked up the beat where it left off.

Uncle: The ranger, he moves well.

Behind the ranger lay a strung out line of the other adventurers. Making their way through the cavern, they crept up into positions to attack the evil dracoman known as Lacertil. Though the master did not know the name, he knew of these creatures and their reputation for extreme acts of evil, both physical and in manipulation. As he watched, the wizard and sorceress crept up upon the roof of one tomb from which they would make their surprise attack. The dwarven brute and dragonborn warrior lay in wait around a corner while the ranger and rogue move into position for range attacks. The rogue was first to release his attack. The bolt missed.

Uncle: D’oh!

The man chuckled. The ranger then let loose a rapid volley of two arrows – both striking – one biting deeply into the dracoman’s thigh.

Uncle: Okay, okay, not bad.

The game was under way. As the man panned the view back a bit, Elena could see little figures of the fighter and paladin move into combat. The dracoman could be seen turning his attention to them with a breath of poison. Then something very odd happened. The dwarven fighter attacked the paladin!

Uncle: Psychic puppet master attack. Nice. Lights out?

Sure enough, the dracoman pointed an arm and waved it across the full reach of the cavern, seemingly pulling a magical cloak down upon all and extinguishing light. However, as if the adventurers had heard the man’s commentary, they had a sunrod at the ready and as its light spilled forth, they pressed the attack. Bigby’s icy hand grasped the dracoman, crushing him with terrible force. But all was not lost for the dragoman. Three of his troglodyte warriors rushed into the fray, taking on the fighter and the paladin. The melee grew more confusing. Bolts from the sorceress flew forth. Arrows leapt from the ranger’s bow. The rogue’s crossbow sprang more bolts. The dracoman squirmed and struggled against the wizard’s icy grasp, and began to break free!

Uncle: Fighter, do your thing…

As if on cue, the stout dwarf’s axe slammed into the dracoman, ending the escape attempt. Yet the dracoman got in a poisonous bite upon the dwarf. From her perch some distance away on the roof, the wizard then surprised the observers. From the tips of fingers shot a thin yet strong line of fire, reaching the ground upon which a troglodyte stood. Using her finger to aim, she traced out a path of flames that encompassed not only the remaining two troglodytes and the dracoman, but her fighter and paladin companions as well! The wall of flames shot high into the cavern, scorching all who stood within the wall and even burning those adjacent.

Uncle: How unexpected. Ruthless. Excellent.

Elena could see that the master was entertained by this turn of events. She too marveled at the action the wizard had taken. Her companions were indeed fearsome and tough, but within the fire, could they outlast the dracoman and the troglodytes? The observers watched as the sorceress cast a thundering blast at the troglodytes. The ground shook and the cavern’s ceiling began to crumble! Rocks began to rain down upon the battlefield.

Uncle: Oops! (laughing)

The master was actually chuckling, like Elena had never seen before. His normally serious demeanor was gone as he sat cross-legged on the floor. Quite entertained, he was. The dracoman struggled and squirmed from the icy grasp, within the fire and rain of rocks. Finally, he broke free, but that freedom did not last long. The paladin warrior gave chase and cut Lacertil to the ground. Blood of his black heart lay spilled upon the ground and the dragonborn gave a mighty victory roar. The tide of battle had turned. The master looked a bit sad now that the battle would no longer be so interesting. It was not so easily finished as the troglodytes fought on with renewed rage. Elena could almost see the master’s eyes follow each draw of the bow, each thrust of the sword and swing of the axe. Following his lead, Elena too studied the melee, taking in what she could.

With the battle over, the man zoomed the vision of the orb onto the dragonborn paladin as he searched the dracoman’s remains. Though the view was a bit fuzzy, the master could make out a gem, shaped like the eye of a crocodile. As her desire for that gem spiked, Elena looked for a glimmer of lust in the man’s eyes, but there was none. Elena thought to herself that the thick-fingered, rough hands of the dragonborn were too clumsy to palm the stone. What kind of thieves were these? Also taken from the dracoman were a symbol of Zehir and a one foot long onyx key, carve in the likeness of a crocodile. If Elena had been able to read the man’s mind, then she would have know that these “lesser” items had great power, just like the gem. The master suspected that the symbol of Zehir might be able to be used to protect wielders from traps.

As the man and Elena watched, the adventurers left the large cavern through dirty red curtains. With the ranger in the lead, the party came to a large room with strange symbols all around its edges. A large crack split the middle of the room.

Uncle: Three… two… one! (laugh)

With that, skeletons appeared as did wights. Another battle was underway. Elena had never seen such fearsome creatures, and the skeletons especially excited her. On some of them bits of rotten flesh and clothing hung loosely, while others had long been picked clean by maggots, save for their blood stained chins. Visions of those skeletons sinking their broken and jagged teeth chin deep into the jugulars of their victims flashed through Elena’s mind. The ferocious horror of the scene both terrified and thrilled her. The wights gave her less interest, but to the master’s eye they were more interesting.

The wizard’s magic shattered the first skeleton and shards flew in all directions, one of which pierced the fighter’s forearm. Black, spidery veins began to creep from the site of the wound, but the dwarf’s incredible constitution quickly dispelled them to nothing. Should the others be so lucky. The rogue was not, for he took a terrible blow and a black pall was set upon him. Yet still he was able to return a devastating blow, as did his companions, with their magic and their armaments. The ranger let loose another pair of biting arrows, a move which the uncle now recognized.

Uncle: Impressive.

The stricken wight reeled back from the arrows as if its incorporeal form could feel the pain of those more tangible. And then there was a surprised look upon the man’s face – a sight he had never seen before sprang forth from the dwarven fighter’s hand. Held high in the air (for a dwarf) the Key of Bonderstrong lit up the room with radiant energy. Like fireworks, magical axes burst forth and rained down upon the wights and skeletons, killing one outright. Still, the fearsome clutch of the wights was felt. The largest of the wights momentarily grasped the dragonborn paladin, sapping him of his life force. So too did the dwarf feel the draining powers.

The melee continued and the observers watched as the the wights and skeletons were whittled down. The wizard set fire to one of the remaining wights as the skeletons were smashed to even more bones. Shards flew. Arrows flew. Blades cut and crushed. Psychic attacks from the sorcerers removed the last remaining thoughts from the skeleton’s vacuous skulls.

All the while, poisonous gas seeped out from that crack in the middle of the room. The vapors spread slowly but in time would fill the room. The skeleton’s exploding ribs and the wight’s sharp nails took their toll on the rogue and fighter. The dwarf was able to heal, but the elven rogue grew only weaker. Odd how the the battle was surely in the favor of the adventurers, yet the damage they suffered was mounting. Through the orb, Elena saw the ranger move away from the poison to the far corner of the room and then in into a hallway. The last remaining wight followed, but so too did the paladin, to aid his friend and finish this nasty apparition once and for all. Yet it was the wizard’s hand that sent the wight to whatever doom lay in store for such creatures. A ray of cold it could not take. And so the battle was over, but the poisonous gas continued to spread. The adventurers coughed and choked on the noxious fumes.

The master’s hands maneuvered over the orb, spinning and panning to the point of view of the ranger. The corridor the ranger looked through was slanted and slippery looking. At its end lay:

  • Two zombies standing on ice.
  • A symbol of Zehir.
  • Two flaming skeletons.
  • Two orbs of fire rapidly approaching the ranger.

One of the orbs hit the ranger in the back as he turned to shield himself. The last vision Elena could see was of the ranger, on fire, sprinting, with puffed cheeks of held breath through the poison, and arms flailing at the others to flee back to the cavern.

Uncle: Amateurs.

Near Death in a Tomb

August 05, 2010 15:02

I. Into the Flames

As gray mists settle across the floor, the six companions, armed with blade, bow, and staff, advance upon the Colossus. The trap is sprung, and tongues of flame shoot forth. Tira runs forward, braving the fire trap, to reach the evil altar. Erik and Barrick follow. The Colossus watches them all – each one prey to his malevolence.

Words are whispered in the gloom
Do not disturb the Emperor’s tomb
Six companions descend the stairs
And raise their weapons in defiance
The path is filled with terror
As the Colossus strides ever near
Tendrils of flame shoot forth
To wreath the great one’s brow.

II. Atop the Altar

The altar to Asmodeus radiates evil. The Colossus is strong, and the fighter falls first. The pillars are the key. Cold and water quench the flames, but Torrock and Rift are defeated. Erik the Ranger falls last, his magic arrow having done its work, he can rest in peace.

Towering over the altar
Guarding the empty tomb
Crushing every creature
Bravely do they stand
Gaze into his eyes
A weakness do they spy
Bow and axe spring forth
Too late to save them all
Barrick slays his foe.

III. Return of the Champions

Enter the Paladin – long gone, he returns as the shaman and spirit depart to other lands. The Colossus is defeated. The brave travelers venture down into the tomb below. A strange scene is found – the dead Emperor and his Empress – goblet and food still fresh.

Steathily approaching
The paladin he appears
The ring upon Numea’s finger
Her summoned spirit bows
Lorvas must not know
The ring must be destroyed
The shield remade to fight again
And free the dragon outside.

The Colossus

Scene 8: The Colossus Stirs

July 15, 2010 22:00

OK everyone, get in your places. Would someone put a little more blood on We’s left wing? Great. You, re-light the flaming sphere.

Denizens; Act 3; Scene 8; Take 1 [clack]

And, ... Action!


We: Fear is what We shall have to slake our appetites tonight!

Erik: Not if we have anything to say about it!

Erik looks expectantly at the flaming sphere. We transfers the damage of the sphere to Myself. Erik looks at Rift and sighs, Tira shakes her head.

Barrick leaps into battle, axe held high.

We: I hate Myself!


Cut! We, what are you doing? Do not attack Myself, absorb him! Can’t you read you pathetic fool! And I want to see some anguish, like that of a tiger eating her young. [Sigh] Let’s try it again, from where we left off. Where is my assistant? Torgog!

[Panting] Sorry sir, I was trying to get that drink you wanted.

Torgog, don’t make me hurt you again; or at least not more than usual.

Yes sir! Denizens; Act 3; Scene 8; Take 2 [clack]

And, ... Action!


We grabs Myself pulling him into his body.

We: Now I shall become stronger as you become weaker! [Laughs]

Myself explodes, dazing most of the party.

Me flies in and begins close combat.

Tira kills I.

We: You can never defeat me! I can restore me at the expense of Me!

We absorbs Me and heals noticeably.

Barrick uses Dizzying Blow very effectively.


Cut! Torgog! This is dragging on, not one of them is bloodied yet. Barrick was supposed to miss with that blow; what in the 6th plane is going on here?!

Sir, they seem to be improvising.

No deviating from the script! I swear I’ll eat the lot and start over if I have to.

But, Sir!

Bring the roof down, maybe being crushed will snap them back into shape!

Yes sir. Denizens; Act 3; Scene 8; Take 3 [clack]

And, ... Action!


Tira: Everyone look out, the cave is collapsing!

Rocks fall on Tira and kill her.


Cut! Torgog, what happened? The script calls for Tira to die in the cave-in, not Sid! Why is Sid dead? Find the prop guy and fire him! I want the flesh burning off his bones for at least a week! Listen, I still need We. Torgog, if We dies you die. Update the script as needed to ensure this happens.

And, ... Action!


We is surrounded.

We: [Sneering] Don’t you know that We are immortal?

We tries to flee by flying into the air.

Rocks fall: Many are hurt, Erik sustains a critical hit.

Prescott: I have a plan, Rift, I’ll need your support. This is crazy enough that it just might work.

Prescott teleports into the air to flank We with the spider. Prescott deep cuts We, then falls. Rift casts Feather Fall; Prescott wafts gently to the ground.

As the party congratulates each other, We flies away into the dark.

DSC00041


Cut! Very nice Torgog, give them a little boost of confidence, that will make the pain that much better at the end. Change sets! Let them find the treasure, but make one of them stupid enough to hurt themselves in the process.

And, ... Action!


Tira enters small room.

Tira: Hey, I found something. And there is silver coating the wall, but I would not touch it.

Rift: Oh come on, take some silver, what’s the worst that could happen?

Erik follows Rifts suggestion and scrapes some silver off a carving on the wall. Erik is blasted by energy, taking necrotic damage.

The party rests and finds loot; 2 bracelets and one set of bracers


Cut! I like that blast Torgog; although I would have had the ranger lose an arm.

But sir, if he loses an arm he cannot do the attacks that he will need to do a few scenes from now to get the group past that one nasty.

Ah yes, I got wrapped up in the moment; very good. Change sets! Torgog, I liked the necrotic energy blast, can you write in a couple more?

Of course, sir.

Excellent!

Denizens; Act 3; Scene 8; Take 4 [clack]

And, ... Action!


The party moves to the entrance of the larger building.

Rift: This door is sealed by many wards. I cannot get through them myself, I must have help.

The party fumbles and necrotic energy bursts forth, sapping healing energy from everyone.

Torrock: Let me have the key, I know I can use it to get us past this door.

Torrock fails, another explosion of necrotic energy strips vitality from almost everyone.

The party finally opens the door and enters, the room appears barren.

Tira: This smells familiar. Everyone in, then let’s close the door.

Everyone in. Door closes.


Cut! Well done with the blasts Torgog. But, you fool, Tira was not there the last time the door needed to be closed. If I catch one more blunder like this you will lose your wings, again.

My mistake sir! [cowering] Should we reset the memories and do it again?

No, but do not fail this way again! Set change, enhance the room!

Denizens; Act 3; Scene 8; Take 5 [clack]

And, ... Action!


Tira: Ooh, look at those gems inset in the floor, I want the rubies.

Barrick: Hold a minute there, I think I saw movement in those dwarf statues.

Erik: The wall, the wall! I saw the wall move!

DSC00042

The dwarf statues attack the party. Half the party works on the magical locks covering the door and the gems, the others easily dispatch the statues.

Statues: [Dying gasps] You are in the Tomb of Laarn. He has created a colossus made of 100 tieflings. Separate the colossus from the source. Make the colossus fight against itself. It is the only way.

Two wraiths appear.

Rift unlocks door. Tira unlocks floor plate. Torrock opens floor plate. Erik presses gems in the proper order. The stairway to Laarn appears.

A wraith weakens Tira

Tira fights back and causes one wraith to lose its half damage resistance.

Rift kills a wraith. Tira kills the other wraith.


Cut! Bloodied it says, bloodied! And how many of you are bloodied? None! Next time try to follow your parts as written or I will flay you alive! Do we need to start over and shoot the scene again?!

Sir, I hate to interrupt, but if you keep erasing their memories how can they follow their parts?

Look Torgog, I care not what they think they know. I spent a lot of time setting all of this up and there is no way the proper final act will be reached if they do not follow my plan.

But sir, they are not even aware they are playing parts for you; they think they are living the roles.

As it should be. Scripted fear is much less enjoyable than the real thing, I want the terror at the end to be as nourishing as possible. [Sigh] I am tiring, let’s see if we can finish this scene without more mistakes from these idiots. Or you.

Denizens; Act 3; Scene 8; Take 6 [clack]

And, ... Action!


The party descends the stairs, the wall passes overhead.

Erik and Barrick try to open the massive door. They fail. Tira and Rift try to open the door. They succeed.

The party enters the Tomb.

The party sees the colossus.

Colossus: [Chuckles inaudibly]


Cut! Acceptable, for the moment. But now I tire, I must feed; bring me Surina.

Right away my Lord!

DSC00044

Conversations with a Pretty Girl

June 12, 2010 05:59

Aldrial shifts in her seat for the third time in two minutes. She is very proud of her calm elven demeanor yet the girl of just sixteen across from her is somehow unnerving. Through her travels and experiences, she has met princess and princesses, warlords and warriors, but never one quite like Elena Goodright. She continues…

Aldrial: “So, Elena, where were we?”

Elena: You were prattling on about how you thought these people are figments of my imagination.

Aldrial: Well, Elena, you have gone through a lot of terrible things recently. Being held for ransom by those thugs who then attacked your father must have been just awful. Awful. And now you must take care of your ailing father during his convalescence. This is a lot for a young girl to handle, don’t you think?

Elena: Yes, it was so terrible. I hate her. I hate them.

Aldrial: You speak of the sorceress again?

Elena: I don’t even know her name, but she was the one who blasted me with her wicked sorcery, throwing me down into the pit. I was so scared!

At this point Elena begins to sob and Aldrial, an experienced counselor for those in the town of Fallcrest and surrounding villages, hands Elena a fine silk handkerchief with which to dry her big, doe eyes. The girl is exceptionally beautiful and Aldrial cannot help but be drawn to her plight. Yet there is a maturity and cleverness about the girl which is alarming and sometimes even frightening. Elena continues to sob and as she does, Aldrial updates her notes:

Elena’s obsession with this sorceress is most concerning. Although she claims that this person is real, it is hard to verify. There are numerous stories about the murderous thugs, with some claiming that two beautiful spell casters were part of the gang, but this does not make sense. It is known that a cleric attacked her father, who still struggles to overcome his injuries and fears. Elena tirelessly takes care of him. Such a burden. Luckily her uncle has come to assist Elena and her father. I will continue to explore Elena’s fantasies, for I believe that the characters in them are manifestations of her personality and hence reflections of herself. Only through understanding of these dimensions of Elena can true healing come.

If Aldrial had been paying more attention, she would have noticed frequent glances from behind that silk handkerchief, checking to see the reaction of the audience. Now, it had been too long and Elena let Aldrial know it:

Elena: Hey, stupid, stop writing! Aren’t you supposed to give your attention to me rather than that dumb notebook? I’m paying you the hard earned money of my dear father, may he recover soon.

Aldrial: I’m sorry Elena. Let’s continue where we left off last session. Where were we?

Elena: The elf joined them.

Aldrial: Who is this elf? I have not heard of him before.

Elena: I don’t know his name. I can only see them, but he is a devilishly handsome rogue, sent on a mission of great importance, to be sure. I hope the thugs do not kill him off.

Aldrial: Interesting, and you have a fondness for this rogue? I though it was another “devilishly handsome rogue”, the one with the fedora and whip, who was part of the gang who held you for ransom. I should think that you despise rogues.

Elena: Oh. Yes. I despise rogues. Terrible. Taking people’s valuables. But this elf is so handsome!

Elena’s cheeks glow. Her cute little smile and teenage innocence soften Aldrial’s suspicions and concern for Elena’s emotional state. She is but a young girl who’s mind is still forming as she grows into adulthood.

Elena: Well, the elven rogue caught up to the thugs after they tricked their way past the ogre. How clever they are. (Elena’s eyebrows grow closer together for emphasis.) So now the there were six thugs in all: the elven rogue, a big ugly dragonborn, a short ugly dwarf, a dashing ranger – oh, the muscles on him! – a wizard, and lustful, gorgeous sorceress. Sigh!

Aldrial: Do you think the sorceress represents you?

Elena: What? Stop with that you worn-out whore! Just because you lost your looks so many moons ago doesn’t mean I’m like you, imagining I’m pretty. I know I’m beautiful. I don’t need to imagine it. Maybe it’s you who wants to be like me! You give yourself to any man with power. Men with power give themselves to me!

With this outburst Aldrial is quite taken aback. The stunning criticism is actually all too accurate as there have many dalliances and schemes. Aldrial’s mind spins with the realization that Elena may know more than teenage gossip. Many things had been done to gain wealth and importance and Aldrial had done her best to keep them secret, but all secrets are shared, somehow. Her husband, home and clothes speak of nobility but her deeds are much less. Eyes cast down, Aldrial throws her best professional voice and tells Elena to continue.

Elena: (Returning to a sweet voice.) The thieves crept into the barracks of the noxious troglodytes. The odor was so horrible that getting near them would cause the thugs’ eyes to sting and their lungs to burn. The mighty ranger’s arrow slew the first one. Went straight through the trot’s eye and out the back! (Elena’s face shows her excitement with the gory detail.) Then the handsome rogue stabbed a sleeping troglodyte right through the heart! (Elena’s voice reveals her thrill in this.) The obnoxious wizard burned one. You know, that wizard could be really hot if she just got some manners and sense. So, like, totally a spa! Now, the sorceress, she’s got it all together. Hot body. Long, thin legs. Gorgeous face and flaming red hair. Oh, to die for, not to mention an absolutely killer attack on her enemy’s mind. Took one of those nasty trogs out too.

Aldrial: You don’t have to compare yourself to anyone. You are a charming young lady…

Elena: Okay, if this continues maybe I’ll talk to your husband about some of your indiscretions. Is the mayor up for reelection?

Elena: So, the battle seemed to be going well for the thieving thugs, but the little troglodyte with the bodacious skull mask was a mean little bastard curse chanter. His staff would release this poison and one time it hit the wizard. So wicked, but not like the stuff you slip into someone’s drink. It weakened her. The dragonborn had this cool trick, some kind of spirit companion that he’d unleash on the troglodytes. Sometimes they took on the form of panthers. I need a pair of those. Let’s see those thugs come after daddy again when those are around!

Aldrial: Speaking of your father, what ever happened to the man who attacked him? Why is he not in these visions you have?

Elena: Oh, him. I don’t know. I’ll bet he got greedy and wasn’t smart enough to steal from his buddies without getting caught. The sorceress probably killed him as he slept. You know, no honor among thieves.

Elena: (Rolling her eyes.) Anyway… The wizard shook off that necrotic poison. The long black veins that ran from her nose and mouth down her neck to her chest slowly receded and vanished. She was really ticked off, let me tell you, but not like that pugnacious little dwarf. So awesome – his axe sliced the little enchanter’s head clean off. Clean off! Blood was spurting everywhere. Walls. Floors. Oh, you should have seen it! My sorceress helped finish off the battle with a thunderous blast. I could only see it, but it was like this powerful little blast that blew chunks of flesh off of the troglodyte.

All the while Elena was describing the battle, complete with disturbing visions of blood and gore, Aldrial takes notes:

Elena persists in the reality of her visions. Does she posses the gift of arcane vision? Is she inhabited by spirits? Despite my elven powers of observation, her mask is too hard to penetrate. Perhaps she is but a simple human girl who has learned the skills of negotiation and leverage from her crafty, merchant father. I have tried to befriend her as a mother figure, for her influence is growing, yet I have gained little ground.

Elena: After the troglodytes, the thugs broke into this room when the cute elven rogue broke this arcane lock on the door. Very impressive. There were books and stuff and body parts laid out on a long table. Dried blood everywhere. They didn’t care much for the dismembered arms and heads, but went straight for the stuff they could fence. The hunky ranger pocketed a bunch of gold while the others broke into the owner’s chest, boxes and personal stuff. They couldn’t have been all that good at thieving since they took for-ever, ya know? Snagged some vials and components for making magic. They grabbed some cloak that was super interesting – made the wearer hard to see. Good for when you have to make a quick getaway. I guess. Guess that’s what you’d use it for if you were a thief. At least they were smart enough to toss the stupid robes with some kind of symbol to some kind of stupid god on them.

Aldrial: Very interesting. Tell me more.

Elena: (Looking disgustedly at Aldrial.) The thieves then snuck on down this long corridor, descending deeper and deeper into the earth. Past some catacombs of what looked to be tiefling burial beds.

Realizing that her patronizing comment had been noticed by Elena, Aldrial tries to recover but only makes it worse.

Aldrial: This story is fascinating. You tell it very well. Just how do these visions come to you?

Elena: Yes, I tell it very well and just why do you want to know how I get these visions? Maybe you’re jealous? Maybe I know a lot about you. Maybe I know about you, the Duke and his wife. Maybe I know that their son really isn’t the true heir. For an elf, you are quite plain. Plain, yet of some importance to this little town. Wealthy too. Just how did you acquire this wealth? Why would a prominent, wealthy elf take an interest in me, a mere human of no nobility, daughter of a man who worked his way up from the streets?

Elena stops as she realized that her little tirade may show too much of herself.

Elena: I’m not done with my story. Perhaps you have seen the great arched gateways of Baelmirth? Well I have. His greatest chambers lie hidden far beneath the surface in realms that the brave little elves seldom venture. This is where the story that I tell so well continues.

After a long pause and stare, Elena continues in her sweet voice as if nothing had happened.

Elena: So, after descending deep into the earth the thugs came to the most amazing arch that framed the entrance to a huge cavern. Within the chamber, immense arches bowed high up and across the ceiling. What riches had once been expended to construct this? What greater riches must it have held? My thieves could only guess. Tombs lay before them with most plundered and desecrated. The greatest of these tombs lay beyond the swift currents of a river that flowed through the chamber, filling it with echoing sound and heavy air. On this greatest of the tombs were carvings of dwarves in chains, sneering at their tiefling overlords. This tomb also bore the markings of Asmodeous and commemorations of the tiefling victory over the dwarves. I asked my uncle about the tiefling and dwarf battle and he mentioned Laarn, greatest emperor of the tiefling empires. The tomb was for Laarn. This was chamber the Hold of Hammerfell. Oh, the riches that it must have held!

With this, Elena’s voice grows giddy with excitement. She continues to recollect her vision.

Elena: The party of thieves and thugs moved through the chamber, pausing briefly near the bridge that lead to Laarn’s tomb. It’s almost as if my sorceress was being called to it, but the dwarf threw a little fit and insisted that they continue on past a mound of dirt. Sounds so boring, but it wasn’t. They passed torn-up zombie corpses to a place where the dirt had been excavated. After entering this dug-out tunnel, they came to a door and the dwarf actually had something very interesting. A magical key. When placed upon the door the key transformed into a golden handle and the door opened! Inside was a shimmering figure of a stupid dwarf woman, hammering away her anvil, making some kind of dagger. She must not have been very good because she threw it back into her pool of lava, or whatever it was, and started all over. Anyway, the thieves took refuge there, which was good because they had no idea what was coming next!

Aldrial finally regains her courage to speak and the temptation is too strong.

Aldrial: This chamber, do you know where it is?

Elena: (With a wry grin.) And why would you wish to know? Isn’t it but a figment of my imagination?

Aldrial: Elena, we are exploring your trauma. I know you don’t respect me, but I have experience with these things and you have serious issues since your captivity. You came to me seeking my help. I am here for you.

Elena: (Almost mocking.) Yes, you are indeed here to help me. Oh, and to my upcoming masquerade ball, I wish you to invite the Duke and is lovely wife. I’m sure you know of a way to persuade him to come. You will be there too, with your husband. The nobility. The high society. It will be a night to remember.

Aldrial: Thank you. I will personally relay your invitation to the Duke.

Elena: Good. Back to the Hold of Hammerfell. It is said that this anvil was one of the greatest treasures of the dwarves, used to make the shield and axe of Bonderstrong. The shield was stolen by Laarn and then shattered during the battle between the dwarves and the tieflings. Split in two, it was, by a great fire from Laarn. I was most surprised when my sorceress pulled the smaller half out of her magic bag. Oh, she is a clever one! I wish I knew how she acquired it. Such skill. As told by my uncle, the shield’s larger half was entombed with Laarn. So, on the verge of possibly reuniting the two halves, the thieves took sanctuary in this chamber, sleeping long and restfully.

Elena turns her head away, nose a bit in the air, stopping to savor the scent of Aldrial’s fine elven wine. After a long sip, she turns her eyes to look upon her now emotionally battered elder. The elf’s expression is of submission and the ends of Elena’s lips curl up slighting into something of a grin. Taking her time, Elena sips some more, slowly puts the crystal glass down and continues with her story which she absolutely relishes telling.

Elena: The thieves’ troubles were really just about to begin. After their long rest, they crossed the bridge, apparently tugged on by the sorceress’ amulet which lay upon her chest. This amulet is most interesting to me and I wish one day to know its powers. Anyway, sneaking around behind one of the tombs the ranger ran into this ghastly, purple creature that had been sucking on a bone. It seem to delight in this and it’s eyes grew larger with the sight of fresh bones. I could tell that it liked my sorceress and wizard the most just the way it looked at them. Horrible creature. After some kind of discussion, it conjured many more of itself and their leathery wings carried them up high and then down amongst the thieves. The battle started, but with every attack by the thugs on the original creature, the blows would do it no harm. The nasty, purple creature would transfer the blows upon itself to its copies. Using his powerful magic, the dragonborn created some kind of earthquake and stones began to fall from the ceiling. And then…

At this point, Elena is interrupted by the menacing presence of a man who had entered the room without Elena nor Aldrial’s notice. Aldrial sat rigid and utterly startled in her chair. The man stands somewhat shorter than normal, a bit stooped, wiry and weathered. His clothes are of the richest materials yet fit poorly and are well worn. The man’s hair is unkempt and white. His teeth are long. Aldrial’s gaze is transfixed upon his face which bares a most interesting mark. From the inside corner of his left eye runs a scar down upon his cheek, tracing the path that a tear might fall.

Elena: Uncle!

Uncle: It is time to go.

With this command, Elena immediately stands. Placing his strong hand on the nape of her neck the man guides her out of Aldrial’s counseling chamber, down the two flights of stairs and out into the street below. It is with some pity for Elena that Aldrial spies from her window and with her tall elven ears hears the man admonishing the pretty girl.

Uncle: If you use the orb again, I will snap your neck.

What Elena saw in the orb:

Battle1

Sad Snorbaugh

May 09, 2010 20:41

As one enemy dies another arrives. It be better here than the spirit world though. As he sent me back to my home his thoughts were on the battles of late. It seemed as though he could almost piece it together but just couldn’t grasp the answer. Many hours later I’m returned from the spirit world to an annoying sound of, “Alarm alarm alarm.” And that one creature by the name of Tira kept yelling at the other one Rift, Turn that darn thing off.” Well back I was to the spirit world. Then after more endless waiting I was called back to see before me a creature of spirits too but a very evil one, a shadow lizard! My companion threw a ball of elemental ice. I almost felt sorry for that shadow lizard, but no, it was trying to kill my companion so I had to kill it. Agh, 4 more shadow lizards appeared in the room. Then, the wizard tried that flamey thing of hers, but unfortunately the lizards didn’t seem hurt at all. Nooooo, that lizard bite me returning me to the world of spirits. After I was returned to the real world that ole’ tough dwarf named Barrick went right up into the middle of the room and with courage that amazed me, yelled. “I don’t know what makes you lizards so stupid but it’s sure workin’.” As that dwarf’s axe bites into a lizard we all see the claw of a gold dragon. Immediately my companion thinks: Arumandor, the missing gold dragon who is an ally of the Kengi. Then my companion and I float up and smash our fists into the ground, Sending out a miniature earthquake that nocks the enemies down and soon eliminated and sent back to the land of dark spirits by the master of the bow Erik and the master of the axe Barrick. As the lizards die a single golden claw drops out of all of them. Erik makes a decision for us to follow the tracks of that pesky dracoman Lacertail. He ran a very long way into a swamp. My companion’s endurance is becoming amazing as he waded right across the stinking swamp. The other except clumsy Tira swung across. Tira fell and had to wade the rest of the way. We came across a large clearing that stunk of death. In the center there was a statue of a crocodile that was many feet wide and across. In the eyes of the statue there are giant rubies. A good number of feet away from the statue there was a circle with the symbol of zehir in the center in it. It seems as though if one kneeled in the center of it and held something up something would happen. Tira and Rift tried to take one of the ruby eyeballs and their reward was getting scorched with a gigantic blast of fire. Tira decides to try and kneel in the circle holding up the pendant of the old hag. A black portal appears in the mouth of the statue. We all go into the portal. We come out in a valley somewhere, it seems as though there are snakes everywhere but we couldn’t see anything. We continued to walk across the large path we were on until we reached the edge of a lake that made you dreamy when you looked at it. Behind the lake there was a huge stone block maybe sixty feet or so high. Coming out of the stone block there were large chains tied to a gold dragon with a full body cage on it. Slowly, ever so slowly, the dragon raises his head and says weakly. “I am the dragon Arumandor, ally of the Kengi, you must release me in the name of the Kengi, they need me.” His head dropped down and the water of the lake splashed my partner sending me to the spirit and making him unconscious for a few minutes. We walked to the right of the lake carefully avoiding the shore of the lake. We came upon a large temple. As we approached the enterance to the tempal we heard a troll say. “You come here to be Snorbog’s friend hmm?” We reply that yes we do want to be Snorbog’s friend. Then Snorbog shouts. “Do you like games?” we say that we do. “let’s play smash dwarf!” is his reply. Barrick replies. “No, let’s play smash troll!” so Snorbog flings trolls from his body for barrick and my companion to smash and as Snorbog gets bored of that he says that Tira, Erik, and him should swim in the water that makes us fall asleep but doesn’t effect him. Tira fakes needing privacy and goes down the stairs the yells for Rift to come and help her. But before Rift goes down Rift lures Snorbog away with the sounds of a sheep so we can all go down the stairs. Tira picks the lock on the door we come across and that leaves at our present place.

Beyond the Great Tree

April 02, 2010 23:59

Light … yes, light, and heat too, I am moving, slow, always seems so slow, now speeding up, speeding up, can’t wait, maybe the fire witch will be there, she alone visited me, maybe she alone can, and now I am out!!! and I see … nobody close, all far behind, as so often, none as brave as I, none as sleek as I, none as fast, no, not that old dwarf, like a dog he fights, barking and scrabbling with head down, blood everywhere, but he always stays alive, – Wait! wait, stare, something not right here, claws out, something under that tree, coil up, something dnagerous, coil yet more, a vine, rising up to grab… to grab Him … now pounce! All my speed! Slash, slash and slash again, AARGH! hard blow I took, gather strength, fire burst, from my visitor maybe, but it missed, lightning bolt, the lightning witch maybe, strength back, bite down now, hard, and twist and twist until, yes, He is free! I am the proudest! AAAARRGH! Never saw that, broken back, only two legs working, cannot hold on, He grimaces, and I know I am going, going back again, into the cold and the half-light, alone again or …

ARGH! my back, the cursed vine broke Hers, now it will know my rage! Twin panthers to avenge Her, now! Nooo! Too hasty, both missed, I am failing Her, I breathe help to Erik, must regain control, oversight, deadly vine, Kruthiks flow like lava below, might overrun Barrick and Tira, Rift torched some babies, now a Hive Lord is down there, and … what? ... Erik down, all the way down, in the vine’s clutches, thrashing to escape, and the Kruthiks have overrun Tira! No rest today, come back, there, now!

Light … and heat, wait for it, I am out again, and whole again, among bugs, He needs me, they all need me, He is safe above, I feel Him strike this bug, my claws steal its strength, channel to lightning witch, she is always nice to me, not like old dwarf, tells Him to send me high into air just to watch me fall, not that He ever would, now fire witch summons mini-sun, my favorite, hurts biggest bug, it shoots acid, but hurts me not, I am the toughest! Lightning witch sends a blast, old dwarf hunkers down, scared for once of the fight, but I am not scared, coil, coil more, pounce on fleeing bug, my jaws latch, I break its neck, I am the strongest!

A bug dead at Her jaws, feel the thrill, Erik freed himself, Rift fighting a bug climbing up, best protect this high spot, come up here, now!

Coil, leap, none can leap so high, reach big bug fighting fire witch, claws sink in, fire witch blasts, bug is strong, it does not fall, I see Him, safe, now fire witch is pulled off, same Vine that broke my back I think, so long ago, if she can visit me she can escape, yes, she is beside me again, I sink my claws again into bug, it claws back, but does not hurt me, I am the toughest!

Stay in control, rage or calm, oversight, Barrick surrounded, good for him, bad for them, Rift free, Tira healthy and blasting thunder, Erik taken a second time, nothing he cannot handle, all safe for now, so it’s rage, the Hive Lord feels my wintry wrath, now! Rift and She have killed their Kruthik, on to help Barrick, now!

That bug dead, I leap down, protect the dwarf, I am the most dutiful! Biggest bug is here, shooting acid, lightning witch hurt again, healing herself, arrows hit bug, from fast hands I think, everything chaos now, I miss a pounce, lightning witch kills biggest bug! Triumph, one bug remains, but no anger, no energy, I stand and watch now, as so often, but cannot see Him.

AARGH! Caught by the vine, dropped hard! Must stay in control. A bad bite, restrained, nothing broken, no spear in hand, only my totem, Erik coming to assist, just stay alive, they’ll have me out in no time, ah, drink the Kruthik potion, strength flowing through me, try a punch! No good, need a spear, what’s that, a lightning bolt, the hold is loosening, now Barrick is charging, head down, AARGH! Felt that, but the vine falls dead, I am free.


Trilleste’s Hut

Don’t like this shack, nor this howling hag. Hallway feels like a trap – Barrick knows, his axe twitching – there! Archers! Punch one, ha! He missed! Punch another, AARGH, my side, got me, there’s Barrick swinging, and a fire blast from Rift, and … ohhh, an ogre! Must duck, too late, AAARGH! Rift and I down and hurt, the hag shows her true self – a Dracoman, breathing lightning, arrows in from Erik, ogre misses Rift, might have been death, no time, where is potion, got it, down it, use it, scrabble out like a Kruthik, safe now I think, blast from Tira, Rift gets clear, Barrick kills the Dracohag, but now the ogre is on him, help him, now!

Light again, and heat, it has been so long, next to old dwarf, facing an ogre, I am the best protector! Ready claws, coil and – BOOM! thunder from lightning witch I think, lost footing, glancing blow, down, not hurt though, arrows fly over me, He sends Twins but they miss, must have been the thunder, now ogre down, old dwarf misses anyway, fast hands runs in close, He calls to Mother, and the ogre is hurt! Everyone hitting now, but ogre is up again, fire witch brings ice, coil and … I miss my pounce, He misses too, must have been the ice, lightning witch ferocious today, old dwarf and fast hands, He misses again, old dwarf and fast hands and lightning witch, He misses yet again, He must be hurt, finally! fire witch puts ogre down, he was tough, and I relax, unhurt, He is standing, tired, I stand beside Him, I am the proudest!