Derp Campaign
Arkadia Malsvir

Description

Melee Basic Attack

At-will | Weapon
Standard Action ||| Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Str damage.
Increase damage to 2[W] + Str at 21st level.

Ranged Basic Attack

At-will | Weapon
Standard Action ||| Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dex damage.
Increase damage to 2[W] + Dex at 21st level.

Two-Weapon Fighting

While holding a melee weapon in each hand, you gain a +1 bonus to damage rolls with your main weapon

First Strike

At-will
At the start of an encounter, you have commbat advantage against any creatures that have not yet acted in that encounter.

Sneak Attack

At-Will
Once per round, when you have combat advantages against an enemy and hit that enemy with an attack that uses a crossbow, a light blade, or a sling, the attack deals extra damage. If you have dealt Sneak Attack damage since the start of your turn, you cannot deal it again until the start of your next turn. You decide whether to apply the extra damage after making the damage roll. The extra damage in +2d6, this increases to +3d6 at 11th level and to +5d6 at 21st level.

Artful Dodger

At-Will
You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.

Bloodhunt

At-Will
You gain a +1 racial bonus to attack rolls against bloodied foes.

Second Wind

Encounter
Standard Action ||| Personal
Once per encounter, you can spend a healing surge to regain hit points. In addition to the damage healed, you gain a +2 bonus to all defenses until the start of your next turn.

Infernal Wrath

Encounter
Minor Action ||| Personal
Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against anenemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.

Riposte Strike

At-Will | Martial, Weapon
Standard Action ||| Melee weapon
Requirement: Light blade
Target: One creature
Attack: Dex vs. AC
Hit: 1[W] + Dex damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Str vs. AC attack that deals 1[W] + Str damage. Increase damage to 2[W] + Dex and riposte to 2[W] + Str at 21st level.

Sly Flourish

At-Will | Martial, Weapon
Standard Action ||| Melee or Ranged weapon
Requirement: Crossbow, light blade, or a sling
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dex + Cha Damage.
Increase damage to 2[W] + Dex + Cha at 21st level.

Positioning Strike

Encounter | Martial, Weapon
Standard Action ||| Melee weapon
Requirement: Light blade
Target: One creature
Attack: Dex vs. Will
Hit: 1[W] +Dex damage, and you slide the target 1 square.
Artful Dodger: You slide the target a number of squares equal to your Cha.

Blinding Barrage

Daily | Martial, Weapon
Standard Action ||| Close Blast 3
Requirements: Crossbow, light thrown weapon, or sling.
Target: Each enemy in blast you can see
Attack: Dex vs. AC
Hit: 2[W] + Dex damage, and the target is binded until the end of your next turn.
Miss: Half damage, and the target is not blinded.

Bio

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By