Melee Basic Attack
At-will | Weapon
Standard Action ||| Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Str damage.
Increase damage to 2[W] + Str at 21st level.
Ranged Basic Attack
At-will | Weapon
Standard Action ||| Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dex damage.
Increase damage to 2[W] + Dex at 21st level.
Two-Weapon Fighting
While holding a melee weapon in each hand, you gain a +1 bonus to damage rolls with your main weapon
First Strike
At-will
At the start of an encounter, you have commbat advantage against any creatures that have not yet acted in that encounter.
Sneak Attack
At-Will
Once per round, when you have combat advantages against an enemy and hit that enemy with an attack that uses a crossbow, a light blade, or a sling, the attack deals extra damage. If you have dealt Sneak Attack damage since the start of your turn, you cannot deal it again until the start of your next turn. You decide whether to apply the extra damage after making the damage roll. The extra damage in +2d6, this increases to +3d6 at 11th level and to +5d6 at 21st level.
Artful Dodger
At-Will
You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.
Bloodhunt
At-Will
You gain a +1 racial bonus to attack rolls against bloodied foes.
Second Wind
Encounter
Standard Action ||| Personal
Once per encounter, you can spend a healing surge to regain hit points. In addition to the damage healed, you gain a +2 bonus to all defenses until the start of your next turn.
Infernal Wrath
Encounter
Minor Action ||| Personal
Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against anenemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.
Riposte Strike
At-Will | Martial, Weapon
Standard Action ||| Melee weapon
Requirement: Light blade
Target: One creature
Attack: Dex vs. AC
Hit: 1[W] + Dex damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Str vs. AC attack that deals 1[W] + Str damage. Increase damage to 2[W] + Dex and riposte to 2[W] + Str at 21st level.
Sly Flourish
At-Will | Martial, Weapon
Standard Action ||| Melee or Ranged weapon
Requirement: Crossbow, light blade, or a sling
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dex + Cha Damage.
Increase damage to 2[W] + Dex + Cha at 21st level.
Positioning Strike
Encounter | Martial, Weapon
Standard Action ||| Melee weapon
Requirement: Light blade
Target: One creature
Attack: Dex vs. Will
Hit: 1[W] +Dex damage, and you slide the target 1 square.
Artful Dodger: You slide the target a number of squares equal to your Cha.
Blinding Barrage
Daily | Martial, Weapon
Standard Action ||| Close Blast 3
Requirements: Crossbow, light thrown weapon, or sling.
Target: Each enemy in blast you can see
Attack: Dex vs. AC
Hit: 2[W] + Dex damage, and the target is binded until the end of your next turn.
Miss: Half damage, and the target is not blinded.