Descent into Midnight
Jayce Danzig

Description

Bio

Glenn Danzig, Kitee Arken, and 3 other adventurers (Zangeon Quickleap, Syrrak Tenbolt, Magatra Bathor) embarked on a quest to destroy, or at least hallow a temple to Xoveron, The Horned Prince, Lord of Gargoyles and Ruins. They were successful in that they destroyed the temple. However, unbeknownst to the adventurers, Xoveron got a last chuckle in and cursed the lot of them. The curse upon Kitee was to fall in love with a boring, stuffy, lawful paladin (Glenn Danzig). Glenn’s seed was corrupted, so that his next progeny would grow up to be cursed. The fate of the other three is not known.

After 5 years of courting, the beautiful Kitee convinced Glenn that it was perfectly acceptable for paladins to mate, citing some well known yet less reputable paladins, and forging letters from some of the purist paladins. The eventual result of this coupling would produce the cursed child, Jayce Danzig.

The emergence of poor, cursed Jayce made Glenn question the wiseness of his actions. He grew distant, and apologetic to his god and sought to absolve himself of his sins. The spell upon Kitee was broken at this point, and she did what any normal mother would do: stick it out for a while and raise the kid, then get a divorce.

Unfortunately, it takes a while for Aasimar to reach adult hood. (Thank god for monastaries.)

Childhood for Jayce was distressful, but tempering. Activities taken for granted by any other child were robbed of joy for the unfortunate child. Toys broke in his grasp and balls exploded into stuffing when kicked (shut up Terri). Bows broke before releasing the arrow and boughs broke before he climbed 10 feet off the ground. Book bindings gave way and spilled pages onto the desk and the floor.

But all was not lost, for his parents loved him, and they nurtured his innate talents. His mother guided him in developing his magical talents, and his father taught him about the importantce of being a stuffy, boring lawful paladin.

Having felt they taught Jayce all that they could, and not knowing what to do with his curse, Jayce’s parents arranged for him to move to a monastary.

Summary of rest of background: some priest etc helps jayce study his ailment, jayce finds out he is pretty good at smashing rocks and orcs with hammers, i find out a constructive use for jayce’s charisma, and jayce leaves the monastary when he becomes an adult and that is where his story begins in earnest – the end.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
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