DFRPG - New Orleans
St Martin, Alexander

Description

Bio

Alexander St Martin was born 23 March 1802, the son of the British charge de faire to the then French Colony of Louisiana (in New Orleans). His mother was a Spanish/African former slave of a line of Hoodoo (folk magic) sorcerers. At the age of 10, with Louisiana under the control of the United States and the War of 1812 looming, he was sent to shelter among his mother’s family in the Caribbean. It was there that he began his magical education. When a ‘zombie outbreak’ (caused by forces unknown to him) took the lives of his Aunt and Uncle four years later, he was forced to flee again, this time he ended up in England under the watchful eye of his paternal grandmother (Lady Catherine St. Martin – a powerful white council wizard). She recognized his talent and immediately took it upon herself to begin his ‘formal’ training in Magic.

Alex had many issues during his apprenticeship. Although talented, he was always being asked to “unlearn” much of what he already knew of spell casting. In an effort to disciple him and “order his mind” he was sent to study law at Cambridge. From the first, Alex found he believed more in the spirit of the law than the letter of it. When he finished his education (both types) he was informed that he was being “given the honor of joining the Wardens”. Tired of having his life decided for him, Alex refused (rather rudely). He left England and traveled the world for several years. Eventually he found himself drawn back to New Orleans. To pay the bills, he opened a law office and soon developed a reputation for assisting those who had no representation or resources. Much to his dismay, due to his formal training and patrician bearing, he was continually mistaken for an enforcer of the White Council. Eventually, it was this very misperception that led to a mage duel with a fae-blooded warlock. While Alex won the duel, he was not as fortune when the youth’s Sidhe father captured and imprisoned him in an oak tree for nearly 175 years (Sept. 1830).

Skills
Skill: Adjective (+Rank)
Alertness:
Athletics:
Burglary:
Contacts:
Conviction:
Craftsmanship:
Deceit:
Discipline:
Driving:
Empathy:
Endurance:
Fists:
Guns:
Intimidation:
Investigation:
Lore:
Might:
Performance:
Presence:
Rapport:
Resources:
Scholarship:
Stealth:
Survival:
Weapons:
Stress
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Physical
Toughness (Catch)
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Social
Hunger
Power Level
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Notes+
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Sheet by:
Name:
Campaign:
Player:
Aspects
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Trouble:
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Stunts & Powers
Cost Ability+
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Consequences
Type P/M/S Stress Used? Aspect
Mild Any -2
Moderate Any -4
Severe Any -6
Extreme Any -8 Replace a Permanent
Spellcasting
Elements & Specializations:+
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Focus Items:+
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Rotes:+
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Enchanted Items:+
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Potions:+
Open Slots:
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Other Spellcasting Notes:+
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Biography