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Description
Heavy mutation appearing oversized and with coarse, lumpy skin
TRAITS:
Robust (Minor): grants a +1 DM to Endurance checks for things like disease and gravity changes.
Tough (Minor): The character can take more punishment than others. He adds +1 to the amount
of damage he can take, to each physical Characteristics. For example, a St of 9 counts as 10 for taking damage purposes. For other purposes it still counts as 9.
Slow (Minor): For some reason, the character moves much slower than most would expect. He suffers –1 DM to Initiative Checks and a –1 DM on any check of the Athletics (coordination)skill that applies to physical speed.
Overall:
DEX// -2, END// +5
Armor: DR 4//7
3 terms dog, Sixth Sense, Two Weapons Fighting, 3pts Subdermal Armor, 2 allies, Blaster, 106k* creds, scarred.
Influence 4
*[310 less 150 Augment less 14 Blaster lees microblaster 3 less 0 Free Blaster less 17 comm/comp/ddr less 1 bodypistol less Electronux less armor less 3 Binders 3 less skill aug 100 less IrLi goggles 3 = 10]
[plus 7.5k first bounty Vamparella, less 3k new Wesson 88 mag, less 1.5k Binders = 13]
[less 6k transit TO 2nd mission “Auld” = 7]
[plus 46.75k bounty share Yobo = 53.75]
[minus 18k for 2 very expensive Wesson 88 mags in Victoria = 35.75]
Bio
“’Oim ’Enery the Safe, Oi am”
Henry Potter was born in 2146 amidst the slums of London, and with the introduction of Kreelman’s Anti- Mutant legislation in the 2150’s, built up a heritage of bitterness and resentment.
When the Uprising occurred in 2162 following the executions in New Salisbury, young mutants such as Henry were ideal recruitment material for the rebels, and he fired his first Thwup Gun at the age of only 16, and killed his first man shortly thereafter in the ongoing guerilla campaign waged in an irradiated Britain.
When the uprising finally ended in 2168 Henry, now with the nickname ’Enery the Safe after his thick mutant hide had saved his life many times, joined the nascent SD Agency, keen to leave all memories of Earth and many dead friends behind him. To enhance his skin he has recently had level 3 Subdermal Armor installed as an augment, at great personal expense.
For the last twelve years he has mostly roamed distant frontier worlds, pursuing warrants against the worst the Human Arm of the Galaxy has to offer, and only occasionally returning to the Doghouse to resupply. He recently acquired a Wesson 88 Magnum (Heavy Blaster) as part of a bounty. He wears it in addition to the Phased Westinghouse 30cm ‘Manhunter’ (Precision Blaster) he purchased years ago. To make himself even deadlier, he’s had his Gun Combat skill enhanced with augments.
(Heavy mutation appearing over sized and with coarse skin that has a slight greenish cast)
Armoured : The mutant is armoured across its body. The armour takes any form desirable: toughened bone, dense skin, scales, warts, and so forth. The mutant has 4 points of armour.
Current Cash 35.75k, Carried Weight 20.5kg
| Weapon | Attack | Damage | Magazine | Pers | Close | Short | Med | Long | Vlong | Dist |
|---|---|---|---|---|---|---|---|---|---|---|
| Wesson 88 Blaster (5kg) | +4 (Skill +3, Dex +1) | 6d6+4 | (1x)11 (1x)9 (2x)20 | -1 | +0 | +0 | -2 | -4 | n/a | n/a |
| Phased Westinghouse 30cm ‘Manhunter’ (4.5kg) | +4 (Skill +3, Dex +1) | 5d6+3 (300m Phased Range) | (1x)44 | -1 | +0 | +0 | +0 | -2 | -4 | n/a |
| MicroBlaster (.5kg) | +4 (Skill +3, Dex +1) | 3d6+3 | (1x)6 | -2 | +0 | -1 | -2 | -3 | n/a | n/a |
| Body Pistol (silencer avail) (.5kg) | +1 (Skill +0, Dex +1) | 3d6-3 (Frangible) 3d6-6 (silenced HP) | (2x,1ea)6 | -1 | +0 | +0 | -2 | -4 | n/a | n/a |
| Electronux (neg) | +1 (Skill +0, Str +1) | 3d6 (Nonlethal) | 12 hours use | +0 | n/a | n/a | n/a | n/a | n/a | n/a |
| Tools | Notes | Location | Weight | Cost |
|---|---|---|---|---|
| Datapad | (comp/3, Int Interface) | Sash | 0.5 | 3100 |
| Various Level/1 Programs (Admin, Advocate, Navigation) | (used in datapad) | (datapad) | 0 | 3000 |
| Belt Comm Unit (Laser/Radio) | (synced to helmet) | Belt | 0.5 | 3500 |
| Data Display/Recorder | (synced to datapad) | (helmet) | 0.5 | 7500 |
| Binders | x4 | Sash | 0 | 3200 |
| Night Vision Goggles | LI/IR | Head | 0.5 | 3000 |
| Apparel | DR Missile | DR Melee | Notes | Location | Weight | Cost |
|---|---|---|---|---|---|---|
| Mesh undercoat | 2 | 1 | Crimson | All | 2.0 | 500 |
| Body Sash | 4 | 2 | Black, Yellow piping | Torso | 2.0 | 1000 |
| Shoulder Pads | 3 | 2 | Black, Yellow piping | Shoulders | 1.0 | 450 |
| Arm Pads | 2 | 1 | Black, Yellow piping | Arms | 1.0 | 425 |
| Leg Pads | 2 | 1 | Black, Yellow piping | Legs | 1.0 | 475 |
| Tac Helmet | 3 | 2 | Yellow Crimson piping | Head | 1.0 | 750 |
| ——- | — | — | ||||
| Totals (with aug/mut) | 23 | 15 | Varied | General | 8.0 | 3600 |
characteristics
| characteristic | score | modifier |
|---|---|---|
| strength | ||
| dexterity | ||
| endurance | ||
| intellect | ||
| education | ||
| social |
skillsshow
biography
