Description
You are elemental, not natural
Windsoul, Watersoul
Breathe underwater; +2 to save against ongoing damage; swiftcurrent power.
Windwalker power; resist 5 cold (10 at 11th level, 15 at 21st)
You, and allies within 10 that see and hear you, gain +2 to initiative.
Ally you see that spends an action point to attack gains bonus (1/2 Int mod) to attack
Use inspiring word as an encounter power, minor action.
Gain an extra elemental manifestation
Bio
Reisick is the son of family of low standing in his home village. From the very beginning, his parents and the other villagers all looked down on him for having been born a Watersoul, when the rest of the villagers were Firesouls. Once he grew older and thought his strength was enough, Reisick challenged the leader of the village for control, but failed. Badly beaten, but unbroken in spirit, Reisick left his village, seeking to increase his power, and one day prove his worth to everyone who looked down on him.
