Dorik - The Pathfinder Guild
Greggor Barone

Description

Bio

He was born of a common girl in the city of Magnimar, during a time when a cabal of vampires and their followers sought to rule the province. Calling themselves The Unfettered Souls and growing in both numbers and ambition. Several of the vampires started families with mortal women whose progeny were meant to rule the day while the undead masters slept in their coffins. Some of these women knew of their lovers nature, and willingly gave themselves to this dark plan. Others were unaware of what they were inviting into their beds, but the wine, finery, and merriment proved an easy lure for many a lowborn maid. Their plan was to establish their offspring in the community over several generations to make the transition to vampire rule easier for the common folk. After all a just revolt with ones neighbors is easier to follow than an invasion by horrible undead monsters.

Things did not go… as planned. The vampires were discovered and driven from the city by the priests of Sarenrae, leaving behind many unborn children. The remaining thralls followed their defeated masters in either death or exile. So it came to pass that Greggor Barone came into the world, a mortal boy with his fathers pallor and tastes, and the same disapproval from the sun. The mothers that kept the dhampir children did their best to raise them as mortals, but it was not easy. He and the children like him were allowed to be raised by their mothers with the watchful servants of the sun always close by, always watching and always suspicious.

The priests that brought flame and retribution to his fathers kind brought warmth and succor to his suffering mother yet bore the boy no love. Mistake and Abomination were his first names. They were names that taught him his place in mans domain. However no man rules the night, and every wise man fears the dark. Young Greggor learned to escape his locked room, and roam free in the quiet city streets after the cruel eye of the sun sank into the sea each night. In time, his mother married a jeweler who was uncommonly kind to Greggor, and even fashioned him a set of dark goggles that allowed him to move about in the daylight without the judgment of the sun striking his eyes. They lived almost normally and it seemed happy times were approaching. That is, until the vampires returned to Magnimar.

The children of the unfettered souls were sought out by their progenitors, hunted and abducted by their supernatural fathers and offered a simple choice. Cross over and embrace their dark legacy as true vampires, or die. The priests of Sarenrae were slow to respond to the returning threat, having grown lax in their vigil and many dhampir children were lost that night. Greggor had been saved by his nighttime wanderings but fled home when he became aware of the attacks. When he arrived his foster father was dead, and their home ablaze. Gregors vampire father spotted him and in his haste pushed his mother into the flames. Only the intervention of Sarenraes followers prevented the vampire from taking the boy. Greggor ran into the burning house and saved his mother from the fire. Although she was badly burned, the flames did the boy no harm. Even when falling timbers slashed open his knee his clothes were singed but his flesh unharmed. The priests saw the signs of an intervention of their goddess and their path became clear. The dhampir were bred to be weapons, nothing could change that. But those weapons were mortals who had the freedom to choose what side they would fight on. Those dhampir that survived unanimously volunteered to become an elite order of vampire hunters, kinslayers. They would serve Sarenrae and her people by turning the predators into they prey. Mankind would turn the would-be weapon of the vampires against them, setting blood against blood so that such an uprising would never take place again.

Greggor and the other dhampir became holy inquisitors, and were stationed throughout the land as sleeper agents of Sarenrae should the need for their services arise. Tasked to remain ever vigilant and on the lookout for threats of vampires and to hunt them relentlessly until they are given true death. The church provided Greggor with a farm and a wife as part of his cover, and she bore him three healthy children in the meantime. Ten years have passed and new orders have arrived from the temple at Morithal. Greggor is to join the newly forming branch of the Pathfinder Association located there in Dorik.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
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