Description
Attributes:
Strength 3, Dexterity 7, Stamina 4, Charisma 3, Manipulation 5, Appearance 6, Perception 5, Intelligence 7, Wits 5
Abilities:
Archery 0, Martial Arts 0, Melee 0, Thrown 6, War 6
Integrity 6, Presence 3, Performance 6, Resistance 6, Survival 3
Craft (Air, Fire, Magitech, Necrosurgery, Soulforging) 7 (Artifact Creation +3), Investigation 4, Lore 7 (Altering Reality +3), Medicine 7 (Biogenesis +3), Occult 6
Athletics 0, Awareness 5, Dodge 6, Larceny 5, Stealth 5
Bureaucracy 6, Linguistics 6, Ride 0, Sail 0, Socialize 6
Virtues:
Compassion 2, Conviction 5, Temperance 5, Valor 2
Assets:
Essence: 7
Willpower: 10
Personal: 31
Peripheral: 147
Health Levels: -0 / -1×10 / -2×16 / -4 / Inc
Backgrounds:
Charms:
Bio
Crafting
Gathering Successes Base Roll – Dexterity + Craft
Wyld Shaping Technique – 20m, 1wp – Int+Lore, apply successes directly to Crafting
2nd Lore Excellency – 7m – Buys 7 successes to enhance Wyld Shaping Technique
2nd Craft Excellency – 7m – Buys 7 successes to
Peerless Paragon – 0m – automatic 4 successes
Optimal Performance (Dex + Craft) + (Int + Lore) + 18 successes
Speeding Up Crafting
Experimental Acceleration Mastery – 0m – Accelerates crafting time by 7x
Craftsman Needs No Tools – 7m, 1wp – Accelerates crafting time by 10x
Holistic Miracle Understanding – 0m – If creating an Artifact he’s previously studied, speed up Crafting time by 3x
Optimal Performance Each hour counts as 17 hours (or 20 hours) of work
Special Effects
The Art of Permanence – 0m – All Craft creations last forever and have no repair rating
Factory Cathedral – Reduces Crafting interval from 1 season to 1 month
Twice-Strike Lightning Prism – 1wp – could increase acceleration by additional x2
Arms of Multiple Manipulation – 5m (committed) – 37 successes to all Crafting rolls
Ideal Workshop – +4 dice to all Crafting rolls
Ability Enlightenment (Lore, Craft) – While Crafting and/or Wyld Shaping, +4 successes
5 Superior Assistant (2nd Circle Demons) – +20 successes
Holistic Miracle Understanding – 0m – If creating an Artifact he’s previously studied, lower difficulty by half and total required successes for completion by 10
Optimal New Artifact Creation
The Roll: (Int + Lore) + (Dex + Craft) + 4 + 49 successes (average 63 successes)
Interval: 1 season > 1 month (224 hours) upped by 19x = 12 hours
Cost / Roll: 41m, 4wp
Optimal Artifact Creation Time
1 dot – 2 hours
2 dot – 6 hours
3 dot – 13 hours (two rolls, 1 day assuming 13 hour workday)
4 dot – 23 hours (two rolls, 1 day assuming 23 hour workdays)
5 dot – 54 hours (five rolls, 3 days assuming 18 hour workdays)
