Found items:
Anchorstone – +1 to lore for wards in places with no natural threshold
Enchanted Items:
4 potion slots
Important Regular Items:
Ruger Super Redhawk – The weapon J.R. carries when he knows he is heading into trouble. Weapon:3
Colt Single Action Army – It’s what J.R. used before he came to the future, and its what he’s still carrying regularly. Weapon:2
Cell Phone – It’s like a telegraph you can talk over, and you can carry it anywhere!
High Concept: The Last Gunfighter Ballad
J.R. was born 1865, and his experience and habits come from that. While other wizards have been born earlier, they at least lived through the intervening times. J.R. went straight from 1890 straight to over a hundred years later, and he’s still getting used to it.
Invoke to: Do Old West things
Compel to: Be out of touch in modern times
Trouble: The Devils’ Right Hand
A fast punch and a faster draw has kept J.R. alive more than once, and violence is still his reliable option.
Invoke to: Be good in a fight
Compel to: Turn to violence first
Where did you come from? (Pickin’ Time)
J.R. spent his formative years on his father’s ranch, learning to ride, shoot, and gamble – well, it wasn’t gambling when J.R. or his father did it. They both had the knack they called pickin’ time – reaching into the future and grabbing something that they would later plant to be taken. It made games like roulette easy – reach into the future, and pull back a list of winning numbers.
As J.R. grew up, he also came into contact with creatures, things the indians knew more about than white men. At least, most white men, as the creatures seemed to be willing to talk with him, and to make deals. Seems other things from Europe were coming over, taking their land. Some things didn’t change, it seemed – human or creature, the natives were being pushed back. Still, J.R. didn’t see a problem with becoming their hired hand – he’d take care of monsters that were surely as evil a thing as anything he’d ever seen, and in return they’d make him faster, with a sharper mind and tough body. And along the way, J.R. could stop by and make some money “gambling”.
Unfortunately, J.R. became too regular a figure at a certain gambling house. One early morning, as J.R. was performing his ritual, a hired outlaw kicked open the door and shot J.R. in the back, interrupting the ritual. As the ritual went wild, the energy and forces of bent time snapped, and froze J.R. in the instant of his wounding. Believing him to be dead, J.R. was buried in a shallow grave, where he stayed for over a hundred years.
Invoke to: Do time-related things (flashes of future problems, move/think faster than others)
Compel to: PARADOX, other time related shenanigans
What shaped you? (Ain’t No Grave)
J.R. awoke to pain, darkness, and confinement. Completely trapped in something – couldn’t hardly breath – it was dirt – he was buried – move, dig, dig, DIG – no AIR – LIGHT AND AIR AND FREEDOM and goddamnit I’m bleeding
Invoke to: Have force of will, continue on in bad situations
Compel to: Have problems in dark, confined places
What was your first adventure? THE MAN IN BLACK (That’s One You Owe Me)
Having dug himself out of his own grave, J.R.‘s first sight was of a familiar [url=http://i.imgur.com/QMWHH.gif]face[/url]. "Knew you weren’t dead, J.R. But you’ve slept a long time, and the bullet in you will kill you. Unless, you wish to owe me a favor, of course," the wyldfae said. "Reckon it’s you who owe me, Boh. Or did you think I forgot about the souleater you had me kill last month – or last year or however long it’s been? So how ‘bout you patch me up and we’ll call it even. " J.R. replied. “Oh, it’s been much longer than that,” Bohpoli grinned as he tossed a large revolver at J.R.’s feet. “And I will keep you from death, gunslinger. But if you want to know what has passed, you will need to kill some things for me.”
Invoke to: Make deals with Bohpoli or other fae, call in favors owed
Compel to: Be called upon to repay favors
Guest Star: Tsukada Mitsuo (That’s the Truth)
When Mitsuo decided he needed a little help guarding a warlock from the wardens, he calls in the favor J.R. owes him. But while Mitsuo’s plan is to hide and lie, that’s never really been J.R.’s strong suit. Their “hiding out” becomes a free-for-all with bullets and magic flying, and the three wizards are forced to retreat – but they held their own against the warden, who is nursing a few wounds of her own.
Invoke to: Be convincing when telling the truth, known as someone who keeps their word
Compel to: Tell the truth when a lie would be easier
Guest Star: Jenny Hirsch (I Won’t Back Down)
J.R. booted in the door to the cop’s apartment with a single kick. Reynolds was watching TV at the time, and he scrambled towards his gun sitting on his counter, but a punch from J.R. sent him sprawling to the floor, and JR’s gun in his face kept him there. “You can’t kill me, I’m a cop!” he blustered. “Lawmen die just like anybody else, so I’d reckon you’re wrong about that,” JR responded. “If you leave me alive, I’ll cut you in. Money, magical power, whatever you want!” the corrupt cop whined. “Can’t you even die without being a cowardly jackass?” JR asked rhetorically, then fired two rounds – one into the badge on Reynolds chest, and the other straight into one of his evil eyes.
Invoke to: Stand my ground, not be impressed by authority figures
Compel to: Be stubborn, be unwilling to flee
ASPECT CHANGE:
That’s the Truth becomes The Man Comes Around
Invoke to: Be religious, be known as a dangerous person
Compel to: Be distrusted or someone to be feared