Spell Matrix Object
I was looking into creating my own spell matrix objects. I know that I need to learn the knack for it so that was my first question. Is there someone in town that is willing to teach the knack to me?
Secondly the book mentions that the objects I use need to have True Elements or orichalcum in them or be enhanced by magical ingredient. As I look around the town I’d be on the look out for any such items and just wonder if I see any or if there are any for sale.
My last question regards to when I actually create the spell matrix object. What thread rank does it start out at? is it Rank one and then get more powerful as I use it?
Of course I would be willing to buy a spell matrix item if one is for sell.
Spend Legend Points
Talent knacks must be paid for with Legend Points. The character
pays Legend Points to learn the knack only once. From that point
on, a character can use the knack whenever he uses the talent. The
Legend Point cost of the talent knack is the same as the amount of
Legend Points the character had to spend to increase the talent to
the minimum Rank required to learn the talent knack. As with the
training time required, adepts knowing the talent as a Discipline
Talent use a lower Rank to determine cost.
So, because this is a Discipline Talent you need to have Threadweaving at rank 3 (normally 5 for non-discipline talent). You will have to pay 300 Legend Points for the Knack. If you want to learn the Knack from a teacher instead of doing it on your own, it will cost 150 silver (50 per day + 4 hours per day training). And yes, you can totally find someone in Bartertown willing to teach you this knack.
As for the objects you need to have you can either buy a magical item that is already woven with True Elements or you can enchant your own item with kernels of elements (which you would have to purchase) that equal I believe half the cost of the item being enchanted. Once you have the object created, it is essentially a Thread Item at that point. It would cost you 100 Legend Points to weave a thread to the item to get it to rank 1 which would allow you to put Circle 1 spells into it as a Matrix. If you spend another 200 Legend Points you can increase the thread rank to 2 which will allow you to hold Circle 1 or 2 spells in it. And so-on and so-forth. So it’s not that it gets more powerful as you use it but rather more “Capable” as you weave more threads to the item.
Remember that you cannot weave threads into more items than your current Threadweaving rank and none of those threads can be above your Threadweaving rank. So if your rank is 3, the highest you could weave into the Spell Matrix Object is 3 and you would be limited to weaving threads into 2 more items until you increase your Threadweaving rank.
Cool. So for the item, can it be a common magic item that is found in the back of the book? or do they have random items created with true elements ready for a spell caster to enchant it? I was thinking about a smaller object like a ring, belt or robes, but I don’t see any of those in the back of the book.
The book says that I can create a common magic item by creating an object with True elements with an EDN of 13, could I create a common magic item and then try later to make it into a spell matrix?
When I try to make it a spell matrix it says I have to to test against the item’s enchanting difficulty, which is its Spell Defense + 15. Does that mean I take the EDN of an object and add 15 to get the difficulty to create a spell matrix item or does it mean something else?
I’m wondering what I can do to get a small object like a ring, necklace, belt or robes into a spell matrix without breaking the bank. I probably won’t be able to try and create a spell matrix object for a while but I’d like to know what I need to do and how hard it will be to do it.
I’m trying to stay away from making a pot, bedroll, or hanging lamp a spell matrix object. I can see those getting lost and damaged very easily.
I posted on the forums to get more clarification and was able to get feedback from the writers of 3rd Edition. He provided a better example –
For Enchanting, you need magical materials worth half of the item’s listed Cost. These can be anything you find feasible, and you can simply buy these. You can even buy an item already imbued with True Elements, but this might mean you’ll have to pay the Elementalist who wove it in addition to the cost of the True elements.
The thing since ED3 is, though, that you don’t need True elements in matrix objects any more. Since ED3, what you use to enchant is left open.
The Spell Defense of such a base item is normally unimportant, because you don’t use it in the process to make tests against. Or usually, anywhere. If it ever comes up, it would be something between 6 and 12, though.
Wizard makes a normal Spell Matrix Item (SMI). He has the relevant talent knack for it.
As a first step, he looks up the characteristics of the item in the PG. But because the RedbRick types are only human, they forgot a couple things and he’ll have to go to the errata too.
He finds that a SMI has a Spell Defense of 12 and a Cost of 2,000.
This means he’ll have to make his Enchanting Test against a DN of 27 (12+15) and use materials worth 1,000 in the enchanting process.
This will be a hard test, but the Wizard knows that the more he works on the item, the easier it will be.
He decides to craft the SMI as a robe made from the pelts of flesh eating squirrels, which means he’ll have to hunt about three dozen of them. The pelts also represent magical materials worth 1,000, so this covers his cost, it’ll be replaced by the time he spends hunting the beasts. He’ll also make the robe himself with his leatherworking skills and adorn it with all sort of buttons and the fashionable arrangement of differently colored pelts. This means he’ll have some modifiers to the Enchanting DN:
-1 for gathering the pelts
-2 for crafting the robe
-3 for an excellent result on leatherworking (artisan)
which brings him to a DN of 21. Still a bit high.
He decides to design his personal crest to add as a brand to the robe, and to then spend 3 extra months on the actual enchanting, this further modifies by:
-1 for a symbolic element
-3 for the 3 extra months
for a total DN of 17. He can make that with Karma easily, without even using a blood magic boost or somesuch. After 4 months total of Enchanting, he rolls against 17.
If he succeeds, he’ll have the item.
If he fails, he won’t, but can try again, investing the time again.
If he has a Pathetic Result, everything is ruined.*
*This doesn’t happen if you use True Elements, they are very stable. Which is the big advantage for Elementalists. (Plus, elements are easily divisible, like coin. If your magical ingredient is a dragon’s egg, you can’t split that up…
There’s normally no requirement to use True elements in thread items, though.It’s just convenient and safe.
(This is all very complex and I don’t have that much time to put into it, but keep in mind, there’s only really three things you need to know: base Cost, Enchanting DN, and whether or not you can make the item as a result of your Discipline (this covers mostly blood charms and blood charms as weapons/armor). The rest is up to you to fill in and decide what it represents.)
So, you should be able to find an object like a ring or something else no problem, doesn’t have to be magical. It’s just that because a basic Spell Matrix Object would normally sell for about 2,000 Silver (because of the time and materials that go into it) you have to have 1,000 Silver worth of magical materials (True Elements or otherwise) to go towards your enchanting. If you were to craft the object yourself, you get a -2 to the difficulty number in the end. Obviously if you buy a ring, you wouldn’t be crafting it so you lose out on that modifier. Same with all the other modifiers as well.
Not if he had rune carving. The he can carve something on the ring and lower
it one more
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From: gryphon410 <no-reply>
Sent: Wed, Aug 17, 2011 14:50:02 GMT+00:00
Subject: [Earthdawn – Who Really Kaers?] gryphon410 updated the forum topic
‘Spell Matrix Object’
better yet, you need to go Fishing and catch something rare. Then you could make something out of the bones and carve them too. then that would lower it alot. yes i saw waht your character skills were.
I like your thinking Anthony… I’ll have to see what I fish up the next time I see a lake or river.