What Passion was that shrine for?
I was reading through the list of Passions last night and I was wondering what Passion that shrine we saw belonged to? Do you guys remember? I’m thinking it was for Raggok but I wanted to be sure.
If that shrine was for Raggok then it would make a lot of sense on what has been going on with all the buildings burning down and small villages being destroyed. His ideals are Vengeance, Bitterness, Jealousy and his acts of devotion are to cause pain and destroy places.
Just as a thought from what I was reading up on.
I didn’t think we ever discovered the exact passion did we? I could be wrong…
When you guys first came upon the shrine, no one knew what it was. I believe that when you guys came back up with the kaer council they made a comment about what it was. But I can’t recall for sure. Let’s put it this way – if you were to “Read up on the passions at the Great Library of Throal” as Gerneck just did (aka reading the Player’s Book) you would find that the shrines generally created for the passion of Raggok and the shrine outside of the treasure chamber are a match.
Here’s another question. This probably isn’t a character question but more of a player question. I’ve looked through the spells for an illusionist and I don’t see a spell that would do what happened to the guy I relived the death of. There is one that will move a person from one place to another but it only works up to a mile away and I don’t think there is an ocean that close. I know that magicians can make their own spells and Doug could easily have done such but I was just wondering. Can any of you guys see a spell that I’m missing? If there isn’t a spell that can do this and Doug hasn’t create a spell to do this then there might be something different out there.
concerning the spell used, if it was Illusion would it matter?
i mean can’t you believe that you are in an ocean dying while still in your home? so not so much on transportation but on changing what one believes is really happening
this spell would have worked, for his death.
Weaving: 13 / 20 Casting: TSD
Range: 4 yards (2 hexes) Duration: Rank rounds
E lement [Air, Earth, Fire, Water, or Wood]. This spell envelops and
smothers a character in an element. Each version of the Engulf
[Element] spell is learned separately, one for each element: air, earth,
fire, water, and wood. To encase his foe in wood, the magician must
touch a piece of dead wood, not a live plant; to surround his opponent
with fire requires the magician to touch an open flame or glowing coals,
and he may take damage based on the size of the heat source; drowning
his opponent in water requires the magician to have a bottle of water
or to touch a small puddle; smothering his foe with earth requires the
magician to be kneeling on the ground or holding a rock; suffocating
his opponent by withdrawing the air from him is easy, as the magician
need only be standing up and breathing deeply. The magician makes
a Spellcasting Test against the target’s Spell Defense. If successful, he
makes an Effect Test each round to determine how much damage is
inflicted on the target. The magician must concentrate to ensure his
foe remains engulfed by the element—if his concentration is broken,
the spell ends. While affected by the spell, the target is Harried.
then any number of Fire spells to burn it all.
Just as an FYI, there are even more spells that extend to Circle 15 in the Player’s Companion. What you are reading right now in the Player’s Handbook I think only goes up to Circle 8. Not hinting to anything, just saying…J
I’ve read through most of the illusion spells and I don’t see one that would make it look like the person is in an ocean. There is an Illusion spell but it seems like that is for illusionary objects rather then seeing a vision.
Most of the high level Illusion spells still only create small objects or pleasant visions. I’m just trying to say that unless Doug created a new spell then there might be something out there that has more powerful magic then our traitor Illusionist.
And if Doug is using spells out of the book I’d be interested to know what spells he used and in what combination. I’m not trying to be a stickler for rules and if I sound that way I’m sorry. I’m just interested in knowing what exactly happened, which I’m sure Doug won’t tell us for at least a little while longer.
You’re totally fine. I don’t mind that you’re looking at the spells from a player perspective to see if there’s anything that relates. Of course, if you did find something, I would just expect you to role play according to your character’s knowledge and not to your new founded player knowledge. J
And btw, I have a LOT of Earthdawn books. wink
I’d encourage you to transfer what you’ve been doing into your character. It makes sense – spending time at the library, researching this kind of thing, asking questions. It’s the type of thing a magician would do, right? While the rest of the group is off drinking and gambling cough cough the magician is off studying up on the enemy, doing research, trying to find information, etc. Then he comes back to his party to report his findings only to find them all drunk, one of them wearing his underwear on his head on the table and another completely penniless from all the gambling. Can’t leave any of them alone for even a second…