Half-orc Knight with an uncanny abilitly to channel his fury...until battle begins, then he just goes crazy.
Mord was the product of a brutal rape. His mother died shortly after his birth. Her final words, “let him live”. Raised by his maternal grandfather, the brash and impetuous youth was a terror to his family and his town. The elders of the town only allowed him to stay out of respect for his mother’s dying wish. Everything changed the day his grandfather asked him to accompany a group of militia soldiers on a scouting mission. Orcs had once again come to the area…the same band of orcs that had ravaged the town and raped Mord’s mother. Upon learning this information, Mord vowed that day to protect his town. His overpowering rage and ferocity would be saved for the battlefield. Mord joined the local militia and defended the town from the orcs. The hatred and brutal nature he had gained from his orc side had served him well. I see Mord as a small town cop. He loves where he grew up and wants to serve and protect it. He is an intimidating creature but has learned to subdue his ferocious nature until battle begins. He has become a well standing member in his town. He is honest with those he trusts and takes pride in flushing out those that break town law. The children of the town never want to be caught by Mord if they are doing ill-conceived things. Mord is lawful in his militia role, but outside of that role he honors his companions and certain rules of combat (Be strong, but do not use strength for wanton destruction. Be brave and scorn cowardice. Prove your might in battle to win glory and renown.) His enemies beware…especially orcs. When Mord leaves town to join the companions, he does so knowing that is it vital to the protection of his town. His driving force as always is to “protect and serve” and “complete the mission”. Once he concludes these “high profile cases” with his companions, he hopes to go back home to resume his “local sheriff role”. Not the best or most inventive idea ever, but it does sum up his somewhat calm yet intimidating demeanor until battle comes…then he just flips out.
chainsawxiv_dd4e_simple
Character Name
Level
Class
Paragon Path
Epic Destiny
Total XP
Race
Size
Age
Gender
Height
Weight
Alignment
Deity
Affiliation
Score
Dex
½Lv
Misc
Initiative
Conditional Modifiers
+
Score
Mod
M+½
Strength
Constitution
Score
Mod
M+½
Dexterity
Intelligence
Score
Mod
M+½
Wisdom
Charisma
Max HP
Bloodied
Surge Value
Surges
Current HP
Temp HP
Surges Used
Death Saves
Resistances
+
Bonus
A+½
Trnd
Arm
Misc
Acrobatics
Dex
Arcana
Int
Athletics
Str
Bluff
Cha
Diplomacy
Cha
Dungeoneering
Wis
Endurance
Con
Heal
Wis
History
Int
Insight
Wis
Intimidate
Cha
Nature
Wis
Perception
Wis
Religion
Int
Stealth
Dex
Streetwise
Cha
Thievery
Dex
Score
10+½
Abil
Cls
Feat
Enh
Misc
Misc
AC
Conditional Bonuses
+
Score
10+½
Abil
Cls
Feat
Enh
Misc
Misc
Fort
Conditional Bonuses
+
Score
10+½
Abil
Cls
Feat
Enh
Misc
Misc
Ref
Conditional Bonuses
+
Score
10+½
Abil
Cls
Feat
Enh
Misc
Misc
Will
Conditional Bonuses
+
Points
MSs
Action Points
Additional Action Point Effects
+
Speed
Base
Arm
Item
Misc
Speed
Special Movement
+
Score
Base
Skill
Passive Insight
10 +
Passive Perception
10 +
Special Senses
+
+
Attack Type
✘
↑
↓
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
Character By •
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