Eberron - Return of the Lich Queen

The Pillared Hall

October 24, 2010 20:25
Zol – Zarantyr 24th, 999 YK
Tuesday – January 24th, 999 YK

Evening


Another corridor and a wondrous door lies beyond the narrow crawlspace. The enormous door fills the corridor from floor to ceiling, gleaming with the dull sheen of adamantine. The door has no handle or visible lock-only three slots at waist height, each 3 inches wide by 1 inch high.

[After some deliberation they decide to insert swords into each of the slits. The door opens, revealing a massive chamber of pillars. Three doors are spaced evenly along the left wall.]

The ceiling of this huge chamber is supported by scores of massive columns, each carved of colorful pastel stone. A gentle breeze blows through the room. The muted colors of the pillars reflect light with a strangely sinister cast.

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The Juggernaut

October 10, 2010 20:06
Zol – Zarantyr 24th, 999 YK
Tuesday – January 24th, 999 YK

Afternoon


[The party travels further down the corridors and finds a strange secret false door which hides a true door. Beyond they discover a grim scene.]

The corridor from the true false door leads to a dead-end flight of stairs leading up and a heavy stone door on the right. The heavy stone door is hinged to open from either side, its surface battered and cracked. The stone floors here are stained a disquieting red-black.

[Morthos inspects the door and determines it is safe. They enter the hall to find a similar door. Once open the group is confronted by a dangerous trap.]

A sudden torpor comes over you as a sweet scent wafts through the air. Then from ahead comes a dull rumbling. Bursting through the swinging stone doors, a massive construct fills the corridor as it advances on heavy bloodstained wheels.

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The Pit and the Priestess

October 10, 2010 19:53
Zol – Zarantyr 24th, 999 YK
Tuesday – January 24th, 999 YK

Morning


[The group returns to the ruined laboratory after a much needed rest. Taveah and Morthos search the room and find a secret door behind one of the sheets of red-gray mold. The enter to find a T-Section corridor. After initial investigation they discover to the left a dangerous corridor.]

Down the hall, a pit completely fills 30 feet of passageway ahead. A thick layer of dripping yellow green fungus covers its floor. The walls of this corridor are covered in sheets of red-gray mold.

[To the right reveals a strange open cavernous chamber.]

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Ruined Laboratory

October 10, 2010 19:43
Mol – Zarantyr 23rd, 999 YK
Monday – January 23rd, 999 YK

Late Evening


[The group travels deeper into the tunnel, navigating another narrow winding cavern. After a long while the cavern opens to a hewn stone corridor ending in a door. Morthos carefully opens the door and peers inside.]

This ruined chamber was once a laboratory. Sheets of red-gray mold line the walls. The floor is strewn with rubble and dust, workbenches and tables covered with clay pots and urns, and bones and skulls. Three huge vats stand to the south. Two of the vats are filled with strange liquid whose undisturbed surface gleams in the light.

Two armored bodaks stand at attention near opposite walls, raising greataxes as they lurch forward to attack.

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Black Well

October 10, 2010 19:28
Mol – Zarantyr 23rd, 999 YK
Monday – January 23rd, 999 YK

Late Evening


After descending deeper, the chamber opens into a great chasm, and a steady outpouring of black necrotic sludge flows over the edge from great cracks in the walls. A greater torrent jets out from faults in the rough rock of the chasm, falling as a hissing curtain of necrotic rain.

Rough ledges jut out from the chasm’s walls as the necrotic rain falls 70 feet to fill a wide pool. Above the surface of the pool, a circular slab of white stone is set with four trapdoors, each one bearing the one of the faces of the Dark Six.

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The Perilous Hall

October 10, 2010 19:12
Mol – Zarantyr 23rd, 999 YK
Monday – January 23rd, 999 YK

Evening


[Beyond the portal is a flight of stairs descending further into the tomb. The group continues downward cautiously and find a long corridor at the foot of the stairs. The hall is segmented by three doors which the group discovers are each trapped with more poison spike pits. After some work and some accidental falls, they traverse the three traps and find a long corridor to the right ]

At the end of this long corridor stands a door heavily bound with iron bands and locks. The sound of far-off music and happy singing is heard from beyond. Six heavy locks are built into the door, all rusted shut.

[Morthos determines the locks unable to open with physical force. Kohl takes his ax to the door.]

As the door collapses inward, sounds of confusion come from the darkness beyond, as of numerous creatures fleeing into the distance. Beyond the door stands another long passage way with walls of smooth white alabaster, its floor a highly polished smoke-gray marble. The faint glow of torchlight can be seen receding ahead.

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Three Armed Gargoyle

October 03, 2010 21:12
Mol – Zarantyr 23rd, 999 YK
Monday – January 23rd, 999 YK

Early Evening


“Where now?" Taveah asks.

The group navigated their way back to the hall of spheres from the chapel, dusting off, they each peer at their options.

“The only one we haven’t gone through is this one here." Sejik states as he walks towards a picture of Minara d’Vol.

“Then that is our path, lets move." Morthos says dryly.

The group moves through the sphere and spend a short time crawling down a small tunnel.

Taveah goes in first, followed by Morthos, Kohl, and Sejik. The group must crawl on their hands and knees to proceed. It is very cramped. At one point, Taveah is unsure of a section of the tunnel she is checking for traps on, so she motions for Morthos to squeeze next to her.

“Morthos, watch your horns,” Taveah hisses as he squeezes up next to her to inspect the stonework.

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The Chapel

October 03, 2010 20:59
Mol – Zarantyr 23rd, 999 YK
Monnday – January 23rd, 999 YK

Early Afternoon


After Taveah locates a hidden door, the group manages to open it, revealing a tunnel. You proceed cautiously down the tunnel, which eventually opens to a strange church dedicated to draconic gods.



A mosaic path like the one at the tomb entrance runs from the secret door to pass between two rows of great wooden pews. The walls are painted with scenes of everyday Aereni life. However, the figures depicted there have rotting flesh and skeletal limbs, their features eaten away by worms.

On the far side of the chamber is a tiered dais set with a wooden chair, a pair of brass candelabra, and two large ceramic urns. Atop the dais, a stone altar glows an opalescent blue. The symbols of Chronespsis, Lendys, Tamara, and Bahamut are engraved on its front. To the west of the altar, a stone archway is filled with glowing orange mist. A humanoid skeleton in badly rusted black chain mail lies on the floor, pointing toward it.

“There is a powerful presence here,” Sejik says, his bright eyes scanning the many scenes along the wall. “I sense… Good.”

“Good?” Kohl says, his eyebrows raising. “Are you sure?”

Sejik nods. “_Very sure. This whole church has been consecrated to the powers of good.”_

Morthos and Kohl investigate the pews. Each of the benches feature a hinged seat that reveals a storage space underneath it. Morthos searches for traps on the first pew but finds none. Once opened, they discover gold and silver. Morthos doesn’t even bother with it, which makes Sejik frown.

Seeing the treasures that Morthos has revealed, Kohl immediately begins opening the remaining pews. When he opens the front pew, he springs a trap; a cloud of acrid gas fills the air.

“Fkek!” Kohl shouts. “Back, everyone. Gas!”

Poison fills the room. Some of the group hold their breath, others scatter toward the corners of the church. Luckily, all manage to escape death once again. Eventually the poison dissapates and the group renews their investigation.

As the group approaches the altar, Sejik gets an unnerving feeling that something is amiss. “We mustn’t touch this altar,” he says, raising his hand.

Morthos nods in agreement, peering at the floor. “It is trapped. See the pressure plate there?”

“There is a great amount of magical energy within. It looks to be very powerful.” Caiphys warns.

A search of the temple reveals a small down-sloping slot in the wall to the southeast. Above the small slot, a circle has been carefully scribed in the stone wall.

“We must need some sort of ring to proceed,” Morthos says.

“We missed something then,” Taveah says. “We’ll have to go back.”

As the group discusses their options, Caiphys approaches the mist filled archway and — without a word to the others — enters. The mist flashes, and he immediately reappears as a female warforged.

“Caiphys?” Kohl asks, peering at the curvy chrome and wood figure. In response, Caiphys shrieks and attacks Kohl, who easily blocks the attack and steps away.

The warforged shakes her head and blinks, looking at Kohl, and then down at its new form. “I…” says the higher-pitched voice of Caiphys. She starts at this, and the warforged suddenly shifts back to its more masculine form. “I’m fine,” she says, but looks confused and unsure.

“You need to be more careful,” Taveah says. “I’m not sure you could handle the rigors of womanhood.”

“Come,” Kohl says. “Let’s press on. Perhaps the gargoyle room has the ring we seek.”

“Or perhaps it’s another trap,” Taveah returns, wearily. “I hate this place.”

The group leaves the church, heading back the way they came, towards the three armed gargoyle room.

Great Hall of Spheres

October 03, 2010 20:13
Mol – Zarantyr 23rd, 999 YK
Monday – January 23rd, 999 YK

Morning


You awaken from a difficult rest. The effects of the Shadowfell are becoming more noticeable now, and everyone is feeling drained — except Morthos, who appears almost completely unaffected.

You delve deeper into the tomb, traveling down a tunnel and emerge from an illusionary red sphere held by a green dragon into a long hall of strange glyphs, symbols, and faces which are set within two ranks of elves and dragons warring along both walls. Each figure appears to hold a colored sphere. To the left is another mist filled archway.

“Caiphys,” Taveah says, holding her sunrod aloft. “Do some of these spheres seem odd to you?”

He nods. “They’re magically charged.”

Taveah looks to her undead companion. “Morthos, could you check for traps while Caiphys and I examine these displays?”

“Yes,” he says.

Caiphys and Taveah move carefully down the hall and investigate each scene, taking note of which spheres seem magical.

Strange glyphs, symbols, and faces are set within two ranks of elves and dragons warring along both walls. Each figure appears to hold a colored sphere. To the left is another mist filled archway.

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The Forsaken Prison

October 03, 2010 19:56
Sul – Zarantyr 22nd, 999 YK
Sunday – January 22nd, 999 YK

Afternoon


Caiphys appears in a miserable cubicle 10 feet on a side with no exit. Three foot long iron levers jut out from the south wall. The three levers must control the hidden exit to this place, but offer no hint as to their operation.

[Caiphys tampers with the levers eventually placing all of them in a down position. The floor opens to a massive drop below. Caiphys barely manages to hang onto the levers before falling. He struggles to push each lever into the up position. He switches from the lever he is holding to another to put the last lever into position. Once complete he hears a click above and then sees an open trap door in the ceiling. He transforms himself into a flock of ravens and flies through the opening and down a narrow chute. At the end of the tunnel he finds another trap door. Once opened it reveals a chamber with three chests. Just then he hears the scream of Taveah behind him. Quickly followed by the sounds of the rest of the group screaming as the fall into the pit Caiphys created. Caiphys heads back to the other room and throws a rope down for his party. They climb up the rope, their displeasure for Caiphys’ brash behavior clearly on their faces.]

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