Edgerunners
Wormwood

Description

Bio

Wormie s disguise

Wormie’s Disguised look in Mission Four.

Look, I’m not a serial killer. Not yet, anyways.

It’s just that I can’t get enough of that rush, the feeling of potency and power I get when I see a subject’s face contort in fear as they see me looking in through their 20th floor bedroom window, or wake to find me standing over them and the duct tape already stifling their attempt to scream. Not to mention the deliciousness of the build-up – compiling a dossier, learning all about them, then bit by bit letting them know – or think they know – they’re being watched by being deliberately careless or by sending them pictures and printouts of my notes. I see a perfect subject and I just have to, y’know? It’s not even as if I actually hurt them, or even do…y’know…sexual things to them. It’s just a little psych-out. People immerse themselves in horror sensies for exactly the same effect, and pay through the nose for the best ones. I bring the highest quality absolutely free. My subjects should really pay me.

But that’s all my Art, more than a hobby but less than being my entire life.

My “day job” uses the same talents, but less artistically. Do what you’re good at, yeah? I’m a B&E Consultant, I suppose you could say. I freelance as a specialist in gaining access to buildings, items, people, information for people who don’t much care about how I get the goods as long as the job is “clean” and they aren’t implicated. I get another kind of rush from working – it’s something the same but different too, y’know? Like no matter how much I plan, when I get there I’m living in the moment whereas with my Art it’s all controlled to the last detail. I use the same skill set as for my Art, but for this I get paid. It’s golden, is what it is.

I suppose I’ve had just about the perfect life training for my job. I grew up in the Zone, one of the Habs in Night City. My daddy was some low-life trucker I never met and Momma was a crack-head who turned tricks to keep me and my elder sister fed. I started lifting stuff about age ten, mostly food and cred-chips, -my contribution to the family’s survival. I had a bunch of temporary “uncles”, all of whom were deadbeats who’d rough us up for no good reason. One dumped my Momma to take my sister off to Chi-Pits, leaving me and Momma alone. I moved out soon after and moved in with a gang. I moved some pretty nasty stuff with them, hardcore shit that made Momma’s crack seem tame, and started doing more elaborate “lifts” to finance my newfound Art. I discovered I had a talent for upper-storey work and the instincts of a careful operator even if sometimes I let my love of the rush get the better of me. I never did get caught over the years and learned not to take what I was selling on the Street either.

Eventually, I started getting contract work, small time to begin with, as the word got around. My regular fence helped with putting the word out at first but now my name’s well enough known on the Street that people come to hire me in particular rather than just any prowler. Life’s pretty good. A couple of decent scores got me some augments to help in my work and in my Art and I’m looking for the next level of my career. Maybe I’d even like to retire from prowlin’ eventually, get into something like a fencing gig only more upstream and upmarket. It’s a thought.

So anyway, I thought you’d like to know all that. Don’t worry, I won’t hurt you. That’s not how my Art works. I’m sure your parents will find you in the morning, all trussed up so pretty and scared, so perfectly beautiful. I’ll be leaving now. Don’t worry, I’ll let myself out. It’s a hundred feet down but only thirty up to the roof.

One last thing…a parting kiss on your so-soft cheek. There, that didn’t hurt. You needn’t worry, I won’t ever see you again. That’s not my art either. Goodnight and forever goodbye, my angel.

EARNED CP

Session 1: 2cp + 1cp for MVP
Agreed CP award for 1st Mission: 6cp
Mission 2: 2+3+MVP, 2 Session2 Log, +3, -1 to buy a success, +5, +2, +2, +4, +2, +2.
Mission 3: half of awarded points = 17 + page creation bonuses +6
Mission 4: 2
1MVP, +1, +3, +3, +1, +3, +3.

Spent CP

9 total: Guns (Pistol) 2], Observation [2], add: Savoir faire (Mafia), Disguise, Current affairs (Regional), Traps and Perk: Equipment Bond (Pistol) for second weapon – [1 each]. 4 points to raise Streetwise.

Sleight of Hand 2, Fast Draw (Pistol) 2, Fast Draw (Ammo) 2

To convert two Skillchips to learned skills: [6cp]. To improve Contact accessibility 3.
To Improve Talent 1 level 5. Combat Reflexes 15. Guns (Rifle) 1
Performance 1, Group Performance (Directing) 1, Prof. Skill (Sensie Production) 1
+1 Traps 1. Merchant 1

Cash Purchases

$14,110 total: 3 Skillchips ($4,000 each), second AD-12 pistol ($950), four extended magazines with APHEX ammunition ($140 each), two pistol silencers ($300 each), 7 nanobots ($700), $100 medical treatment.

$32,000 total: Upgrade to Wireless Neural Interface and add Armatech “Burn Out” Agility Enhancer M1, plus surgeries.

$11,020 for Valkyrie rifle, mags, sling.
$8,000 for 2 new Skillchips.

BASICALLY INFORMATION
Character Name Role/Occupation Player Name Campaign Affiliation Race/Ethnicity Gender Age
STATISTICS BLOCK
ST HP Speed
DX Per Move
IQ Will
HT FP SM
Total Attributes Secondary Characteristics Advantages Skills Disadvantages Unspent
COMBAT STATS
Dodge Thr Enc. Level None-0 Light-1 Medium-2 Heavy-3 X-Heavy-4
Parry Sw Max Load
Block BL Move
DR Dodge
SOCIAL BACKGROUND
Appearance Wealth Status TL
SOCIAL TRAITS+
Trait CP
LANGUAGES+
Language Spoken Written CP
ADVANTAGES+
Advantage CP
ADVANTAGES+
Advantage CP
DISADVANTAGES+
Disadvantage CP
DISADVANTAGES+
Disadvantage CP
SKILLS+
Skill Diff RLVL LVL CP
SKILLS+
Skill Diff RLVL LVL CP
EQUIPMENT+
Item Location Weight Cost
EQUIPMENT+
Item Location Weight Cost
ARMOR AND APPAREL+
Armor Location Penalty DR Don Holdout
MELEE ATTACKS+
Attack Skill Damage Reach Parry ST
RANGED ATTACKS+
Attack Skill Damage Acc Range RoF Shots Rcl Bulk ST
NOTES
DESCRIPTION
BIOGRAPHY
CREDITS
GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This game aid is the original creation of Jeffrey Head () and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.