Junior intelligence officer, often-mocked gnostic artificer
Ethereal Chill (cold): [
+4 vs. Reflex] Area Burst 1 centered on one ally within 5 squares. One enemy in burst. 1d8+4 cold damage / Any enemy that hits ally takes 3 cold damage [EONT].
Aggravating Force (force): [
+7 vs. AC] One creature in weapon range. 1d10+4 force damage and next ally to attack target gains +2 power bonus to attack roll.
Spike Wire (force): [
+4 vs. Fortitude] One creature in 10 squares. 1d8+4 force damage and attacks against target deal +3 damage [EONT].
Obedient Servant (summoning): Create medium Obedient Servant within 5 squares. Servant has speed 6. Any marked enemy starting adjacent to Servant takes 3 damage. Standard Action: Melee 1/Ranged 5.
+6 vs. AC. 1d10+4 damage. Opportunity Action: Melee 1. One creature.
+6 vs. AC. 1d10+4 damage and target is marked [EONT].
h4. Class Features
Augment Energy: During short rest, imbue one magic item with a one-use (free action) +2 attack bonus (lasts till next extended rest or use).
Impart Energy: Give a magic item another use of its daily power.
Whenever ally uses magic item daily power, ally gains 4 THP.
h4. Healing Infusion
Curative Admixture: You or one ally in Close Burst 5 gains
Surge+3 hit points (no surge spent).
Resistive Admixture: You or one ally in Close Burst 5 gains
+1 AC until the end of the encounter, or the effect is expended. Expend the effect (free action) to gain
- Brew Potions
- Disenchant Magic Item (No components needed)
- Enchant Magic Item
- Make Whole
- Comprehend Languages
- Tenser’s Floating Disk