Welcome to a world of magic and spirituality, where the wind brings only brief respite from the burning sands. This is Ember.
The world of Ember is a near-endless desert. The inhabitants and weathered and hardy – over the centuries, their beliefs have been shaped and molded just as the wind sculpts the desert sands. Long have the deities of old tried to win over the hearts of the people, but the forces of nature are difficult to overcome with sheer belief.
Once again, the gods of the desert are trying to exert their influences on the people, whether for good or for ill. What portents do they bring? Will the raw elemental forces of nature bend to their will? Or will the deities of old burn out like dying candles? These answers and more lie on the road to Fort Kysem, where our adventure begins…
To understand the people and the world of Ember, one needs to know their spiritual history. Please visit the Mythology page for a summary of the known religious history of the world.
- Character Creation – Info for new players
- House Rules – Info for current players
- Channeler – The Channeler PC Class
- Channeler Spell List
- Mythology – A summary of Ember’s history and religion
- Deities – The powers available for worhip on Ember
- Main Page – An outline of the main wiki pages