| Lv |
Spell |
Range |
Target |
Type |
Save |
Effect |
| 0 |
Bleed |
30’ |
One |
|
|
Stabilized afflicted with dying status |
| 0 |
Detect |
0 |
Caster |
|
|
+10 Spellcraft to Detect Magic |
| 0 |
Fatigue |
0 |
One |
Touch |
|
Target is afflicted with fatigue status |
| 0 |
Grab |
30’ |
Object |
|
|
Move object 15’/rnd within range |
| 0 |
Identify |
0 |
Caster |
|
|
+10 Spellcraft to Identify Magic |
| 0 |
Orb |
30’ |
One |
RT |
|
1d3+1d6+1+1= 1d6+1d3+2 elemental dmg |
| 0 |
Torch |
0 |
Object |
|
|
20’R light, + inc light level by 1 |
|
|
|
|
|
|
|
| 1 |
Blizzard |
30’ |
One |
RT |
|
1d6+6+3+1d6+1+1 = 2d6+11 ice dmg |
| 1 |
Drench |
30’ |
One |
|
Ref |
Target 1 category more susceptible to ice |
| 1 |
Dark |
30’ |
One |
RT |
|
1d6+6+3+1d6+1+1 = 2d6+11 shadow dmg |
| 1 |
Sleep |
30’ |
One |
|
Will |
Target is afflicted with sleep status |
|
|
|
|
|
|
|
MP: 5 (Level 3 Black Mage) + 2 (Int) + 4 (Mental Toughness) + 3 (Favored class) = 14
Carrying Capacity: 32 lbs (3/4 normal), Sm weapons/armor are 1/2 wt and Sm gear is 1/4 wt
Level 2 training (Library): Mental Toughness (or bonus), +1 Att/Dmg spells, +2 Int, +1 Know (all)
Skill Points: 2 + 6 (Int mod) per level (3) + 1 for Lute (free) = 25
Other 8 Knowledges: Dungeon, Engineering/Tech, Geography, History, Local, Nature, Nobility, Religion
Skill modifiers:
Acro -5 (Flaw)
Bluff -6 (Flaw)
Diplomacy -4 (Flaws -6 +2 = -4)
Knowledge Arcana +3 (Race +2 Library +1 = +6)
Knowledge Beast Lore +1 (Library)
Knowledge Others +1 (Library)
Spellcraft +2 (Race)
Stealth 0 (Size +4 Flaw -4 = 0)
Use Magic Device/Materia +6 (Feat +3 Converting from CHA mod to INT Mod +3 = +6)
Linguistics & Perform (Lute) are class skills