Final Fantasy!
Rael Koroven

Description

Bio

Limit Breaks

  • Ki Blast
    • 60ft line of force
    • 4d6 dmg (1d6/lv)
    • Ref save DC 16 (10+1/2lv+Wis Mod) for half damage
  • Perfect Self
    • Duration: 2round +1/4 Monk lvs)
    • 2 att and dmg (1/4 lvs)
    • DR 4/- (+2/- /4 lvs)

Martial Arts

  • Fists do lethal damage (can choose to do non-lethal)
  • Damage is 1d4, critical hit on natural 20
    Note: Additional Abilities at higher lvs

Stunning Fist

  • Usable 4/day (1/Monk Lv)
  • Foe damaged by unarmed att makes a Fort save DC 16 (10+ 1/2 lv+ Wis Mod)
  • If foe fails, are stunned for 1 round
    • Stunned Characters drop everything held, can’t take actions, loses Dex to AC, and takes -2 to AC.
      Note: additional abilities at higher lvs

Martial Arts Mastery

  • Tiger Style
    • Novice
      • 1/day
      • Ignore DR for all unarmed attacks for 1 round

Vow of Poverty
Lv1 2 AC, + DR2
Lv2 Bonus Exalted Feat
Lv3 Endure Elements, +3 AC
Lv4 Exalted Strike +1 (Magic), bonus exalted feat
Lv5 Sustenance
Lv6 Deflection Bonus +1, +DR3 bonus exalted feat
Lv7 Resistance +1, Ability score enhancement +2
Lv8 Natural Armor +1, Mind Shielding, Bonus exalted feat
Lv9 +3 AC
Lv10 Exalted Strike +2 (good), DR5/Magic, Bonus exalted feat
-Lv11 Ability Score enhancement +4/
2-
Lv12 AC bonus +4, deflection +2, greater sustenance, bonus exalted feat
Lv13 Resistance +2, energy resistance 5
Lv14 Exalted strike +3, freedom of movement, bonus exalted feat
Lv15 DR4, ability score enhancement 6/4/+2, damage reduction 5/evil
Lv16 Natural armor +2, bonus exalted feat
Lv17 Exalted strike +4, resistance +3, regeneration
Lv18 AC bonus +5, deflection +3, true seeing, bonus exalted feat
Lv19 Ability score enhancement 8/6/4/2, damage reduction 10/evil
Lv20 Exalted strike +5, energy resistance 15, bonus exalted feat

Endure Elements: Immune to the effects of being in a hot or cold environment

  • He can exist comfortably in conditions between –50 and 140 degrees Fahrenheit
    • Without having to make Fortitude saves.

Exalted Strike: bonus on all attack and damage rolls

  • Also has the type (magic, good, etc)

Sustenance: Does not need to eat or drink

Resistance: bonus on all saving throws

Enhancement Bonus: Bonus to ability score, bonus to same ability score and another, etc

Mind Shielding: immune to detect thoughts, discern lies, and any attempt to discern alignment

Greater Sustenance: Does not need to breathe

Energy Resistance: Resistant to acid, cold, electricity, fire, and sonic

Freedom of Movement: Act as if under a freedom of movement spell

True Seeing: Gains continuous true seeing as the spell

Money

  • None

HP/lv
Lv Roll Con FC Total
1 8 3 1 12
2 4 3 1 8
3 5 3 1 9
4 5 3 1 9
Training

  • +1 HP
  • +2 Any stat (Str)
  • +1 to hit and dmg
  • +1 Any skill (Perception)

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
Pathfinder RPG Universal Sheet by: