Limit Breaks
- Ki Blast
- 60ft line of force
- 4d6 dmg (1d6/lv)
- Ref save DC 16 (10+1/2lv+Wis Mod) for half damage
- Perfect Self
- Duration: 2round +1/4 Monk lvs)
- 2 att and dmg (1/4 lvs)
- DR 4/- (+2/- /4 lvs)
Martial Arts
- Fists do lethal damage (can choose to do non-lethal)
- Damage is 1d4, critical hit on natural 20
Note: Additional Abilities at higher lvs
Stunning Fist
- Usable 4/day (1/Monk Lv)
- Foe damaged by unarmed att makes a Fort save DC 16 (10+ 1/2 lv+ Wis Mod)
- If foe fails, are stunned for 1 round
- Stunned Characters drop everything held, can’t take actions, loses Dex to AC, and takes -2 to AC.
Note: additional abilities at higher lvs
Martial Arts Mastery
- Tiger Style
- Novice
- 1/day
- Ignore DR for all unarmed attacks for 1 round
Vow of Poverty
Lv1 2 AC, + DR2
Lv2 Bonus Exalted Feat
Lv3 Endure Elements, +3 AC
Lv4 Exalted Strike +1 (Magic), bonus exalted feat
Lv5 Sustenance
Lv6 Deflection Bonus +1, +DR3 bonus exalted feat
Lv7 Resistance +1, Ability score enhancement +2
Lv8 Natural Armor +1, Mind Shielding, Bonus exalted feat
Lv9 +3 AC
Lv10 Exalted Strike +2 (good), DR5/Magic, Bonus exalted feat
-Lv11 Ability Score enhancement +4/2-
Lv12 AC bonus +4, deflection +2, greater sustenance, bonus exalted feat
Lv13 Resistance +2, energy resistance 5
Lv14 Exalted strike +3, freedom of movement, bonus exalted feat
Lv15 DR4, ability score enhancement 6/4/+2, damage reduction 5/evil
Lv16 Natural armor +2, bonus exalted feat
Lv17 Exalted strike +4, resistance +3, regeneration
Lv18 AC bonus +5, deflection +3, true seeing, bonus exalted feat
Lv19 Ability score enhancement 8/6/4/2, damage reduction 10/evil
Lv20 Exalted strike +5, energy resistance 15, bonus exalted feat
Endure Elements: Immune to the effects of being in a hot or cold environment
- He can exist comfortably in conditions between –50 and 140 degrees Fahrenheit
- Without having to make Fortitude saves.
Exalted Strike: bonus on all attack and damage rolls
- Also has the type (magic, good, etc)
Sustenance: Does not need to eat or drink
Resistance: bonus on all saving throws
Enhancement Bonus: Bonus to ability score, bonus to same ability score and another, etc
Mind Shielding: immune to detect thoughts, discern lies, and any attempt to discern alignment
Greater Sustenance: Does not need to breathe
Energy Resistance: Resistant to acid, cold, electricity, fire, and sonic
Freedom of Movement: Act as if under a freedom of movement spell
True Seeing: Gains continuous true seeing as the spell
Money
HP/lv
Lv Roll Con FC Total
1 8 3 1 12
2 4 3 1 8
3 5 3 1 9
4 5 3 1 9
Training
- +1 HP
- +2 Any stat (Str)
- +1 to hit and dmg
- +1 Any skill (Perception)