Name pronounced: oo-IZZ-ee-koo-ee
Uizicue spent his youth bouncing from orphanage to orphanage, foster home to foster home. His independent and willful ways constantly put him at odds with his parental authority figures. He eventually found himself locked out of the child welfare system, and that was just fine with him.
But it also meant that “Izzy” was now completely on his own in the city of Magnimar. And, again, that was just fine with him.
Over the next few years, Izzy turned to petty larceny and had more than his fair share of run-ins with the city guard. However, those run-ins also trained Izzy to escape bonds and slip away, such that recent months have seen him pulling off more complex burglaries.
Unfortunately, it has been brought to Izzy’s attention, in ways not so subtle, that he must stop his pilfering way or join up with one of Magnimar’s groups of “like-minded” individuals.
Seeing guilds as no better than the orphanages he ran from as a boy, Izzy chose the lesser of two evils and joined up with the Pathfinders. This “guild” at least allows him the freedom to pursue his own ends, with only the occassional “donation” of an item of historic note, in addition to any maps or notes he creates along the way.
Encouraged by this new relationship, Izzy is excited to venture outside the bounds of Magnimar and put his skills to the test. Who knows what manner of riches awaits this soon-to-be wealthy young man?