Erideos

Hanako

A cleric with firepower.

Hanako

Description

Bio

Powers

Powers you can use anytime

  • LEGENDARY QUARTERSTAFF STRIKE – You can target any one thing next to you. Roll 1d20 + 19 against the enemy’s AC. If it hits, it deals 1d8 + 11 martial damage to the target. On a critical hit, it deals an additional 6d6 damage.
  • LANCE OF FAITH – You can target any one thing up to 5 squares away. Roll 1d20 + 18 against enemy’s Reflex. If it hits, it deals 1d8 + 12 radiant damage to your target, and one of your allies that you can see gets +2 bonus to hit against that target.
  • SACRED FLAME – You can target any one thing up to 5 squares away. Roll 1d20 +18 against enemy’s Reflex. If it hits, it deals 1d6 + 12 radiant damage to your target, and one ally that you can see chooses either to gain 16 hit points, or make a saving throw.

Powers you can use once per bsttle

  • [Attack] DIVINE GLOW – You can choose as many targets as possible within a range of 3 squares from where you are. For each target, Roll 1d20 + 18 against its Reflex. If it hits, it deals 1d8 + 12 radiant damage to your target. Regardless of whether or not it hits, allies get a +2 bonus to all attack rolls until the end of your next turn.
  • [Attack] DAUNTING LIGHT – You can target any one thing up to 10 squares away. Roll 1d20 + 18 against its Reflex. If it hits, you deal 2d10 + 12 radiant damage to your target, and one ally you can see gains combat advantage against that target until the end of your next turn.
  • [Attack] BREAK THE SPIRIT – You can target any one thing up to 10 squares away. Roll 1d20 + 18 against its Will. If it hits, it deals 2d8 + 12 radiant damage to your target, and the target gets a -3 penalty to attack rolls against anyone until the end of your next turn.
  • [Attack] MANTLE OF GLORY – Targets all enemies within 5 squares of you. Roll 1d20 + 18 against each target’s Will. If it hits, it deals 2d10 + 12 radiant damage against the target. Regardless if whether or not it hits, each ally within 5 squares of you can spend a healing surge.
  • [Effect] ELVEN ACCURACY – If you miss an attack, you can choose to use Elven Accuracy to re-roll the attack, and add 2 to your total roll.
  • [Effect] AGILE OPPORTUNIST – If an enemy is forced to move past a square next to you, you may make an opportunity attack against it.
  • [Heal] HEALING WORD – You can use this two times every battle, but no more than once per turn. Choose yourself or one ally within 10 squares of you. Your target spends a healing surge and gains an extra 3d6 hit points in addition.

Powers you can use once per day

  • [Attack] CASCADE OF LIGHT – You can target any one thing up to 10 squares away. Roll 1d20 + 18 against its will. If you hit, you deal 3d8 + 12 radiant damage to your target, and the target will take an extra 5 damage from your hits (save ends). If it misses, roll for damage and divide the total damage dealt by 2.
  • [Attack] MANIFESTATION OF WRATH – (close burst 1) Each target takes 10+ Wisdom modifier radaiant damage, and you gain that number of temporary hit points. Roll 1d20 + 18 Until the end of the encounter, you gain a +2 power bonus to attack rolls.
  • [Attack] DIVINE PUNISHMENT* – You can target any one thing next to you. Roll 1d20 + 18 against its AC. If it hits, it deals 3d8 + 36 martial damage to target, and you add 5 damage for every bloodied ally within 5 squares of you.
  • [Attack] THUNDEREROUS WORD – (close burst 5) Each target takes 3d6+ Wisdom modifier thunder damage, and can push the target a number of squares equal to 3+ your Chartsma modifier. Roll 1d20 + 18 All allies in the burst can shift 1 square.

Miscellaneous Powers

  • [Heal] CURE LIGHT WOUNDS – Choose a target next to you. That target regains hit points as if it had spent a healing surge.
  • [Heal] CURE SERIOUS WOUNDS – Choose a target next to you. That target regains hit points as if it had spent two healing surges.
  • [Heal] MASS CURE LIGHT WOUNDS – You and all allies within 5 squares of you gain hit points as if they had spent a healing surge. Add 3 hit points to the total.
  • [Heal] CURE CRITICAL WOUNDS – Choose a target next to you. That target regains hit ponit as if it has spent three healing surges.
  • [Effect] GOOD OMENS – You and all allies within 10 squares of you gain +5 to all d20 rolls until the end of your next turn, but those targets cannot score critical hits while this power is in effect.

Item Powers (once per day)

  • [Effect] STRIKEBACK GLOVES – If an enemy attack hits you, that enemy takes 1d6 points of damage from you.
  • [Effect] FIREBURST BOOTS – You can choose to teleport away up to 10 squares. When you do, all targets up to 3 squares away from you take 2d6 fire damage.
  • [Effect] ZEPHYR BOOTS – Gain a fly speed equal to your speed while wearing light armor or no armor
  • [Effect] TIMELESS LOCKET – You can choose to take an extra action (attack, move or minor) during your turn.
Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By