Martine
Devious Breton Nightblade
Description
| ID | |
|---|---|
| Martine | Refresh |
| A lithe, young pale-skinned woman in a dark hooded cloak and leathers, wearing a slender silver longsword. | 3 |
| Aspects | Skills | |||||
|---|---|---|---|---|---|---|
| Devious Breton Nightblade | Superb (+5) | |||||
| “Have a Good Time, All the Time” | Great (+4) | Burglary | ||||
| One Step Ahead of the Thieves Guild | Good (+3) | Fight | Stealth | |||
| Jode’s Claw | Fair (+2) | Athletics | Deceive | Lore | ||
| “Is Adrielle More than a Shield-Sister?” | Average (+1) | Empathy | Illusion | Notice | Rapport | |
| Stunts | Extras |
|---|---|
| Lie Whisperer | Armor:1 (Leather) |
| Mind Games | Second Extra |
| Silver Sword | Third Extra |
| Stress Tracks | Consequences | |
|---|---|---|
| Physical (Physique) | ||
| 1[ ] | 2[ ] | 2 [Mild Consequence Aspect] |
| Mental (Will) | 4 [Moderate Consequence Aspect] | |
| 1[ ] | 2[ ] | 6 [Severe Consequence Aspect] |
Lie Whisperer: +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at Martine or someone else.
Mind Games: Martine can use Deceive in place of Provoke to make mental attacks against an opponent, as long as she can make up a clever lie as part of the attack.
Silver Sword: Martine gets +2 when Attacking undead creatures and werewolves with Jode’s Claw.
Bio
Phase Trio
Your Adventure: Family Business (born 2nd of Sun’s Dawn, 4E 151: birth sign is The Lover)
Martine was born of peasant stock in the High Rock city of Jehanna. Blaming the local Thieves Guild when her father was hanged, she went into business for herself, and learned swordplay from a Redguard called Tralen. When the Guild took notice of her work, she fled east into Skyrim, leaving her old life behind.
Phase One Aspect: One Step Ahead of the Thieves Guild
Martine drifted across Skyrim until she came into the employ of Vinderion, an Altmer sage of Whiterun. She located and “acquired” various historical artifacts for Vinderion. One such expedition brought Martine to Ironbind Barrow, in search of a silver longsword called Jode’s Claw...
Crossing Paths: Ironbind Barrow (? 4E 170)
Brought to a dungeon for different reasons, but trapped together inside, Martine and Adrielle must help and trust each other to have any chance of surviving the dungeon’s deadly traps and restless draugr long enough to make it out alive.
Phase Two Aspect: Jode’s Claw
Against her better judgment, Martine stole an ancient book for Vinderion. When the sage turned up dead mere days later, Martine decided to reclaim Jode’s Claw and leave Whiterun before the killers could find out how he’d gotten it. Her thoughts turned at once to Winterhold, and the one woman she knew she could trust…
Crossing Paths Redux: The Road to Cyrodiil (early summer, 4E 171)
Adrielle has completed her studies at the College when Martine finds her in Winterhold. Martine convinces Adrielle to travel south with her into Cyrodiil, in search of a lost Ayleid ruin called Silorn.
Phase Three Aspect: Is Adrielle More Than a Shield-Sister?
When a side quest to find a missing child goes horribly wrong, Martine and Adrielle are thrown in jail.
| Height: 5’3” | Weight: 120 lbs. | Age: 20 |
| Eyes: Blue | Hair: Dark Brown | Skin: Pale |
APPEARANCE
It’s easy to look right past Martine. Small and lithe, with ordinary brown hair, she dresses in drab, earthen tones – usually in leather armor and a dark hooded cloak. Never wearing makeup or jewelry, she speaks quietly, avoids eye contact, and rarely calls any attention to herself. The slender silver longsword at her hip, runestruck with Ta’agra letters, is one of the only two unusual things about her appearance. The other is the piercing blue of her eyes.
PERSONALITY
Martine follows the wind, and doesn’t worry about much beyond where her next meal is coming from. She fritters whatever coin comes her way on good drink, good times, and good company. Though surprisingly well-read (due to the natural Breton fondness for intellectual pursuits, and many rainy Whiterun afternoons spent in Vinderion’s library), she has little self-discipline or ambition for self-improvement, and no affiliation with any nation or guild.
She has particular animosity for the Thieves Guild, whom she blames for her father’s execution. She also has no desire to give them a cut of anything she’s earned for herself. In truth, she doesn’t know much of anything about how the Guild really operates – and she’s fine with keeping it that way.
Martine has been alone virtually all of her life. Everyone who’s been important to her has left for one reason or another – everyone except Adrielle. Some part of her waits for the other shoe to drop, and resists getting any closer… but she does care about Adrielle, and knows how much the Nord cares for her. Some other part of her wonders if Adrielle could ever see her as more than a friend. But her friendship with Tralen ended when sex got in the way, so Martine is in no hurry to ruin this one.
Since joining Adrielle, Martine has quit robbing houses and picking pockets, preferring to earn her keep in a more adventurous fashion. Fortunately, the things she’s learned as a burglar serve her well in dungeons.
Martine has the typical Breton passion for life, friendliness, and sense of humor. She has only dabbled in magical studies, though, and the only school she has any skill with is Illusion. Though not particularly religious, the teachings of Dibella agree with her. Martine has also been known to placate Nocturnal from time to time.
COMMON EXPRESSIONS
(forthcoming)
PLAYLIST
Theme Song: Strip and Go Naked, by Alex Lifeson, from Victor
KNOWN FAMILY MEMBERS
Marcel, father (deceased)
Delphine, mother (deceased)
PRELUDES
(forthcoming)
INTERLUDES
(forthcoming)
Journal
(Dramatis Personae goes here)
Portrait by Tlenon

