Long-suffering survivor of the Indian Refugee Camps.
32 Ag (Bonus 1)
48 (add 20 Sync for plugsuit)
3/3 Fate Points
35 Ego Barrier
-1 Feedback Threshold
- Common Lore (UN, Religion, Science) (INT)
- Speak Lang. (English)(INT)
- Literacy (INT)
- Medicae (INT)
- Dodge (AGI)
- Senses (PER)
- Vehicles (AGI)
- Forbidden Lore: AT Fields (INT/SR)
- Athletics (AGI)
- Technology (INT)
- Quick Spread
- Deflective Field
- Scan Field
- Analyze Field
- Resonance Pulse
- Manipulation 1 (Barrier)
- Manipulation 1: AT Ping
- Manipulation 1: Bunker Field
- Manipulation 1: Inertia
- Manipulation 1: Layered Field
- Manipulation 2: Float
- Manipulation 2: Spacial Funnel
- Manipulation 3: Teleforce Blast
2 AP, Arms, Body, Legs, 7kg
Common Lore (UN, Science) (INT) Trained
Expert Coward: Auto-break from Grapple. Disengage is a half action, may be a reaction if an Acrobatics test is passed.
Synch Flux: When Synch Disrupted, roll an extra 1d10, use it either + or -.
Pacifist: Must spend an FP to take action that would harm another person.
Unprepared: When IP is taken due to Critical Damage, take +1.
Asset: Driven (10) (Gain a conditional FP to spend to overcome odds or stand against an enemy.)
Drawback: Fanatical (-10) (Defending bystanders/civilians, minimizing loss of life.)
- Manipulation 1 (Barrier)
- SUP: Entry Plug (Improved)
- Awareness (100 XP)
- Foresight (100 XP)
- Quick Spread (100 XP)
- AT Maneuver: Kinetic Aid (100 XP)
- AT Maneuver: Inertia Boost (100 XP)
- Manipulation 1: AT Ping (100 XP)
- Manipulation 1: Bunker Field (100 XP)
- Manipulation 1: Inertia (100 XP)
- Stat: Synch (100 XP)
- Stat: INT (100 XP)
- Magnify (Self-Dilation) (200 XP)
- Manipulation 1: Layered Field (100 XP)
- Manipulation 2: Float (100 XP)
- Manipulation 2: Spacial Funnel (100 XP)
- Resonance Pulse (200 XP)
- Dodge (100 XP)
- Scan Field (100 XP)
- Stat: PER (100 XP)
- Manipulation 3: Teleforce Blast (100 XP)
- Forbidden Lore: AT Fields (200 XP)
- Analyze Field (100 XP)
- Please Move (100 XP)
- Biological Upgrade [Unnatural Eye: Spectrum] (50 XP)
Month 1: Therapy (-3 IP)
Month 2: Skill Training: Athletics
Month 3: Skill Training: Technology
Month 4: Skill Training: Technology
Month 5: Weapons Training: BS
To be Indian in the world after Second Impact was to be a statistic. An anomaly. With millions dying in the initial floods and quakes, and millions more dying when the nuclear weapons flew, the Indian population of the world consisted mostly of lucky refugees outside major cities (no one on record walked away from the ruins of New Delhi or Mumbai), and immigrants to other countries. With their cultural center gone, their homeland a wasteland in many places (and worse in others), many of the survivors would give in to their fears in later years. The suicide rate in UN Recovery Camp Sector I-A1 (the main complex of refugee camps housing Indian survivors in Asia) was, for many years, well over 50%.
Into this, Naarad Daas was born. His father’s fate unknown (presumed dead in Mumbai while he was still an infant), his mother dead by her own hand before he was six. Like many children in those circumstances, facing an uncertain future. Unlike many, though, he fought.
By day, he attended the (admittedly, poorly funded and badly built) UN Collective School set up in the camp. By night, he would read, into the late hours. He began to be a downright annoyance in the local Facilitator’s offices, making suggestions as to changes that would help the camp. Eventually, just to save on aggravation, they gave him a job.
It was in this place that the NERV Acquisition Team found him. One of the rare children with the talent they needed, and none of the training. They’d been there before. It’d work out. At least this kid was used to hard work.