Gideon Caldaret
A wandering lawman from a lawless city, Gideon's twin guns bring justice wherever he walks.
Description
Gideon Caldaret
Eclipse Caste
Anima Banner: A mighty black wolf appears, howling out a hunting cry; its outline burns like that of the moon in a full solar eclipse.
Str 0 Agl 6 Fgt 0 Awe 6
Sta 5 Dex 5 Int 1 Pre 0
Init +18
Dodge 8
Parry 6
Fort 5
Tough 9/5
Will 6
Skills: Acrobatics 13 (+19), Deception 10 (+10), Expertise: policework 1 (+2), Insight 5 (+11), Investigation 14 (+15), Perception 11 (+17)
Advantages: Accurate Attack, All-Out Attack, Benefit (Ambidexterity), Contacts, Defensive Roll 4, Diehard, Fearless, Hide in Plain Sight, Improved Aim, Improved Critical 4 (Twin Dragons), Improved Initiative 3, Move-by Action, Power Attack, Precise Attack (Ranged: Cover, Concealment), Quick Draw, Redirect, Set-up 4, Takedown 2, Tracking, Uncanny Dodge, Well-Informed
Languages: Riverspeak
Powers
Anima Banner: Environment 2 (bright light; uncontrolled: activates when other powers are activated)
Eclipse Caste anima ability: An Eclipse Caste can spend 1 hero point to invoke ancient pacts, preventing any non-mortal, non-Exalt from offering him or his companions harm for the duration of the scene, unless offered harm or insult first; alternately, an Eclipse Caste may spend 1 hero point to invoke a mystical binding on any agreement freely made in his presence.
Brand: Senses 2 (mental tracking 2, limited: only someone who has been physically touched to “mark” them)
Danger Sense: Senses 1 (mental danger sense)
Evading the Void: Insubstantial 4 (incorporeal; check required 15: Acrobatics DC 25, concentration)
Eyes of Justice: Senses 6 (counters all visual concealment, low-light vision)
Renewing Meditation: Immunity 1 (sleep)
Shadow on the Wind: Invisibility 4 (total concealment from all visual senses; check required 3: Acrobatics DC 13, passive)
Sins of the Past: Senses 4 (postcognition; activation 2, check required 1: Investigate DC 11)
Swift Strike: Strength-based Damage 7 (accurate 4, subtle; check required 11: Acrobatics DC 21)
Thousand-Mile Sandals (removable device)
-Speed 4
-alternate: Flight 2
Twin Dragons (easily removable device)
-Drill Shot: Blast 10 (accurate 2, homing 1, penetrating 3)
-alternate: Dragon Devastation: Burst Area Blast 6 (affects insubstantial 2, burst area 2)
-alternate: Twin Shot: Blast 8 (accurate 1, homing 1, multiattack)
Complications
Hatred: Slavers and Drug Dealers
Gideon despises slavers and drug dealers, two professions that he was forced to let slip though the cracks while working as a magistrate in the corrupt city of Nexus.
Limit Break: Compassionate
Beneath his gruff exterior, Gideon’s heart is deeply moved by the suffering of the innocent. He is frequently compelled to take action to alleviate that suffering.
Red Rage of Compassion: When pushed beyond the breaking point, all the suffering he has seen fills him with an unquenchable rage. He completely loses control and enters a quiet, horrible fury, destroying anyone around him he perceives as even vaguely guilty.
Motivation: Justice
Gideon is a policeman, first and foremost, and his driving goal is to see justice brought to all the people of Creation—fair, impartial, and true justice, for mortal, spirit, and Exalted alike.
Power Loss: Essence Attrition
If a Solar Exalted rolls a natural 1 on a d20 roll and that roll is also a failure, he must pay a hero point or suffer power loss for the remainder of the current scene.
Reputation: Anathema
Gideon is a reborn Solar, considered to be a demon of the ancient world by the followers of the Immaculate Faith.
Bio
Gideon once had the misfortune of being one of the few honest magistrates in the city of Nexus, a man notorious among his peers for his incorruptibility and devotion to the common people. The Council of Entities considered having him “removed” more than once for being a gadfly more interested in justice than profit, but found that having an honest man in his position was sometimes useful. The only corruption of his duties which Gideon engaged in was the occasional passing of information to a mysterious vigilante who could get to criminals no magistrate would touch—a vigilante known only by her calling card, a single snapdragon blossom left with the bodies of her targets.
After the vigilante’s departure in the wake of an unconscionable slaughter, Gideon turned all of his vitriol against the Council and his own department, agitating for reform. The Council finally had enough of him and removed its protections from him. Gideon was taken off the street by the “soldiers” of the crime boss called the Grey Kraken. They tortured him for hours before they were ready to kill him—when he suddenly burst free of his bonds and began to burn with the power of the Unconquered Sun. Gideon slew the corrupt men surrounding him, followed the last traces of his past life’s memories to an underground tomb that held his twin plasma tongue repeaters, and fled Nexus to fund his place in the world. Now, he walks the earth, sometimes working with Snapdragon and sometimes alone, seeking to understand the power that has been given to him and use it to bring justice to the world.
In recent months, Gideon has refined his talents with the Twin Dragons into a variant of the martial art known as Righteous Devil Style.
