Mack
mute bartender at the Hogs Head Tavern
Description
| Seeming: Wizened | Kith: Brewer | Court: Autumn |
| Virtue: Fortitude | Vice: Gluttony | Entitlements: None |
| Attributes | ||
| Intelligence •• | Strength ••• | Presence ••• |
| Wits ••• | Dexterity •••• | Manipulation •• |
| Resolve ••• | Stamina •• | Composure ••• |
| Skills | Merits / Flaws | Core Stats |
| Crafts •• | Harvest (emotion) •• | Wyrd •• |
| Politics • | Mantle (Autumn) •• | Glamour / Per Turn: 11 / 2 |
| Science (brewing) • | Brawling Dodge • | Health: 7 |
| Athletics ••• | Iron Stomach •• | Willpower: 6 |
| Brawl (dirty tricks) ••• | Resources (bar owner) •• | Clarity: 7 |
| Drive • | Token (everfull keg) ••• | Initiative: 6 |
| Firearms • | Holistic Awareness ••• | Defense: 3 |
| Stealth • | Hedge Beast Companion (Cheese) ••• | Size: 5 |
| Weaponry (mallet) ••• | Court Goodwill: Summer ••• | Speed: 11 |
| Empathy • | Mute (flaw) ••• | |
| Intimidation ••• | Contracts | |
| Persuasion (stare-downs) • | Fleeting Autumn ••• | |
| Subterfuge (spotting lies) ••• | Dream ••• |
Seeming Blessing: spend point of Glamour to gain 9-again on all dice pools involving Dex for remainder of scene; spend point of Glamour to add character’s Wyrd dots to Dodge total for rest of scene.
Seeming Curse: no 10-again on pools involving Presence; -2 untrained dice penalty when trying to use Social Skill in which character has no dots.
Kith Ability: Once per scene, changeling can ferment one pint of any drink with Glamour; upon touching container holding drink, player rolls Wits + Crafts – if successful, spend one point of Glamour to invest drink with Potency rating equal to player’s Wyrd. Effects last for the rest of the scene.
Gear & Equipment: Typically found carrying around a handful of matchbooks for the Hog’s Head Tavern, as well as a rubber mallet and his omnipresent keg.
| Type | Damage | Size | Special | Dicepool |
| Brawling | 0 (B) | - | - | 6(7) |
| Iron Mallet | 3 (B) | - | - | 10 |
Everfull Keg Special Attacks:
| Type | Damage | Range | Shots | Special | Dicepool |
| Water | 3 (B) | 20/40/80 | (special) | - | 8 |
| Napalm | 3 (L) | 20/40/80 | (special) | burning | 8 |
Shots: 10 rounds per point of Glamour expended. Non-dangerous substances (water, beer, etc.) can be created by either expending Glamour or making a Wyrd roll; acid and napalm require Glamour expenditure.
Merits:
Hedge Beast Companion: See Cheese’s entry
Flaws:
Mute
Contracts:
Fleeting Autumn 3
Dream 3
Pledges:
Motley Pledge (Hog’s Head)
Bio
Appearance:
Though his Durance seems to have shrunk Mack in height and presence, he remains a burly guy. He’s not the most attractive man, what with the sewn-shut mouth, balding head, and hunched-over posture, but he’s got a face you can trust. Mack has a small keg-barrel (somewhat smaller than a quarter-keg) strapped to his bag, which is a token from Arcadia that allows him to transform the liquid in the keg to a liquid of Mack’s choosing that Mack can spray at his foes like a fire hose. (see Everfull Keg special attacks above)
Background:
James Richards was a bar owner before he was changed. A widower with a grown up son, James worked constantly to avoid his empty home. When taken to Arcadia, James’s Keeper, Sam Adams, forced him to be a brewer. James forcibly objected and as punishment Adams had Mack’s mouth sewn shut with Arcadian thread. Since his escape from Arcadia, James has re-established himself as a bar owner known for his unique cocktails and strange home-brews. His bar has been around for 7 years in a remote section of Waldorf and his patrons, unable to get an answer, have dubbed him Mack.
