Zeitgeist: The Gears of Revolution

Dorian

Dorian is a young looking Aasimar druid and sky seer.

Dorian

Description

Bio

Dorian has quite recently reincarnated, and is readjusting to life in Risur's Flint.  Risur, and quite possibly Flint, has been his home for at least several incarnations back, and he feels curiously at home in the city, regardless of how strange to him it might be. He is usually found with his young lion companion, Pangur Ban.



Dorian generally works publicly for the constabulary.  He tucks back the cowl on his greatcoat, and allows others to see another Aasimar serving Risur.  He then returns to his comfortable home and ensures that Pangur Ban is fed, comfortable and happy, first among all things. 

When mood or necessity requires it, Dorian leaves his home in more of a shroud.  For typical errands, he is friendly with storekeepers and familiar faces, though clearly reserved and even shy. For anything more, Dorian seems to skulk, hiding his face and even his name.  He only ever goes by 'Dorian' as it is, determined not to acknowledge his lineage that comprises only of himself – and is afraid of finding out otherwise. He is invariably soft spoken to the patrons of the places he graces, and even hides behind masks when obligated to be seen by a group of people. To some it borders on theatrics, while others enjoy the unusual habits of the young man.  Sometimes, all it does is focus more attention on him; some guess his identity, but some are taken by the mystery cluelessly. 

But many others are indifferent to the habits of some non-noble patron with a little cash in his pockets to bother it with a second thought.

This is not so much an insecurity about being Aasimar as it is a fear and dislike for being remembered.  It is unpleasant to be remembered by others for things he can't remember doing or partaking in, for others to feel familiar when he feels nothing. He is unwilling to have a chance encounter with former friends or worse, admirers.  In a few cases, such as Stover Delft, it has been positive, informative and orienting, but short tastes at the beginning of this new life was plenty, and Dorian has shied from social instances.

One figure he has a more open interaction with is manager of the Opera House.  Close to work (as well as various gardens for druidic contemplation and Pangur Ban romps) and upscale areas more befitting someone refined, Dorian frequents a box there since rediscovering the pastime, which he found out to indeed be a carryover from his previous life.  Settling that reality behind him, he has come to be friendly with the House's owner, and tolerating more from them about his past and his identity than from others.  He sits in his box like Phantom of the Opera from time to time, leaving his cat at home, but bringing his mask.

One person who Dorian was unable to fool with something as thin as a mask was Ashton Wakefield, a slowly aging resident on the North Shore, a place Dorian frequents as well for its beauty – and lack of rabble.  While the people of these rich areas don't often tend to be down to earth types, it isn't being civilized itself that the druidic tenants frown on, and Dorian finds the civilized – though sometimes uncontentious nobility a bit easier to frequent. Of nature, Dorian prefers the Order of strength and practicality that wild beasts carefully arrange themselves in, rather than the chaotic forces nature can unleash. Dorian has thought often about his place as a druid in this industrious city, and has come to respect the day to day order that civilization brings, even to the lives of animals who share this urban setting; birds fed by old ladies, fat rats who dine on high class meals and milk-fed alley cats.  Not all are so lucky, but so is true of the humans here too.  The lucky and industrious find their place – just as in the wild, but with an improved gloss.  Even the scraggly have a chance to hide from the rain or beg for coins here.  Human and animal alike are more free to change their fate unhunted by storm and deadly predator.  However, it remains upsetting when the cost of all this industry is evident in the spoiling of nature.  He is sure there are ways to bring society and nature into balance, so that everyone can properly benefit and tries to believe that the dubious gift of recurring life might help him bring such cities – perhaps beginning with this one – around.

Ashton revealed himself as a longtime friend, and invites Dorian to his house regularly, where he lives with his wife and two young sons.  Dorian has asked him not to bring up the past, and Ashton has so far has managed to be good about it, revealing only that they were contemporaries and friends, but happy simply to spend time again with Dorian, even with his new life and ways.  Dorian suspects it won't hold out forever though, and eventually he will have to face some or all of the events of his past, good and bad, as if they were his – because fundamentally, they are.  

Udalrich's Pathfinder Character Sheet

Character Name: Campaign: Player: Level:
Class: Race: Alignment: Deity:
Size: Age: Gender: Height:
Weight: Eyes: Hair: Skin:
Ability
Name
Ability
Score
Ability
Modifier
Temp
Score
Temp
Modifier

Total

Wounds/Current HP

Speed
STR HP
DEX AC = 10 + + + + + + + Damage Reduction
CON Total Armor Shield Dex Size Natural Deflect Misc
INT Total Dex Misc Experience Points
WIS Touch Flat-Footed Initiative = +
CHA
Saving Throws Total Base
Save
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Conditional Modifiers CMB Total BAB Str Size Misc
= + + +
Fortitude = + + + + CMD Total BAB Str Dex Size Misc Base
Reflex = + + + + = + + + + + 10
Willpower = + + + + Spell Resistance Base Attack Bonus
Attack Attack Bonus Damage Critical
Range Type Notes
Attack Attack Bonus Damage Critical
Range Type Notes
Attack Attack Bonus Damage Critical
Range Type Notes
Add new weapon
x + - Attack Attack Bonus Damage Critical
Range Type Notes
Armor/Protective Item Type AC Bonus Max Dex
Check Penalty Spell Failure Speed Weight Special Properties
Shield/Protective Item AC Bonus Weight Check Penalty
Spell Failure Special Properties
Feats Special Abilities
Add new feat
x + -
Traits
Add new trait
x + -
Languages
Add new language
x + -
Other Possessions
Item Wt Item Wt
Add new possesion
x + -
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
Money
PP - , GP - , SP - , CP -
Skill Name Key
Ability
Skill
Mod
Ability
Modifier
Ranks Misc
Modifier
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft Int
Craft Int
Craft Int
Diplomacy Cha
Disable Device* Int
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal* Cha
Heal Wis
Intimidate Cha
Knowledge* Int
Knowledge* Int
Knowledge* Int
Knowledge* Int
Knowledge* Int
Linguistics* Int
Perception Wis
Perform Cha
Perform Cha
Perform Cha
Profession* Wis
Profession* Wis
Ride Dex
Sense Motive Wis
Sleight of Hand* Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha
Add new skill
x + -
* Trained Only † Armor Check penalty applies
Conditional Modifiers
Spellcaster 1
Known Spells Spell Save Arcane Spell Failure %
Domain/School 1: Domain/School 2: Spells
Known
Spell
Save DC
Level
Spells
Per Day
Bonus
Spells
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Caster Level Concentration Spell Resistence Check Conditional Modifiers
Spells Known
0: 2: 4: 7:
5: 8:
1: 3:
6: 9:
Bio
Created by
Derived from Takissis' D&D 3.5 Sheet and ChainsawXIV's list implementation.