Jimmy
Tough Hero 6 / Dreadnaught 3
Description
Human Male Tough Hero 6 / Dreadnaught 3
Karma: 48
| Ability | Score | Modifier | Temp Score | Temp Modifier |
|---|---|---|---|---|
| STR | 15 | +2 | ||
| DEX | 15 | +2 | ||
| CON | 17 | +3 | ||
| INT | 13 | +1 | ||
| WIS | 10 | 0 | ||
| CHA | 11 | 0 | ||
| Luck | 11 | 0 |
Size: Medium
Height: 5’ 10”
Weight: 200 lb
Eyes: Hazel
Hair: Light Brown
Skin: Light
Action points: 60
Total Hit Points: 50/104
Speed: 20 feet (Armor)
Initiative: +2
Armor Class: 21 = 10 + 4 [class] +2 [dexterity] +5 [combat armor]
Touch AC: 16
Flat-footed AC: 19
Damage Resistances
12/-
Concussion 9
Electricity 14
Fire 10
Laser 13
Plasma 11
| Saves | Total | Base | Ability | Misc |
|---|---|---|---|---|
| Fort | 9 | 6 | 3 | |
| Ref | 5 | 3 | 2 | |
| Will | 4 | 4 | 0 |
| Combat | Total | Base | Ability | Misc |
|---|---|---|---|---|
| Melee | 8 | 6 | 2 | |
| Ranged | 8 | 6 | 2 | |
| Grapple | 8 | 6 | 2 |
| Light Load: | 52 lb. or less |
| Medium Load: | 53-106 lb. |
| Heavy Load: | 107-160 lb. |
| Lift Over Head: | 160 lb. |
| Lift Off Ground: | 320 lb. |
| Push Or Drag: | 800 lb. |
Handle Animal
Repair
Fearless
Stability
Unhindered
Ability Surge (1/day)
Steamroller
Damage
Reduction 3/-
Fire Resistance (3)
Electricity Resistance (3)
Stamina
Supra Armor
FalloutTrait: Small Frame
Hide of Scars
Simple Weapon Proficiency
Vault Innoculations
Lead Belly
Personal Firearms Proficiency
Faster Healing
Improved Damaged Threshold
Armor Proficiency (Light, Medium, Powered)
Tough Plus x2
Mutations:
| Skill | Key Ability | Total | Ability Modifier | Ranks | Misc 1 | Misc 2 |
|---|---|---|---|---|---|---|
| Balance | DEX+ | 4 | +2 | 2 | ||
| Bluff | CHA | 0 | 0 | 0 | ||
| Climb | STR+ | 9 | +3 | 6 | ||
| Computer Use | INT | 4 | +1 | 3 | ||
| Concentration | CON | 6 | +3 | 3 | ||
| Craft(Mechanical) | INT | 8 | +1 | 7 | ||
| Craft(Structural) | INT | 7 | +1 | 6 | ||
| Craft(Visual Art) | INT | 1 | +1 | 0 | ||
| Craft(Writing) | INT | 1 | +1 | 0 | ||
| Diplomacy | CHA | 0 | +0 | 0 | ||
| Diguise | CHA | 0 | 0 | 0 | ||
| Drive | DEX | 2 | +2 | 0 | ||
| Escape Artist | DEX+ | 2 | +2 | 0 | ||
| Forgery | INT | 1 | +1 | 0 | ||
| Gamble | WIS | 0 | +0 | 0 | ||
| Gather Information | CHA | 0 | +0 | 0 | ||
| Handle Animal | CHA | 3 | +3 | 0 | ||
| Hide | DEX | 2 | +2 | 0 | ||
| Intimidate | CHA | 6 | +0 | 6 | ||
| Jump | STR | 2 | +2 | 0 | ||
| Knowledge(Earth & Life Sciences) | INT | 2 | +1 | 1 | ||
| Listen | WIS | 0 | +0 | 0 | ||
| Move Silenty | DEX+ | 2 | +2 | 0 | ||
| Navigate | INT | 1 | +1 | 0 | ||
| Perform | CHA | 0 | +0 | 0 | ||
| Repair | INT | 10 | +1 | 9 | ||
| Research | INT | 1 | +1 | 0 | ||
| Ride | DEX+ | 2 | +2 | 0 | ||
| Scavenge | Luck | 5 | +0 | 5 | ||
| Search | INT | 1 | +1 | 0 | ||
| Sense Motive | WIS | 0 | +0 | 0 | ||
| Spot | WIS | 0 | +0 | 0 | ||
| Survival | WIS | 3 | +0 | 3 | ||
| Swim | STR+ | 2 | +2 | 0 | ||
| Treat Injury | WIS | 3 | +0 | 2 | +1 | |
| Tumble | DEX | 5 | +2 | 3 |
+ = check penalty for wearing armor
Gear:Equipped
- Desert Camoflage Combat Armor
- Desert Camoflage Combat Helmet
- Buffalo Soldier BDU
- Pip-Boy 3000S
- Browning HP
- 13/13 Round HP Clip, (plus 4 loose)
- Sawed-Off Shotgun (0/2)
- Shotgun Bandoleer, 20 Shells
- Machete, Sharpened
- Backpack
- 5 Gallon Gas Can, (5/5)
- MRE, 6
- Cannabis, 5 joints
- Water Flask, 3 (3/4, 4/4, 4/4)
- Buckslayer SureShot Shotgun Shells, 56 (in three 20 rnd boxes)
- Can Opener
- Flashlight
- Road Atlas Holodisk
- Intro to First Aid
- Multipurpose Tool
- Radiation Suit
- Rad-X, 4
- RadAway, 2
- Mentats
- MedX
- Stim Pack, 12
- Survival Guide
- Caps, 4
- Caps, 200 (party)
Bio
I’m a grower, not a shower
Backstory
Jimmy’s spent his whole life trying to make life a little better for the vault dwellers of Vault 122. Now as a resilient member of the subterranean farming community, he has been called on to help the first survey team to determine an optimal location to establish the post-war community in the lush environment that awaits those who were protected from harsh times in a Vault-Tec Shelter.
Goals
Jimmy takes his new assignment very seriously, but finding a perfect spot for the new town won’t be hard in the paradise that awaits them all. Finding and claiming the best farm for himself, though, that’s a benefit of being the early shrew, if just finally leaving the cramped vault wasn’t enough.
Enemies
Jimmy’s had more than his fair share of troubles with the vault security team, so they probably won’t miss him during the short trip, but he hopes they don’t meddle around in the crops too much. That ignorant gestapo can’t tell what plants are valuable and what just needs to be left alone.
Updated Goals
Somewhat less energetic about helping the vault when his initial attempts were met with mild indifference, Jimmy still plans to keep up with his tasking and locate a good settlement for the vault dwellers. Part of that is fixing the nearby school and reporting back any imminent threats on the vault guardpost radio frequency 27.45 MHz.
The more time Jimmy spends out in the wastes the more clear it is becoming that noone from the vault will be able to survive this harsh new world in safety unless they have a significant technological advantage which protects them from all but the greatest of the continuous threats of the wastes.
Updated Friends/Enemies On a scale from -100 to 100…
| Enemy | Relationship |
|---|---|
| Artie | 52 |
| Bob | 20 |
| Bob Nevarro | 20 |
| Brotherhood of Steel | 0 |
| Crazy Jakes | 10 |
| Sum | 40 |
| The G.A.R | -15 |
| George | 25 |
| Harman | 20 |
| Hornig | 30 |
| “Vampires” | -30 |
| Vault 122 Overseer | 49 |
| Vault 122 Inhabitants | 29 |
| Vault 122 Security Team | 0 |
| Zombies! | -100 |