Description
This appears to be an unremarkable item of apparel, but a wizard who dons it will note that it is adorned with small cloth patches of various shapes. Only the wearer of the robe can see, recognize, and detach these patches. One patch can be detached each round. Detaching a patch causes it to become an actual item, as indicated below. A robe of useful items always begins with two each of the following patches:
- dagger
- lantern (filled and lit)
- mirror (large)
- pole (10-foot length)
- rope (50-foot coil)
- sack (large)
In addition, the robe will have 4d4 items which must be diced for. Roll 4d4 to
determine how many additional items a robe has and then percentile dice to determine
specific items:
| D100 Roll Result | |
| 01-08 | Bag of 100 gold pieces |
| 09-15 | Coffer (_’ x _’ x 1’), silver (500 gp value) |
| 16-22 | Door, iron (up to 10 feet wide and 10 feet high and barred on 1 side—must be placed upright, will attach and hinge itself) |
| 23-30 | Gems, 10 of 100 gp value each |
| 31-44 | Ladder, wooden (24 feet long) |
| 45-51 | Mule (with saddle bags) |
| 52-59 | Pit (10 cubic feet), open |
| 60-68 | Potion of extra healing |
| 69-75 | Rowboat (12 feet long) |
| 76-83 | Scroll of one randomly determined spell |
| 84-90 | War dogs, pair |
| 91-96 | Window (2 feet by 4 feet—up to 2 feet deep) |
| 97-00 | Roll twice more |
Multiple items of the same kind are permissible. Once removed, items are never
replaced.
