The Buxom Brewer
Name: Nilkka Bitter
STR 16 MOD 3 MOD+LVL 4
CON 14 MOD 2 MOD+LVL 3
DEX 14 MOD 2 MOD+LVL 3
INT 10 MOD 0 MOD+LVL 1
WIS 10 MOD 0 MOD+LVL 1
CHA 15 MOD 2 MOD+LVL 3
Hit Points: 27
Initiative: +1 + Dex mod (2)
Die Size: 1d10 + Con mod (2)
One Unique Thing: I once smashed a magic user that turned strands of my hair white while drinking a particularly potent girly drink. Now, those strands become pink whenever I am drunk and disorderly. And, I no longer drink girly drinks.
Side note: Pink hair gives me a +1 to frenzied boob hugs. It’s a win/win for EVERYONE.
Dwarf King – Positive (2)
Archmage – Conflicted (1)
Rat Smasher (3)
Buxom Brewer (3)
Frenzied Hugger (0)
Standard traveling gear
Light Armor (base AC 12)
Battleaxe – 2 handed (1d8)
Smashy Pipe (1d6)
Building Frenzy – Adventurer Feat: Bonus damage dice are now d6s.
One battle per day, as a free action after you have missed with an attack, deal + 1d4 damage with your melee attacks until the end of the battle. Deal + 1d4 additional damage each time one of your attacks misses, up to a maximum of +4d4 damage.
Slayer – Adventurer Feat: You gain a +2 bonus to Slayer attacks.
During your turn, when you attack a staggered enemy you were not engaged with at the start of your turn, deal +1d6 damage per level to that creature if you hit.
Unstoppable – Adventurer Feat: The Unstoppable recovery is free.
Once per battle, declare you’re using Unstoppable before making a barbarian melee attack. If your attack hits at least one target, you can heal using a recovery.
- + 2 AC bonus against opportunity attacks
- Befuddling – Once per battle, when you roll a natural 16 + with an attack, you can also daze the target until the end of your next turn.
- Minor Illusions – As a standard action, at-will, you can create a strong smell or a sound nearby. Nearby creatures that fail a normal save notice the smell or sound. Creatures that make the save may notice it but recognize it as not exactly real.
Barbarian Rage – Adventurer Feat: Whenever the escalation die is 4+, as a quick action, you can start raging for free (it doesn’t count against your normal usage). This rage lasts until the end of the battle, as normal.
Once per day, use a quick action to start raging; a rage lasts until the end of battle (or around five minutes, if you decide to rage out of combat for dramatic roleplaying effect!).
While raging, you roll 2d20 to hit with your barbarian melee and thrown weapon attacks instead of 1d20. Use the higher roll for the attack. If you roll a natural 11+ with both dice and your highest attack roll is a hit, the attack is a critical hit!
Recharge 16+: After a battle in which you rage, roll a d20 and add your Constitution modifier; on a 16+, you can use Barbarian Rage again later in the day.
Adventurer Feat – Unstoppable
Nilkka Biter was raised – not quite in the wild – by a horde of frenzied beer merchants. Despite being the ragiest of the clan she was also the smallest; resulting in the head of the family to leave her behind with her brew master uncle as they traveled the world selling their brews.
While in her uncle’s custody she learned how to fight by smashing rats and fixing kettle pipes, then smashing rats with kettle pipes. She also learned the fine art of brewing and developed her own pink stout: “Lyserødtbraü”. As her brewing skills increased so did her bosom, which lead to her nickname “The Buxom Brewer”. Nilkka’s uncle instilled a great sense of work ethic in her, which came in handy to keep her focused as she is easily excitable and prone to frenzied hugs and drunk and disorderly conduct.
Nilkka is incredibly short, even for a gnome, with fair skin, black hair and round features. She doesn’t pay much mind to style and is often seen in beer pants (made from the burlap of her own brew’s hops), a tattered tank top and a brewers apron – that hides her weapons of doom. Her hands are taped, as though she’s been in a bare knuckle fight and her boots are of ass kicking proportion (and human proportion).