Abilities
<table>
<tr>
<td>Ability</td>
<td>Score</td>
<td>Mod.</td>
</tr>
<tr>
<td>Strength</td>
<td> 13</td>
<td>+1</td>
</tr>
<tr>
<td>Dexterity</td>
<td> 14</td>
<td>+2</td>
</tr>
<tr>
<td>Constitution</td>
<td> 11</td>
<td>+0</td>
</tr>
<tr>
<td>Intelligence</td>
<td> 16</td>
<td>+3</td>
</tr>
<tr>
<td>Wisdom</td>
<td> 13</td>
<td>+1</td>
</tr>
<tr>
<td>Charisma</td>
<td> 08</td>
<td>-1</td>
</tr>
<table>
Stats
<table>
<tr>
<td>Health</td>
<td>Defense</td>
<td>Initiative</td>
<td>BaseAttackBonus</td>
<td>Atack(Melee)</td>
<td>Attack(Range)</td>
</tr>
<tr>
<td>6</td>
<td>15</td>
<td>2</td>
<td>0</td>
<td>1</td>
<td>2</td>
</tr>
<table>
Saves
<table>
<tr>
<td>Save</td>
<td>Score</td>
<td>Base</td>
<td>Ability</td>
</tr>
<tr>
<td>Fortitude</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Reflex</td>
<td>2</td>
<td>0</td>
<td>2</td>
</tr>
<tr>
<td>Will</td>
<td>2</td>
<td>1</td>
<td>1</td>
</tr>
<table>
Feats
- SimpleWeaponProficiency
- PersonalFirearmsProficiency
- ArmorProficiency(Light)
Equipment
Armor
<table>
<tr>
<td>Armor</td>
<td>Type</td>
<td>Equip.Bonus</td>
<td>Proficient</td>
<td>Max.Dex</td>
<td>Penalty</td>
<td>Speed</td>
</tr>
<tr>
<td>UndercoverVest</td>
<td>Conc.</td>
<td>3</td>
<td>Yes</td>
<td>+5</td>
<td>-2</td>
<td>30ft.</td>
</tr>
<table>
Weapons
<table>
<tr>
<td>Weapon</td>
<td>ModifiedAttacks</td>
<td>Damage</td>
<td>Crit.</td>
<td>Type</td>
<td>Range</td>
<td>RoF</td>
<td>Mag.</td>
<td>Size</td>
<td>Res</td>
</tr>
<tr>
<td>Falcon.45</td>
<td>2</td>
<td>2d6+2</td>
<td>20</td>
<td>Ranged</td>
<td>40ft.</td>
<td>S,A</td>
<td>20</td>
<td>M</td>
<td>Lic(+1)</td>
</tr>
<table>