Educe is a Summoner who has formed an alliance with an outsider known as The Warlord
Name: Educe the Brown
Race: Hobgoblin (The Hunted)
Class: Wizard (Conjurer) 10
Alignment: N – Sadist, D – Conformist Morale: 3 / 7
Quote: “True, strategic, long ranged Evil; means helping out a lot of people along the way…”
ST: 10 +0
DX: 12 +1
CO: 11 +0
IN: 17 +3
WI: 12 +1
CH: 16 +3
HP: 35/35 AC: 11
BAB: d6 acid.
Acid Dart: +6 ranged touch (d6 + 5 Acid Damage)/ 6 per day.
Wand of Acid Arrow: +6 ranged touch (2d4 Acid/ 3 rounds)
F/R/W: +3/4/8 DR 5 Fast Heal 1.
Race: Hobgoblin (The Hunted)
-Sneaky: +4 to all Stealth Checks.
-Languages: Common and Goblin + Dvergar.
-Manatouched (Cantrip): Mending
-Fast Healing 1.
-Soul Body: Body disintegrates upon death, and soul is extinguished. Only a Wish or Equivilient can bring him back!
Feats (4 + 3 Bonus): Spell Focus (Conjuration), Augment Summoning, Craft Magical Arms and Armor, Scribe Scroll, Craft (Wands), Craft (Wonderous Items), Craft (Magic Rings).
Class Feats: WGP (Wizard).
1 rank: Craft (Stonemasonry) +16, Knowledge (Arcana) +16, Knowledge (Dungeoneering) +16, Knowledge (Planes) +16, Spellcraft +16, Use Magic Device +16.
Cantrips (4): Detect Magic, Mage Hand, Acid Splash, Message, Arcane Mark, Read Magic + Mending
Bonus Languages: A wizard may substitute Draconic
for one of the bonus languages available to the character
because of his race.
Arcane Bond (Ex or Sp) Amulet of the Destroyer: At 1st level, wizards form a
powerful bond with an object or a creature. This bond
can take one of two forms: a familiar or a bonded object.
Wizards who select a bonded object begin play with one
at no cost. If a wizard attempts to cast a spell
without his bonded object worn or in hand, he must make a
concentration check or lose the spell. The DC for this check
is equal to 20 + the spell’s level. If the object is a ring or
amulet, it occupies the ring or neck slot accordingly.
A bonded object can be used once per day to cast any one
spell that the wizard has in his spellbook and is capable of
casting, even if the spell is not prepared. This spell is treated
like any other spell cast by the wizard, including casting time,
duration, and other effects dependent on the wizard’s level.
This spell cannot be modified by metamagic feats or other
abilities. The bonded object cannot be used to cast spells
from the wizard’s opposition schools (see arcane school).
Arcane School Conjuration/ Opposition – Necromancy, and Evocation:
A wizard can choose to specialize in one
school of magic, gaining additional spells and powers based
on that school. This choice must be made at 1st level, and
once made, it cannot be changed. A wizard that does not
select a school receives the universalist school instead.
The conjurer focuses on the study of summoning monsters
and magic alike to bend to his will.
Summoner’s Charm (Su): Whenever you cast a conjuration
(summoning) spell, increase the duration by a number
of rounds equal to 1/2 your wizard level (minimum 1).
At 20th level, you can change the duration of all summon
monster spells to permanent. You can have no more than
one summon monster spell made permanent in this way at
one time. If you designate another summon monster spell as
permanent, the previous spell immediately ends.
Acid Dart (Sp): As a standard action you can unleash
an acid dart targeting any foe within 30 feet as a
ranged touch attack. The acid dart deals 1d6 points of
acid damage + 1 for every two wizard levels you possess.
You can use this ability a number of times per day equal
to 3 + your Intelligence modif ier. This attack ignores
Dimensional Steps (Sp): At 8th level, you can use this
ability to teleport up to 30 feet per wizard level per day
as a standard action. This teleportation must be used in
5-foot increments and such movement does not provoke
an attack of opportunity. You can bring other willing
creatures with you, but you must expend an equal
amount of distance for each additional creature brought
Spells (See Below)
Spell List/ Memorized: Cantrips: 4, 1st/5day, 2nd/5, 3rd/4, 4th/3, 5th/2
Cantrips: Detect Magic, Detect Poison, Read Magic, Mage Hand.
1st: Bonus: Summon Monster I, Summon Monster I, Protection from Outsiders, Shield, Mage Armor, Identify.
2nd: Bonus: Summon Monster II, Summon Monster II, Resist Energy, Misdirection, Rope Trick, Acid Arrow (3 Rounds).
3rd Bonus: Summon Monster III, Summon Monster III, Dispel Magic, Magic Circle vs. Outsider, Tongues.
4th Bonus: Summon Monster IV, Summon Monster IV, Scrying, Diminsional Anchor.
5th Bonus: Summon Monster V, Teleport, Lesser Planar Binding.
Spell List/ Grimoire: Cantrips (All), 1st/8, 2nd/4, 3rd/4, 4th/4, 5th/4
Cantrips: Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Ghost Sound, Mage Hand, Mending, Message, Open/ Close, Arcane Mark, Prestidigitation, Spark.
1st: Summon Monster I^ (Level 1 Minion!), Protection from Outsider, Shield, Mount^, Mage Armor^, Identify, Expeditious Retreat, Comprehend Languages, Unseen Servant^, Disguise Self, Silent Image.
2nd: Summon Monster II^ (Level 2 Minion!), Acid Arrow^, Rope Trick, Misdirection, Bull’s Strength, Eagle’s Spleandor, Resist Energy, Arcane Lock, Minor Image.
3rd Summon Monster III^ (Level 3 Minion!), Dispel Magic, Phantom Steed^, Stinking Cloud^, Magic Circle Against Outsider, Non-Detection, Sepia Snake Sigil^, Tongues, Major Image.
4th Summon Monster IV^ (Level 4 Minion!), Stone Skin, Scrying, Charm Monster, Diminsional Anchor, Detect Scrying, Stone Shape.
5th Summon Monster V^ (Level 6 Minion!), Teleport^, Wall of Stone^, Lesser Planar Binding^, Break Enchantment, Secret Chest^, Overland Flight, Fabricate.
Equipment (Encumberance: L-33/M-66/H-100):
Cash: 3 Jet, 30419 Dragon, 8 Amber, 5 Iron.
Amulet of the Destoyer (Arcane Bond): 2ac, -0acp, +6maxdex, 10%asf, 15lbs., cost: 25 Dragons)
Backpack (Cost: 2 Dragons, Wt: 2lbs)
Waterskin (Cost: 1 Dragons, Wt: 4lbs) 31.5lbs.
Trail Rations (Good) x 3 days (Cost: 1.5 Dragons, Wt: 1.5lbs).
Belt Pouch (Cash) (1 Dragon, 1/2lbs)
Pro-Mask with Air Canisters – Home (25dr + 5 Can – 51lbs).
Wet Suit (5lbs. 10 Dragons) – Home.
Hidden Armlet of Unfettering (Unfetters and Eidolon, Nondetection dc31; Vryflaggan base 27, + 2 Ed, and + 2 Sonya)
CURRENT ENCUMBERANCE: 32lbs/Light (No Move Penalty)
Proposed Allignment: Neutral Evil
Concept: Misguided Evil: Raised in an Evil Society, he thinks that what most of us consider as ‘Evil’ is ‘Good’, and Vica Versa. So he attempts to be the best ‘Evil’ that he can be…
Educe is a play on the character of Gnarl from the videogame ‘Overlord’. In this incarnation, the ‘Overlord’ or ‘Warlord’ is his summoner’s Eidolon, and acts as additional muscle for the party as a second-line Tank; while Educe himself calls in reinforcements on ‘His Lord’s’ behalf and act as a second-line controller. (I realize that this is a lot like one of my typical fighter-mages, but in separate bodies…)
As the game develops I would like to try to replicate other facets of the ‘Overlord’ game experience; where eventually Educe spends most of his time in a Tower, and directs the ‘Warlord’ and his summoned Minions telepathically. (Perhaps when we reach the phase of the game where we are trying to build countries anyway).