From the Ashes of The Great Convergence

Meeko "ko" Mentzu

A wandering Bard from the Raven tribe, he journeys the lands looking for the greatest tales of old, and to see history be made in the making!

Meeko "ko" Mentzu

Description

Name: Meeko “Ko” Mentzu
Race: Beastman (Raven)
Class: Bard
Alignment: Neutral
Player: Ben
Quote: “This is a start of a tale…”

ST: 12 +1 DX: 12 +1 CO: 8 -1 IN: 14 +2 WI: 10 CH: 17 +3 HP: 21/___ AC: 15 (+ 1 Dex, + 2 Armor, + 2 Shields) BAB: + 4 (Melee: + 5, Ranged: + 5) CMB: + 5, CMD 16 F/R/W: + 3 / + 6 / + 5

Race: Beastmen (Raven)
+2 to one Attribute
Medium
Speed: 30’
Low Light Vision: See Twice as far as humans in dim light.
Intimidating: +2 to Intimidate Checks
Beast Blood: Counts as an Animal for the purpose of Magickal Effects.
Toothy: Has a bite attack that does 1d4 Piercing Damage.
Weapons Familiarity: “Beastman” Weapons; and Natural Weapons.
Heart of the Wilderness: Add 1/2 Character Level to Survival Checks; +5 to Con checks to Stabilize when Dying; add 1/2 Character Level to Con Score when determining negative HP total to kill you.
Manatouched: Summon Instrument

Feats (3): Great Fortitude (+2 to fortitude Saves), Lingering Performance (Performance stays active for 2 rounds after the performance has ceased), Arcane Strike (Action: swift; Causes weapon to become magical and is treated as a +2 weapon)
Class Feats: WGP (Simple, Longsword, Rapier, Sap, Short Sword, Shortbow, Whip), AGP (Light, Shield).

Skills (_6 + 2 + 1 = 9):
Knowledge (Nobility) 6 + 2 + 6 = + 14
Knowledge (Nobility) 5 + 2 + 6 = + 14
Linguistics: 6 + 2 + 3 = + 11
Performance (Oratory) 6 + 3 + 3 = + 12
Performance (Dance) 6 + 3 + 3 = + 12
Performance (String) 6 + 3 + 3 = + 12
Profession (Scribe) 6 + 0 = 3 = + 9
Spellcraft: 6 + 2 + 3 = +11
Use Magic Devices: 6 + 2 + 3 = + 11

Class Abilities:
Bardic Performance (Rounds: 17, Action: Standard, DC: 16)
-: Countersong
-: Distraction
-: Fascenate
-: Inspire Courage + 2
-: Inspire Confidence + 2
-: Suggeston
Well-Versed: (+4 vs. other Bardic Performances and Sonic attacks)
Bardic Knowledge( 1/2 of bards level is added to all Knowledge skills)
Versitale Performace ( Can use Performance (String) for Diplomacy and Bluff checks)
Lore Maaster ( May take 10s on known Knowledges, and may have a critical success Automatically 1/day)

Spells Known: 6/4/4
0th: Lullaby, Detect Magic, Read Magic, Message, Know Direction, Spark
1st5: Cure Light Wounds, Share Language, Innocence, Solid Note, Borrow Skill
2nd4: Honeyed Togune, Gallient Inspration, Enthrall, Shatter

Equipment (Encumbrance: L-_43/ M-86/ H-130):
Whip ( 1D3, X2, Reach: 15’, 2 lb., Type: S, Disarm, Non-lethal, trip
Dagger (1D4, 19-20/X2, range: 10’, Type: P or S, 1 lb)
Shortbow (1D6, 19-20/X2, range: 80’, Type: P, 3lb., ammo: 20)
Leather Armor (AC: +2, MDB: +6, ACP: +0, 15 lb.)
Buckler X 2 (AC: +1, ACP: +0, 5 lb.)
Backpack
Chalk X 5
Chalk Board
Grappling Hook
Belt Pouch X 2
Silk Rope (50 feet)
Sack X 2
Waterskin
Spell Component Pouch
Travel Clothes
Entertainer Clothes
Fiddle
Hooded Lanturn
Pint of Oil X 2
Flint n’ Steel
Fishing hooks X 2
Bronze Clasp of the fire temple
Traveling book
Pot of ink X 2
Torch X 2

Bio

To Be Added…