From the Ashes of The Great Convergence
Theodore Stein

Description

Bio

Rod of Lordly Might:
This rod has functions that are spell-like, and it can also be used
as a magic weapon of various sorts. In addition, it has several
more mundane uses. The rod of lordly might is metal, thicker than
other rods, with a flanged ball at one end and six stud-like buttons
along its length. Pushing any of the rod’s buttons is an action
equivalent to drawing a weapon, and the rod weighs 10 pounds.
The following spell-like functions of the rod can each be used
once per day.
• Hold person upon a touched creature, if the wielder so
commands (Will DC 14 negates). The wielder must choose to
use this power (a free action) and then succeed on a melee touch
attack to activate the power. If the attack fails, the effect is lost.
• Fear upon all enemies viewing it, if the wielder so desires (10-
foot maximum range, Will DC 16 partial). Invoking this power
is a standard action.
• Deal 2d4 hit points of damage to an opponent on a successful
touch attack (Will DC 17 half ) and cure the wielder of the same
amount of damage. The wielder must choose to use this power
before attacking, as with hold person.
The following functions of the rod have no limit on the number
of times they can be employed.
• In its normal form, the rod can be used as a +2 light mace.
• When button 1 is pushed, the rod becomes a +1 flaming
longsword. A blade springs from the ball, with the ball itself
becoming the sword’s hilt. The weapon stretches to an overall
length of 4 feet.
• When button 2 is pushed, the rod becomes a +4 battleaxe. A wide
blade springs forth at the ball, and the whole lengthens to 4 feet.
• When button 3 is pushed, the rod becomes a +3 shortspear or +3
longspear. The spear blade springs forth, and the handle can be
lengthened up to 12 feet (wielder’s choice) for an overall length
ranging from 6 feet to 15 feet. At its 15-foot length, the rod is
suitable for use as a lance.
The following other functions of the rod also have no limit on the
number of times they can be employed.
• Climbing pole/ladder. When button 4 is pushed, a spike that
can anchor in stone is extruded from the ball, while the other
end sprouts three sharp hooks. The rod lengthens to anywhere
between 5 and 50 feet in a single round, stopping when button 4
is pushed again. Horizontal bars 3 inches long fold out from the
sides, 1 foot apart, in staggered progression. The rod is firmly
held by the spike and hooks and can bear up to 4,000 pounds.
The wielder can retract the pole by pushing button 5.
• The ladder function can be used to force open doors. The wielder
plants the rod’s base 30 feet or less from the portal to be forced
and in line with it, then pushes button 4. The force exerted has a
Strength modifier of +12.
• When button 6 is pushed, the rod indicates magnetic north and
gives the wielder knowledge of his approximate depth beneath
the surface or height above it.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
Pathfinder RPG Universal Sheet by: